rat_widget/view.rs
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//! A view allows scrolling of on or more widgets without builtin
//! support for scrolling.
//!
//! ```rust
//! # use rat_scrolled::Scroll;
//! use rat_widget::paragraph::{Paragraph, ParagraphState};
//! # use rat_widget::view::{View, ViewState};
//! # use ratatui::prelude::*;
//! #
//! # let l2 = [Rect::ZERO, Rect::ZERO];
//! # struct State {
//! # view: ViewState,
//! # first: ParagraphState,
//! # }
//! # let mut state = State {
//! # view: Default::default(),
//! # first: Default::default(),
//! # };
//! # let mut buf = Buffer::default();
//!
//! ///
//! /// Create the view and set the layout area
//! /// for the buffer.
//! ///
//!
//! let mut view_buf = View::new()
//! .layout(Rect::new(0, 0, 400, 400))
//! .vscroll(Scroll::new())
//! .hscroll(Scroll::new())
//! .into_buffer(l2[1], &mut state.view);
//!
//! ///
//! /// Render the widgets to the view buffer.
//! ///
//! view_buf.render_stateful(
//! Paragraph::new("Paragraph\nParagraph\n..."),
//! Rect::new(0, 0, 40, 15),
//! &mut state.first,
//! );
//!
//! ///
//! /// Render the finished buffer.
//! ///
//! view_buf
//! .into_widget()
//! .render(l2[1], &mut buf, &mut state.view);
//!
//! ```
mod view_style;
use std::cmp::{max, min};
pub use view_style::*;
use crate::event::ScrollOutcome;
use rat_event::{HandleEvent, MouseOnly, Outcome, Regular};
use rat_reloc::RelocatableState;
use rat_scrolled::{Scroll, ScrollArea, ScrollAreaState, ScrollState};
use ratatui::buffer::Buffer;
use ratatui::layout::{Position, Rect, Size};
use ratatui::prelude::{StatefulWidget, Widget};
use ratatui::widgets::Block;
/// Configure the view.
#[derive(Debug, Default, Clone)]
pub struct View<'a> {
layout: Rect,
view_size: Option<Size>,
block: Option<Block<'a>>,
hscroll: Option<Scroll<'a>>,
vscroll: Option<Scroll<'a>>,
}
/// Render to the temp buffer.
///
/// * It maps your widget area from layout coordinates
/// to screen coordinates before rendering.
/// * It helps with cleanup of the widget state if your
/// widget is currently invisible.
#[derive(Debug)]
pub struct ViewBuffer<'a> {
// page layout
layout: Rect,
// Scroll offset into the view.
offset: Position,
buffer: Buffer,
// inner area that will finally be rendered.
widget_area: Rect,
block: Option<Block<'a>>,
hscroll: Option<Scroll<'a>>,
vscroll: Option<Scroll<'a>>,
}
/// Clips and copies the temp buffer to the frame buffer.
#[derive(Debug)]
pub struct ViewWidget<'a> {
// Scroll offset into the view.
offset: Position,
buffer: Buffer,
block: Option<Block<'a>>,
hscroll: Option<Scroll<'a>>,
vscroll: Option<Scroll<'a>>,
}
/// View state.
#[derive(Debug, Default, Clone)]
pub struct ViewState {
/// Full area for the widget.
/// __read only__ renewed for each render.
pub area: Rect,
/// Area inside the border.
/// __read only__ renewed for each render.
pub widget_area: Rect,
/// The layout of the temp buffer uses.
/// __read only__ renewed for each render.
pub layout: Rect,
/// Horizontal scroll
/// __read+write__
pub hscroll: ScrollState,
/// Vertical scroll
/// __read+write__
pub vscroll: ScrollState,
/// For the buffer to survive render()
buffer: Option<Buffer>,
}
impl<'a> View<'a> {
/// New View.
pub fn new() -> Self {
Self::default()
}
/// Area for the temp buffer.
pub fn layout(mut self, area: Rect) -> Self {
self.layout = area;
self
}
/// Area used for the scrollbars. Maybe bigger then the layout area.
/// Uses the area if not set.
pub fn view_size(mut self, view: Size) -> Self {
self.view_size = Some(view);
self
}
/// Block for border
pub fn block(mut self, block: Block<'a>) -> Self {
self.block = Some(block);
self
}
/// Scroll support.
pub fn scroll(mut self, scroll: Scroll<'a>) -> Self {
self.hscroll = Some(scroll.clone().override_horizontal());
self.vscroll = Some(scroll.override_vertical());
self
}
/// Horizontal scroll support.
pub fn hscroll(mut self, scroll: Scroll<'a>) -> Self {
self.hscroll = Some(scroll.override_horizontal());
self
}
/// Vertical scroll support.
pub fn vscroll(mut self, scroll: Scroll<'a>) -> Self {
self.vscroll = Some(scroll.override_vertical());
self
}
/// Combined style.
pub fn styles(mut self, styles: ViewStyle) -> Self {
if styles.block.is_some() {
self.block = styles.block;
}
if let Some(styles) = styles.scroll {
self.hscroll = self.hscroll.map(|v| v.styles(styles.clone()));
self.vscroll = self.vscroll.map(|v| v.styles(styles.clone()));
}
self
}
/// Calculate the layout width.
pub fn layout_width(&self, area: Rect, state: &ViewState) -> u16 {
self.inner(area, state).width
}
/// Calculate the view area.
pub fn inner(&self, area: Rect, state: &ViewState) -> Rect {
let sa = ScrollArea::new()
.block(self.block.as_ref())
.h_scroll(self.hscroll.as_ref())
.v_scroll(self.vscroll.as_ref());
sa.inner(area, Some(&state.hscroll), Some(&state.vscroll))
}
/// Calculates the layout and creates a temporary buffer.
pub fn into_buffer(self, area: Rect, state: &mut ViewState) -> ViewBuffer<'a> {
state.area = area;
state.layout = self.layout;
let sa = ScrollArea::new()
.block(self.block.as_ref())
.h_scroll(self.hscroll.as_ref())
.v_scroll(self.vscroll.as_ref());
state.widget_area = sa.inner(area, Some(&state.hscroll), Some(&state.vscroll));
let max_x = if let Some(view_size) = self.view_size {
max(state.layout.right(), view_size.width)
} else {
state.layout.right()
};
let max_y = if let Some(view_size) = self.view_size {
max(state.layout.bottom(), view_size.height)
} else {
state.layout.bottom()
};
state
.hscroll
.set_max_offset(max_x.saturating_sub(state.widget_area.width) as usize);
state.hscroll.set_page_len(state.widget_area.width as usize);
state
.vscroll
.set_page_len(state.widget_area.height as usize);
state
.vscroll
.set_max_offset(max_y.saturating_sub(state.widget_area.height) as usize);
// offset is in layout coordinates.
// internal buffer starts at (view.x,view.y)
let offset = Position::new(state.hscroll.offset as u16, state.vscroll.offset as u16);
// resize buffer to fit the layout.
let buffer_area = state.layout;
let buffer = if let Some(mut buffer) = state.buffer.take() {
buffer.reset();
buffer.resize(buffer_area);
buffer
} else {
Buffer::empty(buffer_area)
};
ViewBuffer {
layout: self.layout,
offset,
buffer,
widget_area: state.widget_area,
block: self.block,
hscroll: self.hscroll,
vscroll: self.vscroll,
}
}
}
impl<'a> ViewBuffer<'a> {
/// Render a widget to the temp buffer.
#[inline(always)]
pub fn render_widget<W>(&mut self, widget: W, area: Rect)
where
W: Widget,
{
if area.intersects(self.buffer.area) {
// render the actual widget.
widget.render(area, self.buffer());
}
}
/// Render a widget to the temp buffer.
/// This expects that the state is a [RelocatableState].
#[inline(always)]
pub fn render_stateful<W, S>(&mut self, widget: W, area: Rect, state: &mut S)
where
W: StatefulWidget<State = S>,
S: RelocatableState,
{
if area.intersects(self.buffer.area) {
// render the actual widget.
widget.render(area, self.buffer(), state);
// shift and clip the output areas.
self.relocate(state);
} else {
self.hidden(state);
}
}
/// Return the buffer layout.
pub fn layout(&self) -> Rect {
self.layout
}
/// Is the given area visible?
pub fn is_visible_area(&self, area: Rect) -> bool {
area.intersects(self.buffer.area)
}
/// Calculate the necessary shift from view to screen.
pub fn shift(&self) -> (i16, i16) {
(
self.widget_area.x as i16 - self.offset.x as i16,
self.widget_area.y as i16 - self.offset.y as i16,
)
}
/// Does nothing for view.
/// Only exists to match [Clipper](crate::clipper::Clipper).
pub fn locate_area(&self, area: Rect) -> Rect {
area
}
/// After rendering the widget to the buffer it may have
/// stored areas in its state. These will be in buffer
/// coordinates instead of screen coordinates.
///
/// Call this function to correct this after rendering.
pub fn relocate<S>(&self, state: &mut S)
where
S: RelocatableState,
{
state.relocate(self.shift(), self.widget_area);
}
/// If a widget is not rendered because it is out of
/// the buffer area, it may still have left over areas
/// in its state.
///
/// This uses the mechanism for [relocate](Self::relocate) to zero them out.
pub fn hidden<S>(&self, state: &mut S)
where
S: RelocatableState,
{
state.relocate((0, 0), Rect::default())
}
/// Access the temporary buffer.
///
/// __Note__
/// Use of render_widget is preferred.
pub fn buffer(&mut self) -> &mut Buffer {
&mut self.buffer
}
/// Rendering the content is finished.
///
/// Convert to the output widget that can be rendered in the target area.
pub fn into_widget(self) -> ViewWidget<'a> {
ViewWidget {
block: self.block,
hscroll: self.hscroll,
vscroll: self.vscroll,
offset: self.offset,
buffer: self.buffer,
}
}
}
impl StatefulWidget for ViewWidget<'_> {
type State = ViewState;
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
assert_eq!(area, state.area);
ScrollArea::new()
.block(self.block.as_ref())
.h_scroll(self.hscroll.as_ref())
.v_scroll(self.vscroll.as_ref())
.render(
area,
buf,
&mut ScrollAreaState::new()
.h_scroll(&mut state.hscroll)
.v_scroll(&mut state.vscroll),
);
let src_area = self.buffer.area;
let tgt_area = state.widget_area;
let offset = self.offset;
// extra offset due to buffer starts right of offset.
let off_x0 = src_area.x.saturating_sub(offset.x);
let off_y0 = src_area.y.saturating_sub(offset.y);
// cut source buffer due to start left of offset.
let cut_x0 = offset.x.saturating_sub(src_area.x);
let cut_y0 = offset.y.saturating_sub(src_area.y);
// length to copy
let len_src = src_area.width.saturating_sub(cut_x0);
let len_tgt = tgt_area.width.saturating_sub(off_x0);
let len = min(len_src, len_tgt);
// area height to copy
let height_src = src_area.height.saturating_sub(cut_y0);
let height_tgt = tgt_area.height.saturating_sub(off_y0);
let height = min(height_src, height_tgt);
// ** slow version **
// for y in 0..height {
// for x in 0..len {
// let src_pos = Position::new(src_area.x + cut_x0 + x, src_area.y + cut_y0 + y);
// let src_cell = self.buffer.cell(src_pos).expect("src-cell");
//
// let tgt_pos = Position::new(tgt_area.x + off_x0 + x, tgt_area.y + off_y0 + y);
// let tgt_cell = buf.cell_mut(tgt_pos).expect("tgt_cell");
//
// *tgt_cell = src_cell.clone();
// }
// }
for y in 0..height {
let src_0 = self
.buffer
.index_of(src_area.x + cut_x0, src_area.y + cut_y0 + y);
let tgt_0 = buf.index_of(tgt_area.x + off_x0, tgt_area.y + off_y0 + y);
let src = &self.buffer.content[src_0..src_0 + len as usize];
let tgt = &mut buf.content[tgt_0..tgt_0 + len as usize];
tgt.clone_from_slice(src);
}
// keep buffer
state.buffer = Some(self.buffer);
}
}
impl ViewState {
pub fn new() -> Self {
Self::default()
}
/// Show this rect.
pub fn show_area(&mut self, area: Rect) {
self.hscroll.scroll_to_pos(area.x as usize);
self.vscroll.scroll_to_pos(area.y as usize);
}
}
impl ViewState {
pub fn vertical_offset(&self) -> usize {
self.vscroll.offset()
}
pub fn set_vertical_offset(&mut self, offset: usize) -> bool {
let old = self.vscroll.offset();
self.vscroll.set_offset(offset);
old != self.vscroll.offset()
}
pub fn vertical_page_len(&self) -> usize {
self.vscroll.page_len()
}
pub fn horizontal_offset(&self) -> usize {
self.hscroll.offset()
}
pub fn set_horizontal_offset(&mut self, offset: usize) -> bool {
let old = self.hscroll.offset();
self.hscroll.set_offset(offset);
old != self.hscroll.offset()
}
pub fn horizontal_page_len(&self) -> usize {
self.hscroll.page_len()
}
pub fn horizontal_scroll_to(&mut self, pos: usize) -> bool {
self.hscroll.scroll_to_pos(pos)
}
pub fn vertical_scroll_to(&mut self, pos: usize) -> bool {
self.vscroll.scroll_to_pos(pos)
}
pub fn scroll_up(&mut self, delta: usize) -> bool {
self.vscroll.scroll_up(delta)
}
pub fn scroll_down(&mut self, delta: usize) -> bool {
self.vscroll.scroll_down(delta)
}
pub fn scroll_left(&mut self, delta: usize) -> bool {
self.hscroll.scroll_left(delta)
}
pub fn scroll_right(&mut self, delta: usize) -> bool {
self.hscroll.scroll_right(delta)
}
}
impl HandleEvent<crossterm::event::Event, Regular, Outcome> for ViewState {
fn handle(&mut self, event: &crossterm::event::Event, _qualifier: Regular) -> Outcome {
self.handle(event, MouseOnly)
}
}
impl HandleEvent<crossterm::event::Event, MouseOnly, Outcome> for ViewState {
fn handle(&mut self, event: &crossterm::event::Event, _qualifier: MouseOnly) -> Outcome {
let mut sas = ScrollAreaState::new()
.area(self.widget_area)
.h_scroll(&mut self.hscroll)
.v_scroll(&mut self.vscroll);
match sas.handle(event, MouseOnly) {
ScrollOutcome::Up(v) => self.scroll_up(v).into(),
ScrollOutcome::Down(v) => self.scroll_down(v).into(),
ScrollOutcome::VPos(v) => self.set_vertical_offset(v).into(),
ScrollOutcome::Left(v) => self.scroll_left(v).into(),
ScrollOutcome::Right(v) => self.scroll_right(v).into(),
ScrollOutcome::HPos(v) => self.set_horizontal_offset(v).into(),
r => r.into(),
}
}
}