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use crate::_private::NonExhaustive;
use crate::event::ScrollOutcome;
use crate::scrolled::core::ScrollCore;
use rat_event::util::MouseFlags;
use rat_event::{ct_event, flow, HandleEvent, MouseOnly};
use ratatui::buffer::Buffer;
use ratatui::layout::{Position, Rect};
use ratatui::prelude::Style;
use ratatui::symbols::scrollbar::Set;
use ratatui::widgets::{
    Block, Scrollbar, ScrollbarOrientation, ScrollbarState, StatefulWidget, StatefulWidgetRef,
};
use std::cmp::max;

/// Scrolling indicator.
///
/// Meant to be used like Block.
#[derive(Debug, Default, Clone)]
pub struct Scroll<'a> {
    policy: ScrollbarPolicy,
    orientation: ScrollbarOrientation,
    overscroll_by: Option<usize>,
    scroll_by: Option<usize>,

    thumb_symbol: Option<&'a str>,
    thumb_style: Option<Style>,
    track_symbol: Option<&'a str>,
    track_style: Option<Style>,
    begin_symbol: Option<&'a str>,
    begin_style: Option<Style>,
    end_symbol: Option<&'a str>,
    end_style: Option<Style>,
    no_symbol: Option<&'a str>,
    no_style: Option<Style>,
}

/// Holds the Scrolled-State.
///
/// The current visible page is represented as the pair (offset, page_len).
/// The limit for scrolling is given as max_offset, which is the maximum offset
/// where a full page can still be displayed. Note that the total length of
/// the widgets data is NOT max_offset + page_len. The page_len can be different for
/// every offset selected. Only if the offset is set to max_offset and after
/// the next round of rendering len == max_offset + page_len will hold true.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ScrollState {
    pub area: Rect,
    pub core: ScrollCore,

    pub mouse: MouseFlags,

    pub non_exhaustive: NonExhaustive,
}

#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub enum ScrollbarPolicy {
    Always,
    #[default]
    AsNeeded,
}

#[derive(Debug, Clone)]
pub struct ScrolledStyle {
    pub thumb_style: Option<Style>,
    pub track_symbol: Option<&'static str>,
    pub track_style: Option<Style>,
    pub begin_symbol: Option<&'static str>,
    pub begin_style: Option<Style>,
    pub end_symbol: Option<&'static str>,
    pub end_style: Option<Style>,
    pub no_symbol: Option<&'static str>,
    pub no_style: Option<Style>,

    pub non_exhaustive: NonExhaustive,
}

impl<'a> Scroll<'a> {
    pub fn new() -> Self {
        Self::default()
    }

    /// Scrollbar policy.
    pub fn policy(mut self, policy: ScrollbarPolicy) -> Self {
        self.policy = policy;
        self
    }

    /// Scrollbar orientation.
    pub fn orientation(mut self, pos: ScrollbarOrientation) -> Self {
        self.orientation = pos;
        self
    }

    /// Set overscrolling.
    pub fn overscroll_by(mut self, overscroll: usize) -> Self {
        self.overscroll_by = Some(overscroll);
        self
    }

    /// Override default scroll increment.
    pub fn scroll_by(mut self, scroll: usize) -> Self {
        self.scroll_by = Some(scroll);
        self
    }

    /// Ensures a vertical orientation.
    pub fn override_vertical(mut self) -> Self {
        self.orientation = match self.orientation {
            ScrollbarOrientation::VerticalRight => ScrollbarOrientation::VerticalRight,
            ScrollbarOrientation::VerticalLeft => ScrollbarOrientation::VerticalLeft,
            ScrollbarOrientation::HorizontalBottom => ScrollbarOrientation::VerticalRight,
            ScrollbarOrientation::HorizontalTop => ScrollbarOrientation::VerticalRight,
        };
        self
    }

    /// Ensures a horizotal orientation.
    pub fn override_horizontal(mut self) -> Self {
        self.orientation = match self.orientation {
            ScrollbarOrientation::VerticalRight => ScrollbarOrientation::HorizontalBottom,
            ScrollbarOrientation::VerticalLeft => ScrollbarOrientation::HorizontalBottom,
            ScrollbarOrientation::HorizontalBottom => ScrollbarOrientation::HorizontalBottom,
            ScrollbarOrientation::HorizontalTop => ScrollbarOrientation::HorizontalTop,
        };
        self
    }

    pub fn is_vertical(&self) -> bool {
        match self.orientation {
            ScrollbarOrientation::VerticalRight => true,
            ScrollbarOrientation::VerticalLeft => true,
            ScrollbarOrientation::HorizontalBottom => false,
            ScrollbarOrientation::HorizontalTop => false,
        }
    }

    pub fn is_horizontal(&self) -> bool {
        match self.orientation {
            ScrollbarOrientation::VerticalRight => false,
            ScrollbarOrientation::VerticalLeft => false,
            ScrollbarOrientation::HorizontalBottom => true,
            ScrollbarOrientation::HorizontalTop => true,
        }
    }

    pub fn styles(mut self, styles: ScrolledStyle) -> Self {
        self.thumb_style = styles.thumb_style;
        self.track_symbol = styles.track_symbol;
        self.track_style = styles.track_style;
        self.begin_symbol = styles.begin_symbol;
        self.begin_style = styles.begin_style;
        self.end_symbol = styles.end_symbol;
        self.end_style = styles.end_style;
        self.no_symbol = styles.no_symbol;
        self.no_style = styles.no_style;
        self
    }

    /// Symbol for the Scrollbar.
    pub fn thumb_symbol(mut self, thumb_symbol: &'a str) -> Self {
        self.thumb_symbol = Some(thumb_symbol);
        self
    }

    /// Style for the Scrollbar.
    pub fn thumb_style<S: Into<Style>>(mut self, thumb_style: S) -> Self {
        self.thumb_style = Some(thumb_style.into());
        self
    }

    /// Symbol for the Scrollbar.
    pub fn track_symbol(mut self, track_symbol: Option<&'a str>) -> Self {
        self.track_symbol = track_symbol;
        self
    }

    /// Style for the Scrollbar.
    pub fn track_style<S: Into<Style>>(mut self, track_style: S) -> Self {
        self.track_style = Some(track_style.into());
        self
    }

    /// Symbol for the Scrollbar.
    pub fn begin_symbol(mut self, begin_symbol: Option<&'a str>) -> Self {
        self.begin_symbol = begin_symbol;
        self
    }

    /// Style for the Scrollbar.
    pub fn begin_style<S: Into<Style>>(mut self, begin_style: S) -> Self {
        self.begin_style = Some(begin_style.into());
        self
    }

    /// Symbol for the Scrollbar.
    pub fn end_symbol(mut self, end_symbol: Option<&'a str>) -> Self {
        self.end_symbol = end_symbol;
        self
    }

    /// Style for the Scrollbar.
    pub fn end_style<S: Into<Style>>(mut self, end_style: S) -> Self {
        self.end_style = Some(end_style.into());
        self
    }

    /// Symbol when no Scrollbar is drawn.
    pub fn no_symbol(mut self, no_symbol: Option<&'a str>) -> Self {
        self.no_symbol = no_symbol;
        self
    }

    /// Style when no Scrollbar is drawn.
    pub fn no_style<S: Into<Style>>(mut self, no_style: S) -> Self {
        self.no_style = Some(no_style.into());
        self
    }

    /// Set all Scrollbar symbols.
    pub fn symbols(mut self, symbols: Set) -> Self {
        self.thumb_symbol = Some(symbols.thumb);
        if self.track_symbol.is_some() {
            self.track_symbol = Some(symbols.track);
        }
        if self.begin_symbol.is_some() {
            self.begin_symbol = Some(symbols.begin);
        }
        if self.end_symbol.is_some() {
            self.end_symbol = Some(symbols.end);
        }
        self
    }

    /// Set a style for all Scrollbar styles.
    pub fn style<S: Into<Style>>(mut self, style: S) -> Self {
        let style = style.into();
        self.track_style = Some(style);
        self.thumb_style = Some(style);
        self.begin_style = Some(style);
        self.end_style = Some(style);
        self.no_style = Some(style);
        self
    }
}

impl<'a> Scroll<'a> {
    fn scrollbar(&self) -> Scrollbar<'a> {
        let mut scrollbar = Scrollbar::new(self.orientation.clone());
        if let Some(thumb_symbol) = self.thumb_symbol {
            scrollbar = scrollbar.thumb_symbol(thumb_symbol);
        }
        if let Some(track_symbol) = self.track_symbol {
            scrollbar = scrollbar.track_symbol(Some(track_symbol));
        }
        if let Some(begin_symbol) = self.begin_symbol {
            scrollbar = scrollbar.begin_symbol(Some(begin_symbol));
        }
        if let Some(end_symbol) = self.end_symbol {
            scrollbar = scrollbar.end_symbol(Some(end_symbol));
        }
        if let Some(thumb_style) = self.thumb_style {
            scrollbar = scrollbar.thumb_style(thumb_style);
        }
        if let Some(track_style) = self.track_style {
            scrollbar = scrollbar.track_style(track_style);
        }
        if let Some(begin_style) = self.begin_style {
            scrollbar = scrollbar.begin_style(begin_style);
        }
        if let Some(end_style) = self.end_style {
            scrollbar = scrollbar.end_style(end_style);
        }
        scrollbar
    }
}

/// Calculate the layout for the given scrollbars.
/// This prevents overlaps in the corners, if both scrollbars are
/// visible.
///
/// Returns (h_area, v_area, inner_area).
pub fn layout_scroll(
    area: Rect,
    block: Option<&Block<'_>>,
    h_scroll: Option<&Scroll<'_>>,
    v_scroll: Option<&Scroll<'_>>,
) -> (Rect, Rect, Rect) {
    let h_do_scroll;
    let mut h_area = if let Some(h_scroll) = h_scroll {
        h_do_scroll = true;
        match h_scroll.orientation {
            ScrollbarOrientation::VerticalRight => {
                unimplemented!()
            }
            ScrollbarOrientation::VerticalLeft => {
                unimplemented!()
            }
            ScrollbarOrientation::HorizontalBottom => {
                if area.height > 0 {
                    Rect::new(area.x, area.y + area.height - 1, area.width, 1)
                } else {
                    Rect::new(area.x, area.y, area.width, 0)
                }
            }
            ScrollbarOrientation::HorizontalTop => {
                if area.height > 0 {
                    Rect::new(area.x, area.y, area.width, 1)
                } else {
                    Rect::new(area.x, area.y, area.width, 0)
                }
            }
        }
    } else {
        h_do_scroll = false;
        Rect::new(area.x, area.y, 0, 0)
    };
    let v_do_scroll;
    let mut v_area = if let Some(v_scroll) = v_scroll {
        v_do_scroll = true;
        match v_scroll.orientation {
            ScrollbarOrientation::VerticalRight => {
                if area.width > 0 {
                    Rect::new(area.x + area.width - 1, area.y, 1, area.height)
                } else {
                    Rect::new(area.x, area.y, 0, area.height)
                }
            }
            ScrollbarOrientation::VerticalLeft => {
                if area.width > 0 {
                    Rect::new(area.x, area.y, 1, area.height)
                } else {
                    Rect::new(area.x, area.y, 0, area.height)
                }
            }
            ScrollbarOrientation::HorizontalBottom => {
                unimplemented!()
            }
            ScrollbarOrientation::HorizontalTop => {
                unimplemented!()
            }
        }
    } else {
        v_do_scroll = false;
        Rect::new(area.x, area.y, 0, 0)
    };

    if h_do_scroll && v_do_scroll {
        match h_scroll.map(|v| v.orientation.clone()) {
            None => {
                unreachable!()
            }
            Some(ScrollbarOrientation::VerticalRight) => {
                unimplemented!()
            }
            Some(ScrollbarOrientation::VerticalLeft) => {
                unimplemented!()
            }
            Some(ScrollbarOrientation::HorizontalTop) => {
                v_area.y += 1;
                v_area.height = v_area.height.saturating_sub(1);
            }
            Some(ScrollbarOrientation::HorizontalBottom) => {
                v_area.height = v_area.height.saturating_sub(1);
            }
        }
        match v_scroll.map(|v| v.orientation.clone()) {
            None => {
                unreachable!()
            }
            Some(ScrollbarOrientation::VerticalRight) => {
                h_area.width = h_area.width.saturating_sub(1);
            }
            Some(ScrollbarOrientation::VerticalLeft) => {
                h_area.x += 1;
                h_area.width = h_area.width.saturating_sub(1);
            }
            Some(ScrollbarOrientation::HorizontalTop) => {
                unimplemented!()
            }
            Some(ScrollbarOrientation::HorizontalBottom) => {
                unimplemented!()
            }
        }
    }
    if block.is_some() {
        v_area.y += 1;
        v_area.height = v_area.height.saturating_sub(2);
        h_area.x += 1;
        h_area.width = h_area.width.saturating_sub(2);
    }

    (
        h_area,
        v_area,
        layout_scroll_inner(area, block, h_scroll, v_scroll),
    )
}

/// Calculate the inner area in the presence of a Block
/// and maybe two Scroll instances.
///
/// max_offset > 0 indicates the wish to scroll by the widget.
pub fn layout_scroll_inner(
    area: Rect,
    block: Option<&Block<'_>>,
    h_scroll: Option<&Scroll<'_>>,
    v_scroll: Option<&Scroll<'_>>,
) -> Rect {
    if let Some(block) = block {
        block.inner(area)
    } else {
        let mut inner = area;
        if let Some(h_scroll) = h_scroll {
            match h_scroll.orientation {
                ScrollbarOrientation::VerticalRight => {
                    unimplemented!()
                }
                ScrollbarOrientation::VerticalLeft => {
                    unimplemented!()
                }
                ScrollbarOrientation::HorizontalBottom => {
                    inner.height -= 1;
                }
                ScrollbarOrientation::HorizontalTop => {
                    inner.y += 1;
                    inner.height = inner.height.saturating_sub(1);
                }
            }
        }
        if let Some(v_scroll) = v_scroll {
            match v_scroll.orientation {
                ScrollbarOrientation::VerticalRight => {
                    inner.width -= 1;
                }
                ScrollbarOrientation::VerticalLeft => {
                    inner.x += 1;
                    inner.width = inner.width.saturating_sub(1);
                }
                ScrollbarOrientation::HorizontalBottom => {
                    unimplemented!()
                }
                ScrollbarOrientation::HorizontalTop => {
                    unimplemented!()
                }
            }
        }
        inner
    }
}

impl<'a> StatefulWidget for Scroll<'a> {
    type State = ScrollState;

    fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
        render_scroll(&self, area, buf, state)
    }
}

impl<'a> StatefulWidgetRef for Scroll<'a> {
    type State = ScrollState;

    fn render_ref(&self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
        render_scroll(self, area, buf, state);
    }
}

fn render_scroll(scroll: &Scroll<'_>, area: Rect, buf: &mut Buffer, state: &mut ScrollState) {
    match scroll.orientation {
        ScrollbarOrientation::VerticalRight | ScrollbarOrientation::VerticalLeft => {
            state.core.set_vertical(true);
        }
        ScrollbarOrientation::HorizontalBottom | ScrollbarOrientation::HorizontalTop => {
            state.core.set_horizontal(true);
        }
    }
    state.core.set_overscroll_by(scroll.overscroll_by);
    state.core.set_scroll_by(scroll.scroll_by);

    state.area = area;

    if !scroll.policy.show_scrollbar(state) {
        let sym = if let Some(no_symbol) = scroll.no_symbol {
            no_symbol
        } else if scroll.is_vertical() {
            "\u{250A}"
        } else {
            "\u{2508}"
        };
        for row in area.y..area.y + area.height {
            for col in area.x..area.x + area.width {
                let cell = buf.get_mut(col, row);
                if let Some(no_style) = scroll.no_style {
                    cell.set_style(no_style);
                }
                cell.set_symbol(sym);
            }
        }
    } else {
        scroll
            .scrollbar()
            .render(area, buf, &mut scroll.policy.scrollbar(state));
    }
}

impl Default for ScrollState {
    fn default() -> Self {
        Self {
            area: Default::default(),
            core: Default::default(),
            mouse: Default::default(),
            non_exhaustive: NonExhaustive,
        }
    }
}

impl ScrollState {
    pub fn new() -> Self {
        Self::default()
    }

    /// Current vertical offset.
    #[inline]
    pub fn offset(&self) -> usize {
        self.core.offset()
    }

    /// Change the offset. Limits the offset to max_v_offset + v_overscroll.
    ///
    /// Due to overscroll it's possible that this is an invalid
    /// offset for the widget. The widget must deal with this
    /// situation.
    #[inline]
    pub fn set_offset(&mut self, offset: usize) -> bool {
        self.core.set_offset(offset)
    }

    /// Scroll to row.
    #[inline]
    pub fn scroll_to_pos(&mut self, pos: usize) -> bool {
        self.core.scroll_to_pos(pos)
    }

    #[inline]
    pub fn scroll_up(&mut self, delta: usize) -> bool {
        self.core.dec_offset(delta)
    }

    #[inline]
    pub fn scroll_down(&mut self, delta: usize) -> bool {
        self.core.inc_offset(delta)
    }

    #[inline]
    pub fn scroll_left(&mut self, delta: usize) -> bool {
        self.core.dec_offset(delta)
    }

    #[inline]
    pub fn scroll_right(&mut self, delta: usize) -> bool {
        self.core.inc_offset(delta)
    }

    /// Calculate the offset limited to max_offset+overscroll_by.
    #[inline]
    pub fn limit_offset(&self, offset: usize) -> usize {
        self.core.limit_offset(offset)
    }

    /// Maximum offset that is accessible with scrolling.
    ///
    /// This is shorter than the length of the content by whatever fills the last page.
    /// This is the base for the scrollbar content_length.
    #[inline]
    pub fn max_offset(&self) -> usize {
        self.core.max_offset()
    }

    /// Maximum offset that is accessible with scrolling.
    ///
    /// This is shorter than the length of the content by whatever fills the last page.
    /// This is the base for the scrollbar content_length.
    #[inline]
    pub fn set_max_offset(&mut self, max: usize) {
        self.core.set_max_offset(max);
    }

    /// Page-size at the current offset.
    #[inline]
    pub fn page_len(&self) -> usize {
        self.core.page_len()
    }

    /// Page-size at the current offset.
    #[inline]
    pub fn set_page_len(&mut self, page: usize) {
        self.core.set_page_len(page);
    }

    /// Suggested scroll per scroll-event.
    /// Defaults to 1/10 of the page
    #[inline]
    pub fn scroll_by(&self) -> usize {
        self.core.scroll_by()
    }

    /// Suggested scroll per scroll-event.
    /// Defaults to 1/10 of the page
    #[inline]
    pub fn set_scroll_by(&mut self, scroll: Option<usize>) {
        self.core.set_scroll_by(scroll)
    }
}

impl ScrollState {
    fn map_position_index(&self, pos: u16, base: u16, length: u16) -> usize {
        // correct for the arrows.
        let pos = pos.saturating_sub(base).saturating_sub(1) as usize;
        let span = length.saturating_sub(2) as usize;

        (self.core.max_offset() * pos) / span
    }
}

impl HandleEvent<crossterm::event::Event, MouseOnly, ScrollOutcome> for ScrollState {
    fn handle(&mut self, event: &crossterm::event::Event, _qualifier: MouseOnly) -> ScrollOutcome {
        match event {
            ct_event!(mouse any for m) if self.mouse.drag(self.area, m) => {
                if self.core.is_vertical() {
                    if m.row >= self.area.y {
                        ScrollOutcome::VPos(self.map_position_index(
                            m.row,
                            self.area.y,
                            self.area.height,
                        ))
                    } else {
                        ScrollOutcome::Unchanged
                    }
                } else {
                    if m.column >= self.area.x {
                        ScrollOutcome::HPos(self.map_position_index(
                            m.column,
                            self.area.x,
                            self.area.width,
                        ))
                    } else {
                        ScrollOutcome::Unchanged
                    }
                }
            }
            ct_event!(mouse down Left for col, row) if self.area.contains((*col, *row).into()) => {
                if self.core.is_vertical() {
                    ScrollOutcome::VPos(self.map_position_index(
                        *row,
                        self.area.y,
                        self.area.height,
                    ))
                } else {
                    ScrollOutcome::HPos(self.map_position_index(*col, self.area.x, self.area.width))
                }
            }
            ct_event!(scroll down for col, row)
                if self.core.is_vertical() && self.area.contains((*col, *row).into()) =>
            {
                ScrollOutcome::Down(self.scroll_by())
            }
            ct_event!(scroll up for col, row)
                if self.core.is_vertical() && self.area.contains((*col, *row).into()) =>
            {
                ScrollOutcome::Up(self.scroll_by())
            }
            // right scroll with ALT down. shift doesn't work?
            ct_event!(scroll ALT down for col, row)
                if self.core.is_horizontal() && self.area.contains((*col, *row).into()) =>
            {
                ScrollOutcome::Right(self.scroll_by())
            }
            // left scroll with ALT up. shift doesn't work?
            ct_event!(scroll ALT up for col, row)
                if self.core.is_horizontal() && self.area.contains((*col, *row).into()) =>
            {
                ScrollOutcome::Left(self.scroll_by())
            }
            _ => ScrollOutcome::NotUsed,
        }
    }
}

/// Handle scroll events for the given area and the (possibly) two scrollbars.
#[derive(Debug)]
pub struct ScrollArea<'a>(
    pub Rect,
    pub Option<&'a mut ScrollState>,
    pub Option<&'a mut ScrollState>,
);

/// Handle scrolling for the whole area spanned by the two scroll-states.
impl<'a> HandleEvent<crossterm::event::Event, MouseOnly, ScrollOutcome> for ScrollArea<'a> {
    fn handle(&mut self, event: &crossterm::event::Event, _qualifier: MouseOnly) -> ScrollOutcome {
        let area = self.0;

        if let Some(hscroll) = &mut self.1 {
            flow!(match event {
                // right scroll with ALT down. shift doesn't work?
                ct_event!(scroll ALT down for column, row) => {
                    if area.contains(Position::new(*column, *row)) {
                        ScrollOutcome::Right(hscroll.scroll_by())
                    } else {
                        ScrollOutcome::NotUsed
                    }
                }
                // left scroll with ALT up. shift doesn't work?
                ct_event!(scroll ALT up for column, row) => {
                    if area.contains(Position::new(*column, *row)) {
                        ScrollOutcome::Left(hscroll.scroll_by())
                    } else {
                        ScrollOutcome::NotUsed
                    }
                }
                _ => ScrollOutcome::NotUsed,
            });
            flow!(hscroll.handle(event, MouseOnly));
        }
        if let Some(vscroll) = &mut self.2 {
            flow!(match event {
                ct_event!(scroll down for column, row) => {
                    if area.contains(Position::new(*column, *row)) {
                        ScrollOutcome::Down(vscroll.scroll_by())
                    } else {
                        ScrollOutcome::NotUsed
                    }
                }
                ct_event!(scroll up for column, row) => {
                    if area.contains(Position::new(*column, *row)) {
                        ScrollOutcome::Up(vscroll.scroll_by())
                    } else {
                        ScrollOutcome::NotUsed
                    }
                }
                _ => ScrollOutcome::NotUsed,
            });
            flow!(vscroll.handle(event, MouseOnly));
        }

        ScrollOutcome::NotUsed
    }
}

impl ScrollbarPolicy {
    fn scrollbar(self, state: &ScrollState) -> ScrollbarState {
        match self {
            ScrollbarPolicy::Always => ScrollbarState::new(max(state.core.max_offset(), 1))
                .position(state.core.offset())
                .viewport_content_length(state.core.page_len()),
            ScrollbarPolicy::AsNeeded => ScrollbarState::new(state.core.max_offset())
                .position(state.core.offset())
                .viewport_content_length(state.core.page_len()),
        }
    }

    fn show_scrollbar(self, state: &ScrollState) -> bool {
        match self {
            ScrollbarPolicy::Always => true,
            ScrollbarPolicy::AsNeeded => state.core.max_offset() > 0,
        }
    }
}

impl Default for ScrolledStyle {
    fn default() -> Self {
        Self {
            thumb_style: None,
            track_symbol: None,
            track_style: None,
            begin_symbol: None,
            begin_style: None,
            end_symbol: None,
            end_style: None,
            no_symbol: None,
            no_style: None,
            non_exhaustive: NonExhaustive,
        }
    }
}

pub mod core {
    use std::cmp::{max, min};

    #[derive(Debug, Default, Clone, PartialEq, Eq)]
    pub struct ScrollCore {
        /// Vertical scroll?
        vertical: bool,
        /// Current offset.
        offset: usize,
        /// Maximum offset that is accessible with scrolling.
        ///
        /// This is shorter than the length of the content by whatever fills the last page.
        /// This is the base for the scrollbar content_length.
        max_offset: usize,
        /// Page-size at the current offset.
        page_len: usize,

        /// Scrolling step-size for mouse-scrolling
        scroll_by: Option<usize>,
        /// Allow overscroll by n items.
        overscroll_by: Option<usize>,
    }

    impl ScrollCore {
        pub fn new() -> Self {
            Self::default()
        }

        /// Vertical scroll?
        #[inline]
        pub fn is_vertical(&self) -> bool {
            self.vertical
        }

        #[inline]
        pub fn set_vertical(&mut self, vertical: bool) {
            self.vertical = vertical;
        }

        /// Horizontal scroll?
        #[inline]
        pub fn is_horizontal(&self) -> bool {
            !self.vertical
        }

        #[inline]
        pub fn set_horizontal(&mut self, horizontal: bool) {
            self.vertical = !horizontal;
        }

        /// Current vertical offset.
        #[inline]
        pub fn offset(&self) -> usize {
            self.offset
        }

        /// Change the offset. Does no checks whatsoever.
        /// Sometimes useful for tests.
        #[inline]
        pub fn set_raw_offset(&mut self, offset: usize) -> bool {
            let old = self.offset;
            self.offset = offset;
            old != self.offset
        }

        /// Change the offset. Limits the offset to max_v_offset + v_overscroll.
        ///
        /// Due to overscroll it's possible that this is an invalid
        /// offset for the widget. The widget must deal with this
        /// situation.
        #[inline]
        pub fn set_offset(&mut self, offset: usize) -> bool {
            let old = self.offset;
            self.offset = self.limit_offset(offset);
            old != self.offset
        }

        /// Scroll to row.
        #[inline]
        pub fn scroll_to_pos(&mut self, pos: usize) -> bool {
            let old = self.offset;
            if pos >= self.offset + self.page_len {
                self.offset = pos - self.page_len + 1;
            } else if pos < self.offset {
                self.offset = pos;
            }
            old != self.offset
        }

        /// Change the offset by some delta. Limits the offset to 0..max_v_offset + v_overscroll.
        ///
        /// Due to overscroll it's possible that this is an invalid
        /// offset for the widget. The widget must deal with this
        /// situation.
        #[inline]
        pub fn inc_offset(&mut self, delta: usize) -> bool {
            let old = self.offset;
            self.offset = self.limit_offset(self.offset.saturating_add(delta));
            old != self.offset
        }

        /// Change the offset by some delta. Limits the offset to 0..max_v_offset + v_overscroll.
        ///
        /// Due to overscroll it's possible that this is an invalid
        /// offset for the widget. The widget must deal with this
        /// situation.
        #[inline]
        pub fn dec_offset(&mut self, delta: usize) -> bool {
            let old = self.offset;
            self.offset = self.limit_offset(self.offset.saturating_sub(delta));
            old != self.offset
        }

        /// Calculate the offset limited to max_offset+overscroll_by.
        #[inline]
        pub fn limit_offset(&self, offset: usize) -> usize {
            min(offset, self.max_offset.saturating_add(self.overscroll_by()))
        }

        /// Clamp an isize offset between 0 and max_offset+overscroll_by.
        #[inline]
        pub fn clamp_offset(&self, offset: isize) -> usize {
            if offset < 0 {
                0
            } else {
                min(
                    offset as usize,
                    self.max_offset.saturating_add(self.overscroll_by()),
                )
            }
        }

        /// Maximum offset that is accessible with scrolling.
        ///
        /// This is shorter than the length of the content by whatever fills the last page.
        /// This is the base for the scrollbar content_length.
        #[inline]
        pub fn max_offset(&self) -> usize {
            self.max_offset
        }

        /// Maximum offset that is accessible with scrolling.
        ///
        /// This is shorter than the length of the content by whatever fills the last page.
        /// This is the base for the scrollbar content_length.
        #[inline]
        pub fn set_max_offset(&mut self, max: usize) {
            self.max_offset = max;
        }

        /// Page-size at the current offset.
        #[inline]
        pub fn page_len(&self) -> usize {
            self.page_len
        }

        /// Page-size at the current offset.
        #[inline]
        pub fn set_page_len(&mut self, page: usize) {
            self.page_len = page;
        }

        /// Suggested scroll per scroll-event.
        /// Defaults to 1/10 of the page
        #[inline]
        pub fn scroll_by(&self) -> usize {
            if let Some(scroll) = self.scroll_by {
                max(scroll, 1)
            } else {
                max(self.page_len / 10, 1)
            }
        }

        /// Suggested scroll per scroll-event.
        /// Defaults to 1/10 of the page
        #[inline]
        pub fn set_scroll_by(&mut self, scroll: Option<usize>) {
            self.scroll_by = scroll;
        }

        /// Allowed over-scroll
        #[inline]
        pub fn overscroll_by(&self) -> usize {
            self.overscroll_by.unwrap_or_default()
        }

        /// Allowed over-scroll
        #[inline]
        pub fn set_overscroll_by(&mut self, overscroll_by: Option<usize>) {
            self.overscroll_by = overscroll_by;
        }
    }
}