rat_text/undo_buffer.rs
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//! Undo functionality.
use crate::range_map::expand_range_by;
use crate::TextPosition;
use dyn_clone::DynClone;
use std::fmt::Debug;
use std::mem;
use std::ops::Range;
/// Undo buffer.
///
/// Keeps up to undo_count operations that can be undone/redone.
/// Additionally, it can provide a change-log which can be used
/// to sync other text-widgets.
///
pub trait UndoBuffer: DynClone + Debug {
/// How many undoes are stored?
fn undo_count(&self) -> u32;
/// How many undoes are stored?
fn set_undo_count(&mut self, n: u32);
/// Begin a sequence of changes that should be undone at once.
///
/// begin/end calls can be nested, but only the outer one
/// will define the actual scope of the undo.
///
/// A call to begin_seq must be matched with a call to end_seq.
fn begin_seq(&mut self);
/// End a sequence of changes that should be undone at once.
fn end_seq(&mut self);
/// Appends a new operation at the current undo-position.
///
/// Redoes will be truncated by this call.
///
/// This call tries merge InsertChar/RemoveChar operations,
/// if they lie next to each other. InsertStr/RemoveStr
/// will never be merged.
fn append(&mut self, undo: UndoOp);
/// Appends a new operation but doesn't fill the replay-log.
///
/// Used to add to the undo-buffer during replay from another
/// text-widget.
fn append_from_replay(&mut self, undo: UndoEntry);
/// Clear the undo and the replay buffer.
fn clear(&mut self);
/// Get the list of the next undo operations.
fn undo(&mut self) -> Vec<&UndoOp>;
/// Get the list of the next redo operations.
fn redo(&mut self) -> Vec<&UndoOp>;
/// Enable/disable replay recording.
///
/// __Attention__:
/// For this to work the widget state must be in a 'cleared' state,
/// or you must *create a clone* of the widget-state *immediately* after
/// activating the replay-log.
///
/// Only then the replay operations obtained by recent_replay()
/// will make sense to the clone.
///
/// __Info__:
/// How you identify the widgets that should receive the replay-log
/// and other distribution problems are in the domain of the user
/// of this feature.
fn enable_replay_log(&mut self, replay: bool);
/// Is the replay-log active?
fn has_replay_log(&self) -> bool;
/// Get the replay-log to sync with another textarea.
/// This empties the replay buffer.
fn recent_replay_log(&mut self) -> Vec<UndoEntry>;
/// Is there undo for setting/removing styles.
fn undo_styles_enabled(&self) -> bool;
}
/// Stores one style change.
#[derive(Debug, Default, Clone)]
pub struct StyleChange {
pub before: Range<usize>,
pub after: Range<usize>,
pub style: usize,
}
/// Stores a text position change.
#[derive(Debug, Default, Clone)]
pub struct TextPositionChange {
pub before: TextPosition,
pub after: TextPosition,
}
/// Storage for undo.
#[non_exhaustive]
#[derive(Debug, Clone)]
pub struct UndoEntry {
pub sequence: u32,
pub operation: UndoOp,
}
/// Storage for undo.
#[non_exhaustive]
#[derive(Debug, Clone)]
pub enum UndoOp {
/// Insert a single char/grapheme.
///
/// This can contain a longer text, if consecutive InsertChar have
/// been merged.
InsertChar {
/// byte range for the insert.
bytes: Range<usize>,
/// cursor position change
cursor: TextPositionChange,
/// anchor position change
anchor: TextPositionChange,
/// inserted text
txt: String,
},
/// Insert a longer text.
InsertStr {
/// byte range for the insert.
bytes: Range<usize>,
/// cursor position change
cursor: TextPositionChange,
/// anchor position change
anchor: TextPositionChange,
/// inserted text
txt: String,
},
/// Remove a single char/grapheme range.
///
/// This can be a longer range, if consecutive RemoveChar have been
/// merged.
///
/// styles contains only styles whose range __intersects__ the
/// removed range. Styles that lie after the bytes-range will be
/// shifted left.
RemoveChar {
/// byte range for the remove.
bytes: Range<usize>,
/// cursor position change
cursor: TextPositionChange,
/// anchor position change
anchor: TextPositionChange,
/// removed text
txt: String,
/// removed styles
styles: Vec<StyleChange>,
},
/// Remove longer text range.
///
/// styles contains only styles whose range __intersects__ the
/// removed range. Styles that lie after the bytes-range will be
/// shifted left.
RemoveStr {
/// byte range for the remove.
bytes: Range<usize>,
/// cursor position change
cursor: TextPositionChange,
/// anchor position change
anchor: TextPositionChange,
/// removed text
txt: String,
/// removed styles
styles: Vec<StyleChange>,
},
/// Cursor/anchor changed.
///
/// This will be merged with a cursor-change immediately before.
/// And it will merge with both removes and inserts.
Cursor {
/// cursor position change
cursor: TextPositionChange,
/// anchor position change
anchor: TextPositionChange,
},
/// Set of styles was replaced.
SetStyles {
/// old styles
styles_before: Vec<(Range<usize>, usize)>,
/// new styles
styles_after: Vec<(Range<usize>, usize)>,
},
/// Add one style.
AddStyle {
/// style range
range: Range<usize>,
/// style
style: usize,
},
/// Remove one style.
RemoveStyle {
/// style range
range: Range<usize>,
/// style
style: usize,
},
/// For replay only. Complete content was replaced.
SetText {
/// New text
txt: String,
},
/// For replay only. Undo one operation.
Undo,
/// For replay only. Redo one operation.
Redo,
}
/// Standard implementation for undo.
#[derive(Debug, Clone)]
pub struct UndoVec {
undo_styles: bool,
track_replay: bool,
undo_count: u32,
begin: u8,
sequence: u32,
buf: Vec<UndoEntry>,
replay: Vec<UndoEntry>,
// undo/redo split
idx: usize,
}
impl Default for UndoVec {
fn default() -> Self {
Self {
undo_styles: false,
track_replay: false,
undo_count: 99,
begin: 0,
sequence: 0,
buf: Vec::default(),
replay: Vec::default(),
idx: 0,
}
}
}
impl UndoVec {
/// New undo.
pub fn new(undo_count: u32) -> Self {
Self {
undo_count,
..Default::default()
}
}
/// Enable undo for style changes.
///
/// Usually not what you want.
/// Unless you allow your users to set styles manually.
/// If your styling is done by a parser, don't activate this.
///
/// Changes to the range of styles and removal of styles
/// caused by text edits *will* be undone anyway.
///
/// Recording those operations for *replay* will not be affected
/// by this setting.
pub fn enable_undo_styles(&mut self, undo_styles: bool) {
self.undo_styles = undo_styles;
}
/// Undo for styles are enabled.
pub fn undo_styles(&self) -> bool {
self.undo_styles
}
fn merge_undo(mut last: UndoOp, mut curr: UndoOp) -> (Option<UndoOp>, Option<UndoOp>) {
match &mut curr {
UndoOp::InsertChar {
bytes: curr_bytes,
cursor: curr_cursor,
anchor: curr_anchor,
txt: curr_txt,
} => match &mut last {
UndoOp::InsertChar {
bytes: last_bytes,
cursor: last_cursor,
anchor: last_anchor,
txt: last_txt,
} => {
if last_bytes.end == curr_bytes.start {
let mut last_txt = mem::take(last_txt);
last_txt.push_str(curr_txt);
(
Some(UndoOp::InsertChar {
bytes: last_bytes.start..curr_bytes.end,
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt: last_txt,
}),
None,
)
} else {
(Some(last), Some(curr))
}
}
_ => (Some(last), Some(curr)),
},
UndoOp::RemoveChar {
bytes: curr_bytes,
cursor: curr_cursor,
anchor: curr_anchor,
txt: curr_txt,
styles: curr_styles,
} => match &mut last {
UndoOp::RemoveChar {
bytes: last_bytes,
cursor: last_cursor,
anchor: last_anchor,
txt: last_txt,
styles: last_styles,
} => {
if curr_bytes.end == last_bytes.start {
// backspace
let mut txt = mem::take(curr_txt);
txt.push_str(last_txt);
// merge into last_styles
let mut styles = mem::take(last_styles);
Self::merge_remove_style(last_bytes.clone(), &mut styles, curr_styles);
(
Some(UndoOp::RemoveChar {
bytes: curr_bytes.start..last_bytes.end,
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt,
styles,
}),
None,
)
} else if curr_bytes.start == last_bytes.start {
// delete
let mut txt = mem::take(last_txt);
txt.push_str(curr_txt);
let curr_byte_len = curr_bytes.end - curr_bytes.start;
// merge into last_styles
let mut styles = mem::take(last_styles);
Self::merge_remove_style(last_bytes.clone(), &mut styles, curr_styles);
(
Some(UndoOp::RemoveChar {
bytes: last_bytes.start..last_bytes.end + curr_byte_len,
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt,
styles,
}),
None,
)
} else {
(Some(last), Some(curr))
}
}
_ => (Some(last), Some(curr)),
},
UndoOp::Cursor {
cursor: curr_cursor,
anchor: curr_anchor,
} => match &mut last {
UndoOp::InsertChar {
bytes: last_bytes,
cursor: last_cursor,
anchor: last_anchor,
txt: last_txt,
} => (
Some(UndoOp::InsertChar {
bytes: mem::take(last_bytes),
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt: mem::take(last_txt),
}),
None,
),
UndoOp::InsertStr {
bytes: last_bytes,
cursor: last_cursor,
anchor: last_anchor,
txt: last_txt,
} => (
Some(UndoOp::InsertStr {
bytes: mem::take(last_bytes),
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt: mem::take(last_txt),
}),
None,
),
UndoOp::RemoveChar {
bytes: last_bytes,
cursor: last_cursor,
anchor: last_anchor,
txt: last_txt,
styles: last_styles,
} => (
Some(UndoOp::RemoveChar {
bytes: mem::take(last_bytes),
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt: mem::take(last_txt),
styles: mem::take(last_styles),
}),
None,
),
UndoOp::RemoveStr {
bytes: last_bytes,
cursor: last_cursor,
anchor: last_anchor,
txt: last_txt,
styles: last_styles,
} => (
Some(UndoOp::RemoveChar {
bytes: mem::take(last_bytes),
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
txt: mem::take(last_txt),
styles: mem::take(last_styles),
}),
None,
),
UndoOp::Cursor {
cursor: last_cursor,
anchor: last_anchor,
} => (
Some(UndoOp::Cursor {
cursor: TextPositionChange {
before: last_cursor.before,
after: curr_cursor.after,
},
anchor: TextPositionChange {
before: last_anchor.before,
after: curr_anchor.after,
},
}),
None,
),
_ => (Some(last), Some(curr)),
},
_ => (Some(last), Some(curr)),
}
}
/// Merge styles from two deletes.
fn merge_remove_style(
last_range: Range<usize>,
last: &mut Vec<StyleChange>,
curr: &mut Vec<StyleChange>,
) {
for i in (0..last.len()).rev() {
for j in (0..curr.len()).rev() {
if last[i].style == curr[j].style {
if last[i].after == curr[j].before {
last[i].after = curr[j].after.clone();
curr.remove(j);
}
}
}
}
// expand before and add
for mut curr in curr.drain(..) {
curr.before = expand_range_by(last_range.clone(), curr.before);
last.push(curr);
}
}
}
impl UndoVec {
fn filter(&self, undo: &UndoOp) -> bool {
// only useful for tracking
if matches!(undo, UndoOp::Undo | UndoOp::Redo | UndoOp::SetText { .. }) {
return true;
}
// style changes may/may not be undone
if !self.undo_styles {
match &undo {
UndoOp::SetStyles { .. } | UndoOp::AddStyle { .. } | UndoOp::RemoveStyle { .. } => {
return true;
}
_ => {}
}
}
false
}
fn try_merge(&mut self, undo: UndoOp) -> Option<UndoOp> {
if let Some(UndoEntry {
sequence,
operation: last,
}) = self.buf.pop()
{
let (last, undo) = Self::merge_undo(last, undo);
// re-add last if it survived merge
if let Some(last) = last {
self.buf.push(UndoEntry {
sequence,
operation: last,
});
}
undo
} else {
Some(undo)
}
}
fn trim_undo(&mut self) {
// Dump redo.
while self.idx < self.buf.len() {
self.buf.pop();
}
// cap undo at capacity.
// uses the sequence count instead of the size.
let count_uniq = self
.buf
.iter()
.fold((0, 0), |mut f, v| {
if v.sequence != f.0 {
f.0 = v.sequence;
f.1 += 1;
}
f
})
.1;
if count_uniq > self.undo_count as usize {
// don't drop parts of current sequence at all.
if self.buf[0].sequence != self.sequence {
let drop_sequence = self.buf[0].sequence;
loop {
if self.buf[0].sequence == drop_sequence {
self.buf.remove(0);
} else {
break;
}
}
}
}
}
}
impl UndoBuffer for UndoVec {
fn undo_count(&self) -> u32 {
self.undo_count
}
fn set_undo_count(&mut self, n: u32) {
self.undo_count = n;
}
/// Begin a sequence of changes that should be undone at once.
fn begin_seq(&mut self) {
self.begin += 1;
if self.begin == 1 {
self.sequence += 1;
}
}
/// End a sequence of changes.
/// Unbalanced end_seq calls panic.
fn end_seq(&mut self) {
self.begin -= 1;
}
fn append(&mut self, undo: UndoOp) {
let track_undo = if self.track_replay {
Some(undo.clone())
} else {
None
};
// try merge
let add_undo = if let Some(last) = self.buf.last() {
// first begin starts a new sequence.
// so this shouldn't cross that boundary.
if last.sequence == self.sequence {
self.try_merge(undo)
} else {
Some(undo)
}
} else {
Some(undo)
};
// New separate undo.
if add_undo.is_some() {
// auto begin+end
if self.begin == 0 {
self.sequence += 1;
}
}
// Store in tracking.
// Sequence number is new if the merge failed, otherwise the
// same as the last. This fact will be used when replaying.
if let Some(track_undo) = track_undo {
self.replay.push(UndoEntry {
sequence: self.sequence,
operation: track_undo,
});
}
// Add if not merged.
if let Some(add_undo) = add_undo {
// Not everything is undo.
if self.filter(&add_undo) {
return;
}
// Drop redo and trim undo.
self.trim_undo();
// add new undo if it survived merge
self.buf.push(UndoEntry {
sequence: self.sequence,
operation: add_undo,
});
self.idx = self.buf.len();
}
}
fn append_from_replay(&mut self, undo: UndoEntry) {
let UndoEntry {
sequence,
operation: undo,
} = undo;
// try merge
let add_undo = if let Some(last) = self.buf.last() {
// merges act just like sequences, so this
// works out for both.
if last.sequence == sequence {
self.try_merge(undo)
} else {
Some(undo)
}
} else {
Some(undo)
};
// sync sequence
self.sequence = sequence;
// Add if not merged.
if let Some(add_undo) = add_undo {
// Not everything is undo.
if self.filter(&add_undo) {
return;
}
// Drop redo and trim undo.
self.trim_undo();
// add new undo if it survived merge
self.buf.push(UndoEntry {
sequence,
operation: add_undo,
});
self.idx = self.buf.len();
}
}
fn clear(&mut self) {
self.buf.clear();
self.idx = 0;
self.begin = 0;
self.sequence = 0;
self.replay.clear();
}
/// Get next undo
fn undo(&mut self) -> Vec<&UndoOp> {
if self.idx > 0 {
let sequence = self.buf[self.idx - 1].sequence;
let mut undo = Vec::new();
loop {
if self.buf[self.idx - 1].sequence == sequence {
undo.push(&self.buf[self.idx - 1].operation);
self.idx -= 1;
} else {
break;
}
if self.idx == 0 {
break;
}
}
undo
} else {
Vec::default()
}
}
/// Get next redo
fn redo(&mut self) -> Vec<&UndoOp> {
if self.idx < self.buf.len() {
let sequence = self.buf[self.idx].sequence;
let mut redo = Vec::new();
loop {
if self.buf[self.idx].sequence == sequence {
redo.push(&self.buf[self.idx].operation);
self.idx += 1;
} else {
break;
}
if self.idx == self.buf.len() {
break;
}
}
redo
} else {
Vec::default()
}
}
/// Enable replay functionality.
///
/// This keeps track of all changes to a textarea.
/// These changes can be copied to another textarea with
/// the replay() function.
fn enable_replay_log(&mut self, replay: bool) {
if self.track_replay != replay {
self.replay.clear();
}
self.track_replay = replay;
}
fn has_replay_log(&self) -> bool {
self.track_replay
}
/// Get all new replay entries.
fn recent_replay_log(&mut self) -> Vec<UndoEntry> {
mem::take(&mut self.replay)
}
fn undo_styles_enabled(&self) -> bool {
self.undo_styles
}
}