1use crate::edit::{Mode, TableEditor, TableEditorState};
12use crate::rowselection::RowSelection;
13use crate::util::clear_buf_area;
14use crate::{Table, TableState};
15use log::warn;
16use rat_cursor::HasScreenCursor;
17use rat_event::util::MouseFlags;
18use rat_event::{HandleEvent, Outcome, Regular, ct_event, event_flow, try_flow};
19use rat_focus::{FocusBuilder, FocusFlag, HasFocus, Navigation};
20use rat_reloc::RelocatableState;
21use ratatui_core::buffer::Buffer;
22use ratatui_core::layout::Rect;
23use ratatui_core::widgets::StatefulWidget;
24use ratatui_crossterm::crossterm::event::Event;
25use std::fmt::{Debug, Formatter};
26
27#[allow(clippy::type_complexity)]
34pub struct EditableTableVec<'a, E>
35where
36 E: TableEditor + 'a,
37{
38 table: Box<
39 dyn for<'b> Fn(
40 &'b [<<E as TableEditor>::State as TableEditorState>::Value],
41 ) -> Table<'b, RowSelection>
42 + 'a,
43 >,
44 editor: E,
45}
46
47pub struct EditableTableVecState<S>
53where
54 S: TableEditorState,
55{
56 pub mode: Mode,
58
59 pub table: TableState<RowSelection>,
61 pub editor: S,
63
64 pub data: Vec<S::Value>,
66
67 pub mouse: MouseFlags,
68}
69
70impl<'a, E> EditableTableVec<'a, E>
71where
72 E: TableEditor + 'a,
73{
74 pub fn new(
82 table: impl for<'b> Fn(
83 &'b [<<E as TableEditor>::State as TableEditorState>::Value],
84 ) -> Table<'b, RowSelection>
85 + 'a,
86 editor: E,
87 ) -> Self {
88 Self {
89 table: Box::new(table),
90 editor,
91 }
92 }
93}
94
95impl<'a, E> Debug for EditableTableVec<'a, E>
96where
97 E: Debug,
98 E: TableEditor + 'a,
99{
100 fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
101 f.debug_struct("EditVec")
102 .field("table", &"..dyn..")
103 .field("editor", &self.editor)
104 .finish()
105 }
106}
107
108impl<'a, E> StatefulWidget for EditableTableVec<'a, E>
109where
110 E: TableEditor + 'a,
111{
112 type State = EditableTableVecState<E::State>;
113
114 #[allow(clippy::collapsible_else_if)]
115 fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
116 let table = (self.table)(&state.data);
117 table.render(area, buf, &mut state.table);
118
119 if state.mode == Mode::Insert || state.mode == Mode::Edit {
120 if let Some(row) = state.table.selected() {
121 if let Some((row_area, cell_areas)) = state.table.row_cells(row) {
123 clear_buf_area(row_area, buf);
124 self.editor
125 .render(row_area, &cell_areas, buf, &mut state.editor);
126 }
127 } else {
128 if cfg!(feature = "perf_warnings") {
129 warn!("no row selection, not rendering editor");
130 }
131 }
132 }
133 }
134}
135
136impl<S> Default for EditableTableVecState<S>
137where
138 S: TableEditorState + Default,
139{
140 fn default() -> Self {
141 Self {
142 mode: Mode::View,
143 table: Default::default(),
144 editor: S::default(),
145 data: Vec::default(),
146 mouse: Default::default(),
147 }
148 }
149}
150
151impl<S> Debug for EditableTableVecState<S>
152where
153 S: TableEditorState + Debug,
154 S::Value: Debug,
155{
156 fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
157 f.debug_struct("EditVecState")
158 .field("mode", &self.mode)
159 .field("table", &self.table)
160 .field("editor", &self.editor)
161 .field("editor_data", &self.data)
162 .field("mouse", &self.mouse)
163 .finish()
164 }
165}
166
167impl<S> HasFocus for EditableTableVecState<S>
168where
169 S: TableEditorState,
170{
171 fn build(&self, builder: &mut FocusBuilder) {
172 builder.leaf_widget(self);
173 }
174
175 fn focus(&self) -> FocusFlag {
176 self.table.focus()
177 }
178
179 fn area(&self) -> Rect {
180 self.table.area()
181 }
182
183 fn navigable(&self) -> Navigation {
184 match self.mode {
185 Mode::View => self.table.navigable(),
186 Mode::Edit | Mode::Insert => Navigation::Lock,
187 }
188 }
189
190 fn is_focused(&self) -> bool {
191 self.table.is_focused()
192 }
193
194 fn lost_focus(&self) -> bool {
195 self.table.lost_focus()
196 }
197
198 fn gained_focus(&self) -> bool {
199 self.table.gained_focus()
200 }
201}
202
203impl<S> HasScreenCursor for EditableTableVecState<S>
204where
205 S: TableEditorState + HasScreenCursor,
206{
207 fn screen_cursor(&self) -> Option<(u16, u16)> {
208 match self.mode {
209 Mode::View => None,
210 Mode::Edit | Mode::Insert => self.editor.screen_cursor(),
211 }
212 }
213}
214
215impl<S> RelocatableState for EditableTableVecState<S>
216where
217 S: TableEditorState + RelocatableState,
218{
219 fn relocate(&mut self, shift: (i16, i16), clip: Rect) {
220 match self.mode {
221 Mode::View => {}
222 Mode::Edit | Mode::Insert => {
223 self.editor.relocate(shift, clip);
224 }
225 }
226 }
227}
228
229impl<S> EditableTableVecState<S>
230where
231 S: TableEditorState,
232{
233 pub fn new(editor: S) -> Self {
234 Self {
235 mode: Mode::View,
236 table: TableState::new(),
237 editor,
238 data: Default::default(),
239 mouse: Default::default(),
240 }
241 }
242
243 pub fn named(name: &str, editor: S) -> Self {
244 Self {
245 mode: Mode::View,
246 table: TableState::named(name),
247 editor,
248 data: Default::default(),
249 mouse: Default::default(),
250 }
251 }
252}
253
254impl<S> EditableTableVecState<S>
255where
256 S: TableEditorState,
257{
258 pub fn set_value(&mut self, data: Vec<S::Value>) {
260 self.data = data;
261 }
262
263 pub fn value(&self) -> Vec<S::Value> {
269 self.data.clone()
270 }
271
272 pub fn clear(&mut self) {
274 self.mode = Mode::View;
275 self.table.clear_offset();
276 self.table.clear_selection();
277 self.data.clear();
278 }
280
281 pub fn is_editing(&self) -> bool {
283 self.mode == Mode::Edit || self.mode == Mode::Insert
284 }
285
286 pub fn is_insert(&self) -> bool {
288 self.mode == Mode::Insert
289 }
290
291 pub fn remove(&mut self, row: usize) {
293 if self.mode != Mode::View {
294 return;
295 }
296 if row < self.data.len() {
297 self.data.remove(row);
298 self.table.items_removed(row, 1);
299 if !self.table.scroll_to_row(row) {
300 self.table.scroll_to_row(row.saturating_sub(1));
301 }
302 }
303 }
304
305 pub fn edit_new<'a>(&mut self, row: usize, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
307 if self.mode != Mode::View {
308 return Ok(());
309 }
310 let value = self.editor.create_value(ctx)?;
311 self.editor.set_value(value.clone(), ctx)?;
312 self.data.insert(row, value);
313 self._start(0, row, Mode::Insert);
314 Ok(())
315 }
316
317 pub fn edit<'a>(
319 &mut self,
320 col: usize,
321 row: usize,
322 ctx: &'a S::Context<'a>,
323 ) -> Result<(), S::Err> {
324 if self.mode != Mode::View {
325 return Ok(());
326 }
327 {
328 let value = &self.data[row];
329 self.editor.set_value(value.clone(), ctx)?;
330 }
331 self._start(col, row, Mode::Edit);
332 Ok(())
333 }
334
335 fn _start(&mut self, col: usize, row: usize, mode: Mode) {
336 if self.table.is_focused() {
337 FocusBuilder::build_for(&self.editor).first();
339 }
340
341 self.mode = mode;
342 if self.mode == Mode::Insert {
343 self.table.items_added(row, 1);
344 }
345 self.table.move_to(row);
346 self.table.scroll_to_col(col);
347 self.editor.set_focused_col(col);
348 }
349
350 pub fn cancel(&mut self) {
354 if self.mode == Mode::View {
355 return;
356 }
357 let Some(row) = self.table.selected_checked() else {
358 return;
359 };
360 if self.mode == Mode::Insert {
361 self.data.remove(row);
362 self.table.items_removed(row, 1);
363 }
364 self._stop();
365 }
366
367 pub fn commit<'a>(&mut self, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
369 if self.mode == Mode::View {
370 return Ok(());
371 }
372 let Some(row) = self.table.selected_checked() else {
373 return Ok(());
374 };
375 {
376 let value = self.editor.value(ctx)?;
377 if let Some(value) = value {
378 self.data[row] = value;
379 } else {
380 self.data.remove(row);
381 self.table.items_removed(row, 1);
382 }
383 }
384 self._stop();
385 Ok(())
386 }
387
388 pub fn commit_and_append<'a>(&mut self, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
389 self.commit(ctx)?;
390 if let Some(row) = self.table.selected_checked() {
391 self.edit_new(row + 1, ctx)?;
392 }
393 Ok(())
394 }
395
396 pub fn commit_and_edit<'a>(&mut self, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
397 let Some(row) = self.table.selected_checked() else {
398 return Ok(());
399 };
400
401 self.commit(ctx)?;
402 if row + 1 < self.data.len() {
403 self.table.select(Some(row + 1));
404 self.edit(0, row + 1, ctx)?;
405 }
406 Ok(())
407 }
408
409 fn _stop(&mut self) {
410 self.mode = Mode::View;
411 self.table.scroll_to_col(0);
412 }
413}
414
415impl<'a, S> HandleEvent<Event, &'a S::Context<'a>, Result<Outcome, S::Err>>
416 for EditableTableVecState<S>
417where
418 S: HandleEvent<Event, &'a S::Context<'a>, Result<Outcome, S::Err>>,
419 S: TableEditorState,
420{
421 #[allow(clippy::collapsible_if)]
422 fn handle(&mut self, event: &Event, ctx: &'a S::Context<'a>) -> Result<Outcome, S::Err> {
423 if self.mode == Mode::Edit || self.mode == Mode::Insert {
424 if self.is_focused() {
425 event_flow!({
426 let r = self.editor.handle(event, ctx)?;
427 if let Some(col) = self.editor.focused_col() {
428 if self.table.scroll_to_col(col) {
429 Outcome::Changed
430 } else {
431 r
432 }
433 } else {
434 r
435 }
436 });
437
438 try_flow!(match event {
439 ct_event!(keycode press Esc) => {
440 self.cancel();
441 Outcome::Changed
442 }
443 ct_event!(keycode press Enter) => {
444 if self.table.selected_checked() < Some(self.table.rows().saturating_sub(1))
445 {
446 self.commit_and_edit(ctx)?;
447 Outcome::Changed
448 } else {
449 self.commit_and_append(ctx)?;
450 Outcome::Changed
451 }
452 }
453 ct_event!(keycode press Up) => {
454 self.commit(ctx)?;
455 if self.data.is_empty() {
456 self.edit_new(0, ctx)?;
457 } else if let Some(row) = self.table.selected_checked()
458 && row > 0
459 {
460 self.table.select(Some(row));
461 }
462 Outcome::Changed
463 }
464 ct_event!(keycode press Down) => {
465 self.commit(ctx)?;
466 if self.data.is_empty() {
467 self.edit_new(0, ctx)?;
468 } else if let Some(row) = self.table.selected_checked()
469 && row + 1 < self.data.len()
470 {
471 self.table.select(Some(row + 1));
472 }
473 Outcome::Changed
474 }
475 _ => Outcome::Continue,
476 });
477 }
478
479 Ok(Outcome::Continue)
480 } else {
481 if self.table.gained_focus() {
482 if self.data.is_empty() {
483 self.edit_new(0, ctx)?;
484 }
485 }
486
487 try_flow!(match event {
488 ct_event!(mouse any for m) if self.mouse.doubleclick(self.table.table_area, m) => {
489 if let Some((col, row)) = self.table.cell_at_clicked((m.column, m.row)) {
490 self.edit(col, row, ctx)?;
491 Outcome::Changed
492 } else {
493 Outcome::Continue
494 }
495 }
496 _ => Outcome::Continue,
497 });
498
499 if self.is_focused() {
500 try_flow!(match event {
501 ct_event!(keycode press Insert) => {
502 if let Some(row) = self.table.selected_checked() {
503 self.edit_new(row, ctx)?;
504 }
505 Outcome::Changed
506 }
507 ct_event!(keycode press Delete) => {
508 if let Some(row) = self.table.selected_checked() {
509 self.remove(row);
510 if self.data.is_empty() {
511 self.edit_new(0, ctx)?;
512 }
513 }
514 Outcome::Changed
515 }
516 ct_event!(keycode press Enter) | ct_event!(keycode press F(2)) => {
517 if let Some(row) = self.table.selected_checked() {
518 self.edit(0, row, ctx)?;
519 Outcome::Changed
520 } else if self.table.rows() == 0 {
521 self.edit_new(0, ctx)?;
522 Outcome::Changed
523 } else {
524 Outcome::Continue
525 }
526 }
527 ct_event!(keycode press Down) => {
528 if let Some(row) = self.table.selected_checked() {
529 if row == self.table.rows().saturating_sub(1) {
530 self.edit_new(row + 1, ctx)?;
531 Outcome::Changed
532 } else {
533 Outcome::Continue
534 }
535 } else if self.table.rows() == 0 {
536 self.edit_new(0, ctx)?;
537 Outcome::Changed
538 } else {
539 Outcome::Continue
540 }
541 }
542 _ => {
543 Outcome::Continue
544 }
545 });
546 }
547
548 try_flow!(self.table.handle(event, Regular));
549
550 Ok(Outcome::Continue)
551 }
552 }
553}