use raui_core::{
layout::{CoordsMapping, Layout},
renderer::Renderer,
widget::unit::WidgetUnit,
};
#[derive(Debug, Default, Copy, Clone)]
pub struct BinaryRenderer;
impl Renderer<Vec<u8>, bincode::Error> for BinaryRenderer {
fn render(
&mut self,
tree: &WidgetUnit,
_: &CoordsMapping,
_layout: &Layout,
) -> Result<Vec<u8>, bincode::Error> {
bincode::serialize(tree)
}
}