use crate::edit::{Editor, EditorState, Mode};
use crate::rowselection::RowSelection;
use crate::textdata::Row;
use crate::{Table, TableContext, TableData, TableSelection, TableState};
use log::warn;
use rat_cursor::HasScreenCursor;
use rat_event::util::MouseFlags;
use rat_event::{ct_event, try_flow, HandleEvent, Outcome, Regular};
use rat_focus::{FocusBuilder, FocusFlag, HasFocusFlag, Navigation};
use ratatui::buffer::Buffer;
use ratatui::layout::{Constraint, Rect};
use ratatui::prelude::{StatefulWidget, Style};
use std::cell::RefCell;
use std::fmt::{Debug, Formatter};
use std::rc::Rc;
pub trait EditorData<D>: TableData<'static> {
fn set_data(&mut self, data: Rc<RefCell<Vec<D>>>);
}
pub struct EditVec<'a, E>
where
E: Editor + 'a,
{
table: Table<'a, RowSelection>,
table_data: Box<dyn EditorData<<<E as Editor>::State as EditorState>::Data>>,
editor: E,
}
#[derive(Debug)]
pub struct EditVecState<S>
where
S: EditorState,
{
pub mode: Mode,
pub table: TableState<RowSelection>,
pub editor: S,
pub editor_focus: FocusFlag,
pub editor_data: Rc<RefCell<Vec<S::Data>>>,
pub mouse: MouseFlags,
}
impl<'a, E> EditVec<'a, E>
where
E: Editor + 'a,
{
pub fn new(
table_data: impl EditorData<<<E as Editor>::State as EditorState>::Data> + 'static,
table: Table<'a, RowSelection>,
editor: E,
) -> Self {
Self {
table,
table_data: Box::new(table_data),
editor,
}
}
}
impl<'a, D> TableData<'a> for Box<dyn EditorData<D> + 'a> {
fn rows(&self) -> usize {
(**self).rows()
}
fn header(&self) -> Option<Row<'a>> {
(**self).header()
}
fn footer(&self) -> Option<Row<'a>> {
(**self).footer()
}
fn row_height(&self, row: usize) -> u16 {
(**self).row_height(row)
}
fn row_style(&self, row: usize) -> Option<Style> {
(**self).row_style(row)
}
fn widths(&self) -> Vec<Constraint> {
(**self).widths()
}
fn render_cell(
&self,
ctx: &TableContext,
column: usize,
row: usize,
area: Rect,
buf: &mut Buffer,
) {
(**self).render_cell(ctx, column, row, area, buf)
}
}
impl<'a, E> Debug for EditVec<'a, E>
where
E: Debug,
E: Editor + 'a,
{
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("EditVec")
.field("table", &self.table)
.field("table_data", &"..dyn..")
.field("editor", &self.editor)
.finish()
}
}
impl<'a, E> StatefulWidget for EditVec<'a, E>
where
E: Editor + 'a,
{
type State = EditVecState<E::State>;
#[allow(clippy::collapsible_else_if)]
fn render(mut self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
self.table_data.set_data(state.editor_data.clone());
self.table
.data(self.table_data)
.render(area, buf, &mut state.table);
if state.mode == Mode::Insert || state.mode == Mode::Edit {
if let Some(row) = state.table.selected() {
if let Some((row_area, cell_areas)) = state.table.row_cells(row) {
self.editor
.render(row_area, &cell_areas, buf, &mut state.editor);
}
} else {
if cfg!(debug_assertions) {
warn!("no row selection, not rendering editor");
}
}
}
}
}
impl<S> Default for EditVecState<S>
where
S: Default,
S: EditorState,
{
fn default() -> Self {
Self {
mode: Mode::View,
table: Default::default(),
editor: S::default(),
editor_focus: Default::default(),
editor_data: Rc::new(RefCell::new(Vec::default())),
mouse: Default::default(),
}
}
}
impl<S> HasFocusFlag for EditVecState<S>
where
S: EditorState,
{
fn focus(&self) -> FocusFlag {
match self.mode {
Mode::View => self.table.focus(),
Mode::Edit => self.editor_focus.clone(),
Mode::Insert => self.editor_focus.clone(),
}
}
fn area(&self) -> Rect {
self.table.area()
}
fn navigable(&self) -> Navigation {
match self.mode {
Mode::View => self.table.navigable(),
Mode::Edit | Mode::Insert => Navigation::Lock,
}
}
fn is_focused(&self) -> bool {
match self.mode {
Mode::View => self.table.is_focused(),
Mode::Edit | Mode::Insert => self.editor_focus.get(),
}
}
fn lost_focus(&self) -> bool {
match self.mode {
Mode::View => self.table.is_focused(),
Mode::Edit | Mode::Insert => self.editor_focus.lost(),
}
}
fn gained_focus(&self) -> bool {
match self.mode {
Mode::View => self.table.is_focused(),
Mode::Edit | Mode::Insert => self.editor_focus.gained(),
}
}
}
impl<S> HasScreenCursor for EditVecState<S>
where
S: HasScreenCursor,
S: EditorState,
{
fn screen_cursor(&self) -> Option<(u16, u16)> {
match self.mode {
Mode::View => None,
Mode::Edit | Mode::Insert => self.editor.screen_cursor(),
}
}
}
impl<S> EditVecState<S>
where
S: EditorState,
{
pub fn new(editor: S) -> Self {
Self {
mode: Mode::View,
table: TableState::new(),
editor,
editor_focus: Default::default(),
editor_data: Rc::new(RefCell::new(vec![])),
mouse: Default::default(),
}
}
pub fn named(name: &str, editor: S) -> Self {
Self {
mode: Mode::View,
table: TableState::named(name),
editor,
editor_focus: Default::default(),
editor_data: Rc::new(RefCell::new(vec![])),
mouse: Default::default(),
}
}
}
impl<S> EditVecState<S>
where
S: EditorState,
{
pub fn is_editing(&self) -> bool {
self.mode == Mode::Edit || self.mode == Mode::Insert
}
pub fn is_insert(&self) -> bool {
self.mode == Mode::Insert
}
pub fn remove(&mut self, row: usize) {
if self.mode != Mode::View {
return;
}
if row < self.editor_data.borrow().len() {
self.editor_data.borrow_mut().remove(row);
self.table.items_removed(row, 1);
if !self.table.scroll_to_row(row) {
self.table.scroll_to_row(row.saturating_sub(1));
}
}
}
pub fn edit_new(&mut self, row: usize, ctx: &S::Context<'_>) -> Result<(), S::Err> {
if self.mode != Mode::View {
return Ok(());
}
let value = self.editor.new_edit_data(ctx)?;
self.editor.set_edit_data(&value, ctx)?;
self.editor_data.borrow_mut().insert(row, value);
self._start(row, Mode::Insert);
Ok(())
}
pub fn edit(&mut self, row: usize, ctx: &S::Context<'_>) -> Result<(), S::Err> {
if self.mode != Mode::View {
return Ok(());
}
{
let value = &self.editor_data.borrow()[row];
self.editor.set_edit_data(value, ctx)?;
}
self._start(row, Mode::Edit);
Ok(())
}
fn _start(&mut self, pos: usize, mode: Mode) {
if self.table.is_focused() {
self.table.focus().set(false);
self.editor_focus.set(true);
FocusBuilder::for_container(&self.editor).first();
}
self.mode = mode;
if self.mode == Mode::Insert {
self.table.items_added(pos, 1);
}
self.table.move_to(pos);
self.table.scroll_to_col(0);
}
pub fn cancel(&mut self) {
if self.mode == Mode::View {
return;
}
let Some(row) = self.table.selected() else {
return;
};
if self.mode == Mode::Insert {
self.editor_data.borrow_mut().remove(row);
self.table.items_removed(row, 1);
}
self._stop();
}
pub fn commit(&mut self, ctx: &S::Context<'_>) -> Result<(), S::Err> {
if self.mode == Mode::View {
return Ok(());
}
let Some(row) = self.table.selected() else {
return Ok(());
};
{
let value = &mut self.editor_data.borrow_mut()[row];
self.editor.get_edit_data(value, ctx)?;
}
self._stop();
Ok(())
}
pub fn commit_and_append(&mut self, ctx: &S::Context<'_>) -> Result<(), S::Err> {
self.commit(ctx)?;
if let Some(row) = self.table.selected() {
self.edit_new(row + 1, ctx)?;
}
Ok(())
}
pub fn commit_and_edit(&mut self, ctx: &S::Context<'_>) -> Result<(), S::Err> {
let Some(row) = self.table.selected() else {
return Ok(());
};
self.commit(ctx)?;
self.table.select(Some(row + 1));
self.edit(row + 1, ctx)?;
Ok(())
}
fn _stop(&mut self) {
self.mode = Mode::View;
if self.editor_focus.get() {
self.table.focus.set(true);
self.editor_focus.set(false);
}
self.table.scroll_to_col(0);
}
}
impl<'a, S> HandleEvent<crossterm::event::Event, &'a S::Context<'a>, Result<Outcome, S::Err>>
for EditVecState<S>
where
S: HandleEvent<crossterm::event::Event, Regular, Outcome>,
S: EditorState,
{
fn handle(
&mut self,
event: &crossterm::event::Event,
ctx: &'a S::Context<'a>,
) -> Result<Outcome, S::Err> {
if self.mode == Mode::Edit || self.mode == Mode::Insert {
try_flow!(match self.editor.handle(event, Regular) {
Outcome::Continue => Outcome::Continue,
Outcome::Unchanged => Outcome::Unchanged,
r => {
if let Some(col) = self.editor.focused_col() {
self.table.scroll_to_col(col);
}
r
}
});
try_flow!(match event {
ct_event!(keycode press Esc) => {
self.cancel();
Outcome::Changed
}
ct_event!(keycode press Enter) => {
if self.table.selected() < Some(self.table.rows().saturating_sub(1)) {
self.commit_and_edit(ctx)?;
Outcome::Changed
} else {
self.commit_and_append(ctx)?;
Outcome::Changed
}
}
ct_event!(keycode press Up) => {
self.commit(ctx)?;
Outcome::Changed
}
ct_event!(keycode press Down) => {
self.commit(ctx)?;
Outcome::Changed
}
_ => Outcome::Continue,
});
Ok(Outcome::Continue)
} else {
try_flow!(match event {
ct_event!(mouse any for m) if self.mouse.doubleclick(self.table.table_area, m) => {
if let Some((_col, row)) = self.table.cell_at_clicked((m.column, m.row)) {
self.edit(row, ctx)?;
Outcome::Changed
} else {
Outcome::Continue
}
}
_ => Outcome::Continue,
});
try_flow!(match event {
ct_event!(keycode press Insert) => {
if let Some(row) = self.table.selected() {
self.edit_new(row, ctx)?;
}
Outcome::Changed
}
ct_event!(keycode press Delete) => {
if let Some(row) = self.table.selected() {
self.remove(row);
}
Outcome::Changed
}
ct_event!(keycode press Enter) | ct_event!(keycode press F(2)) => {
if let Some(row) = self.table.selected() {
self.edit(row, ctx)?;
}
Outcome::Changed
}
ct_event!(keycode press Down) => {
if let Some((_column, row)) = self.table.selection.lead_selection() {
if row == self.table.rows().saturating_sub(1) {
self.edit_new(row + 1, ctx)?;
Outcome::Changed
} else {
Outcome::Continue
}
} else {
Outcome::Continue
}
}
_ => {
Outcome::Continue
}
});
try_flow!(self.table.handle(event, Regular));
Ok(Outcome::Continue)
}
}
}