rat_popup/popup.rs
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use crate::PopupConstraint;
use crate::_private::NonExhaustive;
use crate::event::PopupOutcome;
use rat_event::util::MouseFlags;
use rat_event::{ct_event, HandleEvent, Popup};
use rat_focus::{ContainerFlag, FocusContainer};
use rat_scrolled::{Scroll, ScrollArea, ScrollAreaState, ScrollState, ScrollStyle};
use ratatui::buffer::Buffer;
use ratatui::layout::{Rect, Size};
use ratatui::prelude::BlockExt;
use ratatui::style::Style;
#[cfg(feature = "unstable-widget-ref")]
use ratatui::widgets::StatefulWidgetRef;
use ratatui::widgets::{Block, StatefulWidget};
/// Provides the core for popup widgets.
///
/// This does widget can calculate the placement of a popup widget
/// using the [placement](PopupCore::constraint), [offset](PopupCore::offset)
/// and the outer [boundary](PopupCore::boundary).
///
/// It provides the widget area as [widget_area](PopupCoreState::widget_area).
/// It's up to the user to render the actual content for the popup.
///
/// ## Event handling
///
/// The widget will detect any suspicious mouse activity outside its bounds
/// and returns [PopupOutcome::Hide] if it finds such.
///
/// The widget doesn't change its active/visible state by itself,
/// it's up to the caller to do this.
///
/// __See__
/// See the examples some variants.
///
#[derive(Debug, Clone)]
pub struct PopupCore<'a> {
style: Style,
constraint: PopupConstraint,
offset: (i16, i16),
boundary_area: Option<Rect>,
block: Option<Block<'a>>,
h_scroll: Option<Scroll<'a>>,
v_scroll: Option<Scroll<'a>>,
}
/// Complete styles for the popup.
#[derive(Debug, Clone)]
pub struct PopupStyle {
/// Baseline style.
pub style: Style,
/// Extra offset added after applying the constraints.
pub offset: Option<(i16, i16)>,
/// Block for the popup.
pub block: Option<Block<'static>>,
/// Style for scroll bars.
pub scroll: Option<ScrollStyle>,
/// non-exhaustive struct.
pub non_exhaustive: NonExhaustive,
}
#[derive(Debug, Clone)]
pub struct PopupCoreState {
/// Area for the widget.
/// This is the area given to render(), corrected by the
/// given constraints.
/// __read only__. renewed for each render.
pub area: Rect,
/// Area where the widget can render it's content.
/// __read only__. renewed for each render.
pub widget_area: Rect,
/// Horizontal scroll state if active.
/// __read+write__
pub h_scroll: ScrollState,
/// Vertical scroll state if active.
/// __read+write__
pub v_scroll: ScrollState,
/// Active flag for the popup.
///
/// Uses a ContainerFlag that can be combined with the FocusFlags
/// your widget uses for handling its focus to detect the
/// transition 'Did the popup loose focus and should it be closed now'.
///
/// If you don't rely on Focus this way, this will just be a boolean
/// flag that indicates active/visible.
///
/// __See__
/// See the examples how to use for both cases.
/// __read+write__
pub active: ContainerFlag,
/// Mouse flags.
/// __read+write__
pub mouse: MouseFlags,
/// non-exhaustive struct.
pub non_exhaustive: NonExhaustive,
}
impl<'a> Default for PopupCore<'a> {
fn default() -> Self {
Self {
style: Default::default(),
constraint: PopupConstraint::None,
offset: (0, 0),
boundary_area: None,
block: None,
h_scroll: None,
v_scroll: None,
}
}
}
impl<'a> PopupCore<'a> {
/// New.
pub fn new() -> Self {
Self::default()
}
/// Placement of the popup widget.
/// See placement for the options.
pub fn constraint(mut self, constraint: PopupConstraint) -> Self {
self.constraint = constraint;
self
}
/// Adds an extra offset to the widget area.
///
/// This can be used to
/// * place the widget under the mouse cursor.
/// * align the widget not by the outer bounds but by
/// the text content.
pub fn offset(mut self, offset: (i16, i16)) -> Self {
self.offset = offset;
self
}
/// Sets only the x offset.
/// See [offset](Self::offset)
pub fn x_offset(mut self, offset: i16) -> Self {
self.offset.0 = offset;
self
}
/// Sets only the y offset.
/// See [offset](Self::offset)
pub fn y_offset(mut self, offset: i16) -> Self {
self.offset.1 = offset;
self
}
/// Sets outer boundaries for the resulting widget.
///
/// This will be used to ensure that the widget is fully visible,
/// after calculation its position using the other parameters.
///
/// If not set it will use [Buffer::area] for this.
pub fn boundary(mut self, boundary: Rect) -> Self {
self.boundary_area = Some(boundary);
self
}
/// Sets outer boundaries for the resulting widget.
///
/// This will be used to ensure that the widget is fully visible,
/// after calculation its position using the other parameters.
///
/// If not set it will use [Buffer::area] for this.
pub fn boundary_opt(mut self, boundary: Option<Rect>) -> Self {
self.boundary_area = boundary;
self
}
/// Set styles
pub fn styles(mut self, styles: PopupStyle) -> Self {
self.style = styles.style;
if let Some(offset) = styles.offset {
self.offset = offset;
}
if let Some(block) = styles.block {
self.block = Some(block);
}
if let Some(styles) = styles.scroll {
if let Some(h_scroll) = self.h_scroll {
self.h_scroll = Some(h_scroll.styles(styles.clone()));
}
if let Some(v_scroll) = self.v_scroll {
self.v_scroll = Some(v_scroll.styles(styles));
}
}
self
}
/// Base style for the popup.
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
/// Block
pub fn block(mut self, block: Block<'a>) -> Self {
self.block = Some(block);
self
}
/// Block
pub fn block_opt(mut self, block: Option<Block<'a>>) -> Self {
self.block = block;
self
}
/// Horizontal scroll
pub fn h_scroll(mut self, h_scroll: Scroll<'a>) -> Self {
self.h_scroll = Some(h_scroll);
self
}
/// Horizontal scroll
pub fn h_scroll_opt(mut self, h_scroll: Option<Scroll<'a>>) -> Self {
self.h_scroll = h_scroll;
self
}
/// Vertical scroll
pub fn v_scroll(mut self, v_scroll: Scroll<'a>) -> Self {
self.v_scroll = Some(v_scroll);
self
}
/// Vertical scroll
pub fn v_scroll_opt(mut self, v_scroll: Option<Scroll<'a>>) -> Self {
self.v_scroll = v_scroll;
self
}
/// Get the padding the block imposes as a Size.
pub fn get_block_size(&self) -> Size {
let area = Rect::new(0, 0, 20, 20);
let inner = self.block.inner_if_some(area);
Size {
width: (inner.left() - area.left()) + (area.right() - inner.right()),
height: (inner.top() - area.top()) + (area.bottom() - inner.bottom()),
}
}
}
#[cfg(feature = "unstable-widget-ref")]
impl<'a> StatefulWidgetRef for PopupCore<'a> {
type State = PopupCoreState;
fn render_ref(&self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
if !state.active.is_container_focused() {
state.clear_areas();
return;
}
self.layout(area, self.boundary_area.unwrap_or(buf.area), state);
clear_area(area, self.style, buf);
let mut scroll_area_state = ScrollAreaState {
area,
h_scroll: Some(&mut state.h_scroll),
v_scroll: Some(&mut state.v_scroll),
};
let scroll_area = ScrollArea::new()
.block(self.block.clone()) // todo: clones?
.h_scroll(self.h_scroll.clone())
.v_scroll(self.v_scroll.clone());
state.widget_area = scroll_area.inner(
area,
ScrollAreaState::new()
.h_scroll(&mut state.h_scroll)
.v_scroll(&mut state.v_scroll),
);
scroll_area.render(area, buf, &mut scroll_area_state);
}
}
impl<'a> StatefulWidget for PopupCore<'a> {
type State = PopupCoreState;
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
if !state.active.is_container_focused() {
state.clear_areas();
return;
}
self.layout(area, self.boundary_area.unwrap_or(buf.area), state);
clear_area(state.area, self.style, buf);
let scroll_area = ScrollArea::new()
.block(self.block)
.h_scroll(self.h_scroll)
.v_scroll(self.v_scroll);
state.widget_area = scroll_area.inner(
state.area,
ScrollAreaState {
area: Default::default(),
h_scroll: Some(&mut state.h_scroll),
v_scroll: Some(&mut state.v_scroll),
},
);
scroll_area.render(
state.area,
buf,
&mut ScrollAreaState {
area: Default::default(),
h_scroll: Some(&mut state.h_scroll),
v_scroll: Some(&mut state.v_scroll),
},
);
}
}
fn clear_area(area: Rect, style: Style, buf: &mut Buffer) {
for y in area.top()..area.bottom() {
for x in area.left()..area.right() {
if let Some(cell) = buf.cell_mut((x, y)) {
cell.reset();
cell.set_style(style);
}
}
}
}
impl<'a> PopupCore<'a> {
fn layout(&self, area: Rect, boundary_area: Rect, state: &mut PopupCoreState) {
// helper fn
fn center(len: u16, within: u16) -> u16 {
((within as i32 - len as i32) / 2).clamp(0, i16::MAX as i32) as u16
}
let middle = center;
fn right(len: u16, within: u16) -> u16 {
within.saturating_sub(len)
}
let bottom = right;
let mut area = match self.constraint {
PopupConstraint::None => area,
PopupConstraint::Above(rel) | PopupConstraint::AboveLeft(rel) => Rect::new(
rel.x,
rel.y.saturating_sub(area.height),
area.width,
area.height,
),
PopupConstraint::AboveCenter(rel) => Rect::new(
rel.x + center(area.width, rel.width),
rel.y.saturating_sub(area.height),
area.width,
area.height,
),
PopupConstraint::AboveRight(rel) => Rect::new(
rel.x + right(area.width, rel.width),
rel.y.saturating_sub(area.height),
area.width,
area.height,
),
PopupConstraint::Below(rel) | PopupConstraint::BelowLeft(rel) => Rect::new(
rel.x, //
rel.bottom(),
area.width,
area.height,
),
PopupConstraint::BelowCenter(rel) => Rect::new(
rel.x + center(area.width, rel.width),
rel.bottom(),
area.width,
area.height,
),
PopupConstraint::BelowRight(rel) => Rect::new(
rel.x + right(area.width, rel.width),
rel.bottom(),
area.width,
area.height,
),
PopupConstraint::Left(rel) | PopupConstraint::LeftTop(rel) => Rect::new(
rel.x.saturating_sub(area.width),
rel.y,
area.width,
area.height,
),
PopupConstraint::LeftMiddle(rel) => Rect::new(
rel.x.saturating_sub(area.width),
rel.y + middle(area.height, rel.height),
area.width,
area.height,
),
PopupConstraint::LeftBottom(rel) => Rect::new(
rel.x.saturating_sub(area.width),
rel.y + bottom(area.height, rel.height),
area.width,
area.height,
),
PopupConstraint::Right(rel) | PopupConstraint::RightTop(rel) => Rect::new(
rel.right(), //
rel.y,
area.width,
area.height,
),
PopupConstraint::RightMiddle(rel) => Rect::new(
rel.right(),
rel.y + middle(area.height, rel.height),
area.width,
area.height,
),
PopupConstraint::RightBottom(rel) => Rect::new(
rel.right(),
rel.y + bottom(area.height, rel.height),
area.width,
area.height,
),
PopupConstraint::Position(x, y) => Rect::new(
x, //
y,
area.width,
area.height,
),
PopupConstraint::AboveOrBelow(rel) => {
if area.height.saturating_add_signed(-self.offset.1) < rel.y {
Rect::new(
rel.x,
rel.y.saturating_sub(area.height),
area.width,
area.height,
)
} else {
Rect::new(
rel.x, //
rel.bottom(),
area.width,
area.height,
)
}
}
PopupConstraint::BelowOrAbove(rel) => {
if (rel.bottom() + area.height).saturating_add_signed(self.offset.1)
<= boundary_area.height
{
Rect::new(
rel.x, //
rel.bottom(),
area.width,
area.height,
)
} else {
Rect::new(
rel.x,
rel.y.saturating_sub(area.height),
area.width,
area.height,
)
}
}
};
// offset
area.x = area.x.saturating_add_signed(self.offset.0);
area.y = area.y.saturating_add_signed(self.offset.1);
// keep in sight
if area.left() < boundary_area.left() {
let corr = boundary_area.left().saturating_sub(area.left());
area.x += corr;
}
if area.right() >= boundary_area.right() {
let corr = area.right().saturating_sub(boundary_area.right());
area.x = area.x.saturating_sub(corr);
}
if area.top() < boundary_area.top() {
let corr = boundary_area.top().saturating_sub(area.top());
area.y += corr;
}
if area.bottom() >= boundary_area.bottom() {
let corr = area.bottom().saturating_sub(boundary_area.bottom());
area.y = area.y.saturating_sub(corr);
}
// shrink to size
if area.right() > boundary_area.right() {
let corr = area.right() - boundary_area.right();
area.width = area.width.saturating_sub(corr);
}
if area.bottom() > boundary_area.bottom() {
let corr = area.bottom() - boundary_area.bottom();
area.height = area.height.saturating_sub(corr);
}
state.area = area;
}
}
impl Default for PopupStyle {
fn default() -> Self {
Self {
style: Default::default(),
offset: None,
block: None,
scroll: None,
non_exhaustive: NonExhaustive,
}
}
}
impl Default for PopupCoreState {
fn default() -> Self {
Self {
area: Default::default(),
widget_area: Default::default(),
h_scroll: Default::default(),
v_scroll: Default::default(),
active: ContainerFlag::named("popup"),
mouse: Default::default(),
non_exhaustive: NonExhaustive,
}
}
}
impl PopupCoreState {
/// New
#[inline]
pub fn new() -> Self {
Default::default()
}
/// New with a focus name.
pub fn named(name: &str) -> Self {
Self {
active: ContainerFlag::named(name),
..Default::default()
}
}
/// Is the popup active/visible.
pub fn is_active(&self) -> bool {
self.active.is_container_focused()
}
/// Flip visibility of the popup.
pub fn flip_active(&mut self) {
self.set_active(!self.active.get());
}
/// Show the popup.
///
/// If the popup is hidden this will clear all the areas.
pub fn set_active(&mut self, active: bool) {
self.active.set(active);
if !active {
// reset all extra flags too.
self.active.clear();
self.clear_areas();
}
}
/// Clear the areas.
pub fn clear_areas(&mut self) {
self.area = Default::default();
self.widget_area = Default::default();
self.v_scroll.area = Default::default();
self.h_scroll.area = Default::default();
}
}
impl HandleEvent<crossterm::event::Event, Popup, PopupOutcome> for PopupCoreState {
fn handle(&mut self, event: &crossterm::event::Event, _qualifier: Popup) -> PopupOutcome {
// this only works out if the active flag is actually used
// as a container flag. but that's fine.
// TODO: this is too spooky ...
// let r0 = if self.active.container_lost_focus() {
// PopupOutcome::Hide
// } else {
// PopupOutcome::Continue
// };
if self.is_active() {
match event {
ct_event!(mouse down Left for x,y)
| ct_event!(mouse down Right for x,y)
| ct_event!(mouse down Middle for x,y)
if !self.area.contains((*x, *y).into()) =>
{
PopupOutcome::Hide
}
_ => PopupOutcome::Continue,
}
} else {
PopupOutcome::Continue
}
}
}