Struct ratatui::buffer::Cell

source ·
pub struct Cell {
    pub fg: Color,
    pub bg: Color,
    pub underline_color: Color,
    pub modifier: Modifier,
    pub skip: bool,
    /* private fields */
}
Expand description

A buffer cell

Fields§

§fg: Color

The foreground color of the cell.

§bg: Color

The background color of the cell.

§underline_color: Color
Available on crate feature underline-color only.

The underline color of the cell.

§modifier: Modifier

The modifier of the cell.

§skip: bool

Whether the cell should be skipped when copying (diffing) the buffer to the screen.

Implementations§

source§

impl Cell

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pub fn symbol(&self) -> &str

Gets the symbol of the cell.

Examples found in repository?
examples/demo2/destroy.rs (line 103)
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
    let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
    if sub_frame == 0 {
        return;
    }

    let line = "RATATUI";
    let big_text = BigTextBuilder::default()
        .lines([line.into()])
        .pixel_size(PixelSize::Full)
        .style(Style::new().fg(Color::Rgb(255, 0, 0)))
        .build()
        .unwrap();

    // the font size is 8x8 for each character and we have 1 line
    let area = centered_rect(area, line.width() as u16 * 8, 8);

    let mask_buf = &mut Buffer::empty(area);
    big_text.render(area, mask_buf);

    let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);

    for row in area.rows() {
        for col in row.columns() {
            let cell = buf.get_mut(col.x, col.y);
            let mask_cell = mask_buf.get(col.x, col.y);
            cell.set_symbol(mask_cell.symbol());

            // blend the mask cell color with the cell color
            let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
            let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));

            let color = blend(mask_color, cell_color, percentage);
            cell.set_style(Style::new().fg(color));
        }
    }
}
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pub fn set_symbol(&mut self, symbol: &str) -> &mut Self

Sets the symbol of the cell.

Examples found in repository?
examples/demo2/destroy.rs (line 103)
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
    let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
    if sub_frame == 0 {
        return;
    }

    let line = "RATATUI";
    let big_text = BigTextBuilder::default()
        .lines([line.into()])
        .pixel_size(PixelSize::Full)
        .style(Style::new().fg(Color::Rgb(255, 0, 0)))
        .build()
        .unwrap();

    // the font size is 8x8 for each character and we have 1 line
    let area = centered_rect(area, line.width() as u16 * 8, 8);

    let mask_buf = &mut Buffer::empty(area);
    big_text.render(area, mask_buf);

    let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);

    for row in area.rows() {
        for col in row.columns() {
            let cell = buf.get_mut(col.x, col.y);
            let mask_cell = mask_buf.get(col.x, col.y);
            cell.set_symbol(mask_cell.symbol());

            // blend the mask cell color with the cell color
            let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
            let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));

            let color = blend(mask_color, cell_color, percentage);
            cell.set_style(Style::new().fg(color));
        }
    }
}
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pub fn set_char(&mut self, ch: char) -> &mut Self

Sets the symbol of the cell to a single character.

Examples found in repository?
examples/demo2/colors.rs (line 22)
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    fn render(self, area: Rect, buf: &mut Buffer) {
        for (yi, y) in (area.top()..area.bottom()).enumerate() {
            let value = f32::from(area.height) - yi as f32;
            let value_fg = value / f32::from(area.height);
            let value_bg = (value - 0.5) / f32::from(area.height);
            for (xi, x) in (area.left()..area.right()).enumerate() {
                let hue = xi as f32 * 360.0 / f32::from(area.width);
                let fg = color_from_oklab(hue, Okhsv::max_saturation(), value_fg);
                let bg = color_from_oklab(hue, Okhsv::max_saturation(), value_bg);
                buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
            }
        }
    }
More examples
Hide additional examples
examples/colors_rgb.rs (line 220)
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    fn render(self, area: Rect, buf: &mut Buffer) {
        self.setup_colors(area);
        let colors = &self.colors;
        for (xi, x) in (area.left()..area.right()).enumerate() {
            // animate the colors by shifting the x index by the frame number
            let xi = (xi + self.frame_count) % (area.width as usize);
            for (yi, y) in (area.top()..area.bottom()).enumerate() {
                // render a half block character for each row of pixels with the foreground color
                // set to the color of the pixel and the background color set to the color of the
                // pixel below it
                let fg = colors[yi * 2][xi];
                let bg = colors[yi * 2 + 1][xi];
                buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
            }
        }
        self.frame_count += 1;
    }
examples/demo2/big_text.rs (line 272)
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fn render_glyph(glyph: [u8; 8], area: Rect, buf: &mut Buffer, pixel_size: PixelSize) {
    let (width, height) = cells_per_glyph(pixel_size);

    let glyph_vertical_index = (0..glyph.len()).step_by(8 / height as usize);
    let glyph_horizontal_bit_selector = (0..8).step_by(8 / width as usize);

    for (row, y) in glyph_vertical_index.zip(area.top()..area.bottom()) {
        for (col, x) in glyph_horizontal_bit_selector
            .clone()
            .zip(area.left()..area.right())
        {
            let cell = buf.get_mut(x, y);
            let symbol_character = match pixel_size {
                PixelSize::Full => match glyph[row] & (1 << col) {
                    0 => ' ',
                    _ => '█',
                },
                PixelSize::HalfHeight => {
                    let top = glyph[row] & (1 << col);
                    let bottom = glyph[row + 1] & (1 << col);
                    get_symbol_half_height(top, bottom)
                }
                PixelSize::HalfWidth => {
                    let left = glyph[row] & (1 << col);
                    let right = glyph[row] & (1 << (col + 1));
                    get_symbol_half_width(left, right)
                }
                PixelSize::Quadrant => {
                    let top_left = glyph[row] & (1 << col);
                    let top_right = glyph[row] & (1 << (col + 1));
                    let bottom_left = glyph[row + 1] & (1 << col);
                    let bottom_right = glyph[row + 1] & (1 << (col + 1));
                    get_symbol_half_size(top_left, top_right, bottom_left, bottom_right)
                }
            };
            cell.set_char(symbol_character);
        }
    }
}
examples/demo2/tabs/about.rs (line 124)
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pub fn render_logo(selected_row: usize, area: Rect, buf: &mut Buffer) {
    let eye_color = if selected_row % 2 == 0 {
        THEME.logo.rat_eye
    } else {
        THEME.logo.rat_eye_alt
    };
    let area = area.inner(&Margin {
        vertical: 0,
        horizontal: 2,
    });
    for (y, (line1, line2)) in RATATUI_LOGO.iter().tuples().enumerate() {
        for (x, (ch1, ch2)) in line1.chars().zip(line2.chars()).enumerate() {
            let x = area.left() + x as u16;
            let y = area.top() + y as u16;
            let cell = buf.get_mut(x, y);
            let rat_color = THEME.logo.rat;
            let term_color = THEME.logo.term;
            match (ch1, ch2) {
                ('█', '█') => {
                    cell.set_char('█');
                    cell.fg = rat_color;
                    cell.bg = rat_color;
                }
                ('█', ' ') => {
                    cell.set_char('▀');
                    cell.fg = rat_color;
                }
                (' ', '█') => {
                    cell.set_char('▄');
                    cell.fg = rat_color;
                }
                ('█', 'x') => {
                    cell.set_char('▀');
                    cell.fg = rat_color;
                    cell.bg = term_color;
                }
                ('x', '█') => {
                    cell.set_char('▄');
                    cell.fg = rat_color;
                    cell.bg = term_color;
                }
                ('x', 'x') => {
                    cell.set_char(' ');
                    cell.fg = term_color;
                    cell.bg = term_color;
                }
                ('█', 'e') => {
                    cell.set_char('▀');
                    cell.fg = rat_color;
                    cell.bg = eye_color;
                }
                ('e', '█') => {
                    cell.set_char('▄');
                    cell.fg = rat_color;
                    cell.bg = eye_color;
                }
                (_, _) => {}
            };
        }
    }
}
source

pub fn set_fg(&mut self, color: Color) -> &mut Self

Sets the foreground color of the cell.

Examples found in repository?
examples/demo2/colors.rs (line 22)
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    fn render(self, area: Rect, buf: &mut Buffer) {
        for (yi, y) in (area.top()..area.bottom()).enumerate() {
            let value = f32::from(area.height) - yi as f32;
            let value_fg = value / f32::from(area.height);
            let value_bg = (value - 0.5) / f32::from(area.height);
            for (xi, x) in (area.left()..area.right()).enumerate() {
                let hue = xi as f32 * 360.0 / f32::from(area.width);
                let fg = color_from_oklab(hue, Okhsv::max_saturation(), value_fg);
                let bg = color_from_oklab(hue, Okhsv::max_saturation(), value_bg);
                buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
            }
        }
    }
More examples
Hide additional examples
examples/colors_rgb.rs (line 220)
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    fn render(self, area: Rect, buf: &mut Buffer) {
        self.setup_colors(area);
        let colors = &self.colors;
        for (xi, x) in (area.left()..area.right()).enumerate() {
            // animate the colors by shifting the x index by the frame number
            let xi = (xi + self.frame_count) % (area.width as usize);
            for (yi, y) in (area.top()..area.bottom()).enumerate() {
                // render a half block character for each row of pixels with the foreground color
                // set to the color of the pixel and the background color set to the color of the
                // pixel below it
                let fg = colors[yi * 2][xi];
                let bg = colors[yi * 2 + 1][xi];
                buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
            }
        }
        self.frame_count += 1;
    }
source

pub fn set_bg(&mut self, color: Color) -> &mut Self

Sets the background color of the cell.

Examples found in repository?
examples/demo2/colors.rs (line 22)
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    fn render(self, area: Rect, buf: &mut Buffer) {
        for (yi, y) in (area.top()..area.bottom()).enumerate() {
            let value = f32::from(area.height) - yi as f32;
            let value_fg = value / f32::from(area.height);
            let value_bg = (value - 0.5) / f32::from(area.height);
            for (xi, x) in (area.left()..area.right()).enumerate() {
                let hue = xi as f32 * 360.0 / f32::from(area.width);
                let fg = color_from_oklab(hue, Okhsv::max_saturation(), value_fg);
                let bg = color_from_oklab(hue, Okhsv::max_saturation(), value_bg);
                buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
            }
        }
    }
More examples
Hide additional examples
examples/colors_rgb.rs (line 220)
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    fn render(self, area: Rect, buf: &mut Buffer) {
        self.setup_colors(area);
        let colors = &self.colors;
        for (xi, x) in (area.left()..area.right()).enumerate() {
            // animate the colors by shifting the x index by the frame number
            let xi = (xi + self.frame_count) % (area.width as usize);
            for (yi, y) in (area.top()..area.bottom()).enumerate() {
                // render a half block character for each row of pixels with the foreground color
                // set to the color of the pixel and the background color set to the color of the
                // pixel below it
                let fg = colors[yi * 2][xi];
                let bg = colors[yi * 2 + 1][xi];
                buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
            }
        }
        self.frame_count += 1;
    }
source

pub fn set_style<S: Into<Style>>(&mut self, style: S) -> &mut Self

Sets the style of the cell.

style accepts any type that is convertible to Style (e.g. Style, Color, or your own type that implements Into<Style>).

Examples found in repository?
examples/demo2/destroy.rs (line 110)
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
    let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
    if sub_frame == 0 {
        return;
    }

    let line = "RATATUI";
    let big_text = BigTextBuilder::default()
        .lines([line.into()])
        .pixel_size(PixelSize::Full)
        .style(Style::new().fg(Color::Rgb(255, 0, 0)))
        .build()
        .unwrap();

    // the font size is 8x8 for each character and we have 1 line
    let area = centered_rect(area, line.width() as u16 * 8, 8);

    let mask_buf = &mut Buffer::empty(area);
    big_text.render(area, mask_buf);

    let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);

    for row in area.rows() {
        for col in row.columns() {
            let cell = buf.get_mut(col.x, col.y);
            let mask_cell = mask_buf.get(col.x, col.y);
            cell.set_symbol(mask_cell.symbol());

            // blend the mask cell color with the cell color
            let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
            let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));

            let color = blend(mask_color, cell_color, percentage);
            cell.set_style(Style::new().fg(color));
        }
    }
}
source

pub fn style(&self) -> Style

Returns the style of the cell.

Examples found in repository?
examples/demo2/destroy.rs (line 106)
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
    let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
    if sub_frame == 0 {
        return;
    }

    let line = "RATATUI";
    let big_text = BigTextBuilder::default()
        .lines([line.into()])
        .pixel_size(PixelSize::Full)
        .style(Style::new().fg(Color::Rgb(255, 0, 0)))
        .build()
        .unwrap();

    // the font size is 8x8 for each character and we have 1 line
    let area = centered_rect(area, line.width() as u16 * 8, 8);

    let mask_buf = &mut Buffer::empty(area);
    big_text.render(area, mask_buf);

    let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);

    for row in area.rows() {
        for col in row.columns() {
            let cell = buf.get_mut(col.x, col.y);
            let mask_cell = mask_buf.get(col.x, col.y);
            cell.set_symbol(mask_cell.symbol());

            // blend the mask cell color with the cell color
            let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
            let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));

            let color = blend(mask_color, cell_color, percentage);
            cell.set_style(Style::new().fg(color));
        }
    }
}
source

pub fn set_skip(&mut self, skip: bool) -> &mut Self

Sets the cell to be skipped when copying (diffing) the buffer to the screen.

This is helpful when it is necessary to prevent the buffer from overwriting a cell that is covered by an image from some terminal graphics protocol (Sixel / iTerm / Kitty …).

source

pub fn reset(&mut self)

Resets the cell to the default state.

Trait Implementations§

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impl Clone for Cell

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fn clone(&self) -> Cell

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Cell

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Cell

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Cell

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for Cell

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Cell

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fn eq(&self, other: &Cell) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Cell

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Cell

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impl StructuralPartialEq for Cell

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impl Freeze for Cell

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impl RefUnwindSafe for Cell

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impl Send for Cell

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impl Sync for Cell

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impl Unpin for Cell

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impl UnwindSafe for Cell

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Output = T

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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