Struct ratatui::layout::Layout

source ·
pub struct Layout { /* private fields */ }

Implementations§

source§

impl Layout

source

pub fn constraints<C>(self, constraints: C) -> Layoutwhere C: Into<Vec<Constraint>>,

Examples found in repository?
examples/calendar.rs (lines 81-88)
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fn split_rows(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Vertical)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(33),
                Constraint::Percentage(33),
                Constraint::Percentage(33),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}

fn split_cols(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Horizontal)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}
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examples/layout.rs (lines 56-63)
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fn ui<B: Backend>(f: &mut Frame<B>) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .constraints(
            [
                Constraint::Percentage(10),
                Constraint::Percentage(80),
                Constraint::Percentage(10),
            ]
            .as_ref(),
        )
        .split(f.size());

    let block = Block::default().title("Block").borders(Borders::ALL);
    f.render_widget(block, chunks[0]);
    let block = Block::default().title("Block 2").borders(Borders::ALL);
    f.render_widget(block, chunks[2]);
}
examples/popup.rs (line 75)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let size = f.size();

    let chunks = Layout::default()
        .constraints([Constraint::Percentage(20), Constraint::Percentage(80)].as_ref())
        .split(size);

    let text = if app.show_popup {
        "Press p to close the popup"
    } else {
        "Press p to show the popup"
    };
    let paragraph = Paragraph::new(Span::styled(
        text,
        Style::default().add_modifier(Modifier::SLOW_BLINK),
    ))
    .alignment(Alignment::Center)
    .wrap(Wrap { trim: true });
    f.render_widget(paragraph, chunks[0]);

    let block = Block::default()
        .title("Content")
        .borders(Borders::ALL)
        .style(Style::default().bg(Color::Blue));
    f.render_widget(block, chunks[1]);

    if app.show_popup {
        let block = Block::default().title("Popup").borders(Borders::ALL);
        let area = centered_rect(60, 20, size);
        f.render_widget(Clear, area); //this clears out the background
        f.render_widget(block, area);
    }
}

/// helper function to create a centered rect using up certain percentage of the available rect `r`
fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
    let popup_layout = Layout::default()
        .direction(Direction::Vertical)
        .constraints(
            [
                Constraint::Percentage((100 - percent_y) / 2),
                Constraint::Percentage(percent_y),
                Constraint::Percentage((100 - percent_y) / 2),
            ]
            .as_ref(),
        )
        .split(r);

    Layout::default()
        .direction(Direction::Horizontal)
        .constraints(
            [
                Constraint::Percentage((100 - percent_x) / 2),
                Constraint::Percentage(percent_x),
                Constraint::Percentage((100 - percent_x) / 2),
            ]
            .as_ref(),
        )
        .split(popup_layout[1])[1]
}
examples/canvas.rs (line 169)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
        .split(f.size());
    let canvas = Canvas::default()
        .block(Block::default().borders(Borders::ALL).title("World"))
        .marker(app.marker)
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.print(
                app.x,
                -app.y,
                Span::styled("You are here", Style::default().fg(Color::Yellow)),
            );
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(canvas, chunks[0]);
    let canvas = Canvas::default()
        .block(Block::default().borders(Borders::ALL).title("Pong"))
        .marker(app.marker)
        .paint(|ctx| {
            ctx.draw(&app.ball);
        })
        .x_bounds([10.0, 110.0])
        .y_bounds([10.0, 110.0]);
    f.render_widget(canvas, chunks[1]);
}
examples/sparkline.rs (lines 138-146)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(2)
        .constraints(
            [
                Constraint::Length(3),
                Constraint::Length(3),
                Constraint::Length(7),
                Constraint::Min(0),
            ]
            .as_ref(),
        )
        .split(f.size());
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data1")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data1)
        .style(Style::default().fg(Color::Yellow));
    f.render_widget(sparkline, chunks[0]);
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data2")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data2)
        .style(Style::default().bg(Color::Green));
    f.render_widget(sparkline, chunks[1]);
    // Multiline
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data3")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data3)
        .style(Style::default().fg(Color::Red));
    f.render_widget(sparkline, chunks[2]);
}
examples/table.rs (line 123)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .margin(5)
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Length(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
source

pub fn margin(self, margin: u16) -> Layout

Examples found in repository?
examples/calendar.rs (line 80)
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fn split_rows(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Vertical)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(33),
                Constraint::Percentage(33),
                Constraint::Percentage(33),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}

fn split_cols(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Horizontal)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}
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examples/sparkline.rs (line 137)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(2)
        .constraints(
            [
                Constraint::Length(3),
                Constraint::Length(3),
                Constraint::Length(7),
                Constraint::Min(0),
            ]
            .as_ref(),
        )
        .split(f.size());
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data1")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data1)
        .style(Style::default().fg(Color::Yellow));
    f.render_widget(sparkline, chunks[0]);
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data2")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data2)
        .style(Style::default().bg(Color::Green));
    f.render_widget(sparkline, chunks[1]);
    // Multiline
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data3")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data3)
        .style(Style::default().fg(Color::Red));
    f.render_widget(sparkline, chunks[2]);
}
examples/table.rs (line 124)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .margin(5)
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Length(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
examples/tabs.rs (line 91)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let size = f.size();
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(5)
        .constraints([Constraint::Length(3), Constraint::Min(0)].as_ref())
        .split(size);

    let block = Block::default().style(Style::default().bg(Color::White).fg(Color::Black));
    f.render_widget(block, size);
    let titles = app
        .titles
        .iter()
        .map(|t| {
            let (first, rest) = t.split_at(1);
            Line::from(vec![
                Span::styled(first, Style::default().fg(Color::Yellow)),
                Span::styled(rest, Style::default().fg(Color::Green)),
            ])
        })
        .collect();
    let tabs = Tabs::new(titles)
        .block(Block::default().borders(Borders::ALL).title("Tabs"))
        .select(app.index)
        .style(Style::default().fg(Color::Cyan))
        .highlight_style(
            Style::default()
                .add_modifier(Modifier::BOLD)
                .bg(Color::Black),
        );
    f.render_widget(tabs, chunks[0]);
    let inner = match app.index {
        0 => Block::default().title("Inner 0").borders(Borders::ALL),
        1 => Block::default().title("Inner 1").borders(Borders::ALL),
        2 => Block::default().title("Inner 2").borders(Borders::ALL),
        3 => Block::default().title("Inner 3").borders(Borders::ALL),
        _ => unreachable!(),
    };
    f.render_widget(inner, chunks[1]);
}
examples/barchart.rs (line 119)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(2)
        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
        .split(f.size());
    let barchart = BarChart::default()
        .block(Block::default().title("Data1").borders(Borders::ALL))
        .data(&app.data)
        .bar_width(9)
        .bar_style(Style::default().fg(Color::Yellow))
        .value_style(Style::default().fg(Color::Black).bg(Color::Yellow));
    f.render_widget(barchart, chunks[0]);

    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
        .split(chunks[1]);

    let barchart = BarChart::default()
        .block(Block::default().title("Data2").borders(Borders::ALL))
        .data(&app.data)
        .bar_width(5)
        .bar_gap(3)
        .bar_style(Style::default().fg(Color::Green))
        .value_style(
            Style::default()
                .bg(Color::Green)
                .add_modifier(Modifier::BOLD),
        );
    f.render_widget(barchart, chunks[0]);

    let barchart = BarChart::default()
        .block(Block::default().title("Data3").borders(Borders::ALL))
        .data(&app.data)
        .bar_style(Style::default().fg(Color::Red))
        .bar_width(7)
        .bar_gap(0)
        .value_style(Style::default().bg(Color::Red))
        .label_style(
            Style::default()
                .fg(Color::Cyan)
                .add_modifier(Modifier::ITALIC),
        );
    f.render_widget(barchart, chunks[1]);
}
examples/gauge.rs (line 115)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(2)
        .constraints(
            [
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
            ]
            .as_ref(),
        )
        .split(f.size());

    let gauge = Gauge::default()
        .block(Block::default().title("Gauge1").borders(Borders::ALL))
        .gauge_style(Style::default().fg(Color::Yellow))
        .percent(app.progress1);
    f.render_widget(gauge, chunks[0]);

    let label = format!("{}/100", app.progress2);
    let gauge = Gauge::default()
        .block(Block::default().title("Gauge2").borders(Borders::ALL))
        .gauge_style(Style::default().fg(Color::Magenta).bg(Color::Green))
        .percent(app.progress2)
        .label(label);
    f.render_widget(gauge, chunks[1]);

    let label = Span::styled(
        format!("{:.2}%", app.progress3 * 100.0),
        Style::default()
            .fg(Color::Red)
            .add_modifier(Modifier::ITALIC | Modifier::BOLD),
    );
    let gauge = Gauge::default()
        .block(Block::default().title("Gauge3").borders(Borders::ALL))
        .gauge_style(Style::default().fg(Color::Yellow))
        .ratio(app.progress3)
        .label(label)
        .use_unicode(true);
    f.render_widget(gauge, chunks[2]);

    let label = format!("{}/100", app.progress2);
    let gauge = Gauge::default()
        .block(Block::default().title("Gauge4"))
        .gauge_style(
            Style::default()
                .fg(Color::Cyan)
                .add_modifier(Modifier::ITALIC),
        )
        .percent(app.progress4)
        .label(label);
    f.render_widget(gauge, chunks[3]);
}
source

pub fn horizontal_margin(self, horizontal: u16) -> Layout

source

pub fn vertical_margin(self, vertical: u16) -> Layout

source

pub fn direction(self, direction: Direction) -> Layout

Examples found in repository?
examples/calendar.rs (line 79)
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fn split_rows(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Vertical)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(33),
                Constraint::Percentage(33),
                Constraint::Percentage(33),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}

fn split_cols(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Horizontal)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}
More examples
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examples/layout.rs (line 55)
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fn ui<B: Backend>(f: &mut Frame<B>) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .constraints(
            [
                Constraint::Percentage(10),
                Constraint::Percentage(80),
                Constraint::Percentage(10),
            ]
            .as_ref(),
        )
        .split(f.size());

    let block = Block::default().title("Block").borders(Borders::ALL);
    f.render_widget(block, chunks[0]);
    let block = Block::default().title("Block 2").borders(Borders::ALL);
    f.render_widget(block, chunks[2]);
}
examples/popup.rs (line 108)
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fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
    let popup_layout = Layout::default()
        .direction(Direction::Vertical)
        .constraints(
            [
                Constraint::Percentage((100 - percent_y) / 2),
                Constraint::Percentage(percent_y),
                Constraint::Percentage((100 - percent_y) / 2),
            ]
            .as_ref(),
        )
        .split(r);

    Layout::default()
        .direction(Direction::Horizontal)
        .constraints(
            [
                Constraint::Percentage((100 - percent_x) / 2),
                Constraint::Percentage(percent_x),
                Constraint::Percentage((100 - percent_x) / 2),
            ]
            .as_ref(),
        )
        .split(popup_layout[1])[1]
}
examples/canvas.rs (line 168)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
        .split(f.size());
    let canvas = Canvas::default()
        .block(Block::default().borders(Borders::ALL).title("World"))
        .marker(app.marker)
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.print(
                app.x,
                -app.y,
                Span::styled("You are here", Style::default().fg(Color::Yellow)),
            );
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(canvas, chunks[0]);
    let canvas = Canvas::default()
        .block(Block::default().borders(Borders::ALL).title("Pong"))
        .marker(app.marker)
        .paint(|ctx| {
            ctx.draw(&app.ball);
        })
        .x_bounds([10.0, 110.0])
        .y_bounds([10.0, 110.0]);
    f.render_widget(canvas, chunks[1]);
}
examples/sparkline.rs (line 136)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(2)
        .constraints(
            [
                Constraint::Length(3),
                Constraint::Length(3),
                Constraint::Length(7),
                Constraint::Min(0),
            ]
            .as_ref(),
        )
        .split(f.size());
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data1")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data1)
        .style(Style::default().fg(Color::Yellow));
    f.render_widget(sparkline, chunks[0]);
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data2")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data2)
        .style(Style::default().bg(Color::Green));
    f.render_widget(sparkline, chunks[1]);
    // Multiline
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data3")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data3)
        .style(Style::default().fg(Color::Red));
    f.render_widget(sparkline, chunks[2]);
}
examples/tabs.rs (line 90)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let size = f.size();
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(5)
        .constraints([Constraint::Length(3), Constraint::Min(0)].as_ref())
        .split(size);

    let block = Block::default().style(Style::default().bg(Color::White).fg(Color::Black));
    f.render_widget(block, size);
    let titles = app
        .titles
        .iter()
        .map(|t| {
            let (first, rest) = t.split_at(1);
            Line::from(vec![
                Span::styled(first, Style::default().fg(Color::Yellow)),
                Span::styled(rest, Style::default().fg(Color::Green)),
            ])
        })
        .collect();
    let tabs = Tabs::new(titles)
        .block(Block::default().borders(Borders::ALL).title("Tabs"))
        .select(app.index)
        .style(Style::default().fg(Color::Cyan))
        .highlight_style(
            Style::default()
                .add_modifier(Modifier::BOLD)
                .bg(Color::Black),
        );
    f.render_widget(tabs, chunks[0]);
    let inner = match app.index {
        0 => Block::default().title("Inner 0").borders(Borders::ALL),
        1 => Block::default().title("Inner 1").borders(Borders::ALL),
        2 => Block::default().title("Inner 2").borders(Borders::ALL),
        3 => Block::default().title("Inner 3").borders(Borders::ALL),
        _ => unreachable!(),
    };
    f.render_widget(inner, chunks[1]);
}
source

pub fn split(&self, area: Rect) -> Rc<[Rect]>

Wrapper function around the cassowary-rs solver to be able to split a given area into smaller ones based on the preferred widths or heights and the direction.

Examples
let chunks = Layout::default()
    .direction(Direction::Vertical)
    .constraints([Constraint::Length(5), Constraint::Min(0)].as_ref())
    .split(Rect {
        x: 2,
        y: 2,
        width: 10,
        height: 10,
    });
assert_eq!(
    chunks[..],
    [
        Rect {
            x: 2,
            y: 2,
            width: 10,
            height: 5
        },
        Rect {
            x: 2,
            y: 7,
            width: 10,
            height: 5
        }
    ]
);

let chunks = Layout::default()
    .direction(Direction::Horizontal)
    .constraints([Constraint::Ratio(1, 3), Constraint::Ratio(2, 3)].as_ref())
    .split(Rect {
        x: 0,
        y: 0,
        width: 9,
        height: 2,
    });
assert_eq!(
    chunks[..],
    [
        Rect {
            x: 0,
            y: 0,
            width: 3,
            height: 2
        },
        Rect {
            x: 3,
            y: 0,
            width: 6,
            height: 2
        }
    ]
);
Examples found in repository?
examples/calendar.rs (line 90)
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fn split_rows(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Vertical)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(33),
                Constraint::Percentage(33),
                Constraint::Percentage(33),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}

fn split_cols(area: &Rect) -> Rc<[Rect]> {
    let list_layout = Layout::default()
        .direction(Direction::Horizontal)
        .margin(0)
        .constraints(
            [
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
                Constraint::Percentage(25),
            ]
            .as_ref(),
        );

    list_layout.split(*area)
}
More examples
Hide additional examples
examples/layout.rs (line 64)
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fn ui<B: Backend>(f: &mut Frame<B>) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .constraints(
            [
                Constraint::Percentage(10),
                Constraint::Percentage(80),
                Constraint::Percentage(10),
            ]
            .as_ref(),
        )
        .split(f.size());

    let block = Block::default().title("Block").borders(Borders::ALL);
    f.render_widget(block, chunks[0]);
    let block = Block::default().title("Block 2").borders(Borders::ALL);
    f.render_widget(block, chunks[2]);
}
examples/popup.rs (line 76)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let size = f.size();

    let chunks = Layout::default()
        .constraints([Constraint::Percentage(20), Constraint::Percentage(80)].as_ref())
        .split(size);

    let text = if app.show_popup {
        "Press p to close the popup"
    } else {
        "Press p to show the popup"
    };
    let paragraph = Paragraph::new(Span::styled(
        text,
        Style::default().add_modifier(Modifier::SLOW_BLINK),
    ))
    .alignment(Alignment::Center)
    .wrap(Wrap { trim: true });
    f.render_widget(paragraph, chunks[0]);

    let block = Block::default()
        .title("Content")
        .borders(Borders::ALL)
        .style(Style::default().bg(Color::Blue));
    f.render_widget(block, chunks[1]);

    if app.show_popup {
        let block = Block::default().title("Popup").borders(Borders::ALL);
        let area = centered_rect(60, 20, size);
        f.render_widget(Clear, area); //this clears out the background
        f.render_widget(block, area);
    }
}

/// helper function to create a centered rect using up certain percentage of the available rect `r`
fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
    let popup_layout = Layout::default()
        .direction(Direction::Vertical)
        .constraints(
            [
                Constraint::Percentage((100 - percent_y) / 2),
                Constraint::Percentage(percent_y),
                Constraint::Percentage((100 - percent_y) / 2),
            ]
            .as_ref(),
        )
        .split(r);

    Layout::default()
        .direction(Direction::Horizontal)
        .constraints(
            [
                Constraint::Percentage((100 - percent_x) / 2),
                Constraint::Percentage(percent_x),
                Constraint::Percentage((100 - percent_x) / 2),
            ]
            .as_ref(),
        )
        .split(popup_layout[1])[1]
}
examples/canvas.rs (line 170)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
        .split(f.size());
    let canvas = Canvas::default()
        .block(Block::default().borders(Borders::ALL).title("World"))
        .marker(app.marker)
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.print(
                app.x,
                -app.y,
                Span::styled("You are here", Style::default().fg(Color::Yellow)),
            );
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(canvas, chunks[0]);
    let canvas = Canvas::default()
        .block(Block::default().borders(Borders::ALL).title("Pong"))
        .marker(app.marker)
        .paint(|ctx| {
            ctx.draw(&app.ball);
        })
        .x_bounds([10.0, 110.0])
        .y_bounds([10.0, 110.0]);
    f.render_widget(canvas, chunks[1]);
}
examples/sparkline.rs (line 147)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
    let chunks = Layout::default()
        .direction(Direction::Vertical)
        .margin(2)
        .constraints(
            [
                Constraint::Length(3),
                Constraint::Length(3),
                Constraint::Length(7),
                Constraint::Min(0),
            ]
            .as_ref(),
        )
        .split(f.size());
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data1")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data1)
        .style(Style::default().fg(Color::Yellow));
    f.render_widget(sparkline, chunks[0]);
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data2")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data2)
        .style(Style::default().bg(Color::Green));
    f.render_widget(sparkline, chunks[1]);
    // Multiline
    let sparkline = Sparkline::default()
        .block(
            Block::default()
                .title("Data3")
                .borders(Borders::LEFT | Borders::RIGHT),
        )
        .data(&app.data3)
        .style(Style::default().fg(Color::Red));
    f.render_widget(sparkline, chunks[2]);
}
examples/table.rs (line 125)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .margin(5)
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Length(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}

Trait Implementations§

source§

impl Clone for Layout

source§

fn clone(&self) -> Layout

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Layout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Layout

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fn default() -> Layout

Returns the “default value” for a type. Read more
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impl Hash for Layout

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<Layout> for Layout

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fn eq(&self, other: &Layout) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Eq for Layout

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impl StructuralEq for Layout

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impl StructuralPartialEq for Layout

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Same<T> for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.