#[repr(C)]
pub enum ValueType {
Show 49 variants Unparsed = 0, SpecialForm = 1, FunctionName = 2, Passthrough = 3, Void = 4, Boolean = 5, Real = 6, Short = 7, Long = 8, String = 9, Script = 10, TriggerVolume = 11, CutsceneFlag = 12, CutsceneCameraPoint = 13, CutsceneTitle = 14, CutsceneRecording = 15, DeviceGroup = 16, Ai = 17, AiCommandList = 18, StartingProfile = 19, Conversation = 20, Navpoint = 21, HudMessage = 22, ObjectList = 23, Sound = 24, Effect = 25, Damage = 26, LoopingSound = 27, AnimationGraph = 28, ActorVariant = 29, DamageEffect = 30, ObjectDefinition = 31, GameDifficulty = 32, Team = 33, AiDefaultState = 34, ActorType = 35, HudCorner = 36, Object = 37, Unit = 38, Vehicle = 39, Weapon = 40, Device = 41, Scenery = 42, ObjectName = 43, UnitName = 44, VehicleName = 45, WeaponName = 46, DeviceName = 47, SceneryName = 48,
}
Expand description

Value type, used for typing for parameters, return types, and globals

Variants§

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Unparsed = 0

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SpecialForm = 1

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FunctionName = 2

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Passthrough = 3

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Void = 4

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Boolean = 5

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Real = 6

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Short = 7

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Long = 8

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String = 9

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Script = 10

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TriggerVolume = 11

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CutsceneFlag = 12

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CutsceneCameraPoint = 13

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CutsceneTitle = 14

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CutsceneRecording = 15

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DeviceGroup = 16

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Ai = 17

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AiCommandList = 18

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StartingProfile = 19

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Conversation = 20

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Navpoint = 21

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HudMessage = 22

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ObjectList = 23

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Sound = 24

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Effect = 25

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Damage = 26

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LoopingSound = 27

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AnimationGraph = 28

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ActorVariant = 29

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DamageEffect = 30

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ObjectDefinition = 31

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GameDifficulty = 32

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Team = 33

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AiDefaultState = 34

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ActorType = 35

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HudCorner = 36

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Object = 37

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Unit = 38

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Vehicle = 39

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Weapon = 40

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Device = 41

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Scenery = 42

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ObjectName = 43

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UnitName = 44

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VehicleName = 45

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WeaponName = 46

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DeviceName = 47

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SceneryName = 48

Implementations§

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impl ValueType

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pub fn can_convert_to(&self, to: ValueType) -> bool

Return true if the type can convert to the supplied type.

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pub fn as_str(&self) -> &str

Get the string representation of the value type.

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pub fn from_str_underscore(string: &str) -> Option<ValueType>

Convert a string to a ValueType.

This will not match the result of as_str, as this is used for parsing HSC scripts where as_str is used for diagnostic messages.

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pub fn as_u16(&self) -> u16

Get the numeric representation of the value type.

Trait Implementations§

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impl Clone for ValueType

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fn clone(&self) -> ValueType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ValueType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ValueType

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fn default() -> ValueType

Returns the “default value” for a type. Read more
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impl PartialEq for ValueType

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fn eq(&self, other: &ValueType) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToString for ValueType

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl Copy for ValueType

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impl StructuralPartialEq for ValueType

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Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.