use crate::event::EditOutcome;
use crate::rowselection::RowSelection;
use crate::{Table, TableSelection, TableState};
use rat_event::util::MouseFlags;
use rat_event::{ct_event, flow, HandleEvent, MouseOnly, Outcome, Regular};
use rat_focus::{ContainerFlag, Focus, HasFocus, HasFocusFlag};
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::prelude::StatefulWidget;
#[cfg(feature = "unstable-widget-ref")]
use ratatui::widgets::StatefulWidgetRef;
#[derive(Debug)]
pub struct EditTable<'a, Editor: EditorWidget + 'a> {
table: Table<'a, RowSelection>,
edit: Editor,
}
#[derive(Debug, Default)]
pub struct EditTableState<EditorState> {
pub table: TableState<RowSelection>,
pub edit: Option<EditorState>,
pub mouse: MouseFlags,
}
pub trait EditorWidget {
type State;
fn render_ref(
&self,
area: Rect,
cell_areas: &[Rect],
buf: &mut Buffer,
state: &mut Self::State,
);
}
impl<'a, Editor> EditTable<'a, Editor>
where
Editor: EditorWidget + 'a,
{
pub fn new(table: Table<'a, RowSelection>, edit: Editor) -> Self {
Self { table, edit }
}
}
#[cfg(feature = "unstable-widget-ref")]
impl<'a, Editor> StatefulWidgetRef for EditTable<'a, Editor>
where
Editor: EditorWidget + 'a,
{
type State = EditTableState<Editor::State>;
fn render_ref(&self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
self.table.render_ref(area, buf, &mut state.table);
render_ref(&self.edit, buf, state);
}
}
impl<'a, Editor> StatefulWidget for EditTable<'a, Editor>
where
Editor: EditorWidget + 'a,
{
type State = EditTableState<Editor::State>;
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
self.table.render(area, buf, &mut state.table);
render_ref(&self.edit, buf, state);
}
}
fn render_ref<'a, Editor>(
editor: &Editor,
buf: &mut Buffer,
state: &mut EditTableState<Editor::State>,
) where
Editor: EditorWidget + 'a,
{
if let Some(edit_state) = &mut state.edit {
if let Some(row) = state.table.selected() {
if let Some((row_area, cell_areas)) = state.table.row_cells(row) {
editor.render_ref(row_area, &cell_areas, buf, edit_state);
}
}
}
}
impl<EditorState> HasFocus for EditTableState<EditorState>
where
EditorState: HasFocus,
{
fn focus(&self) -> Focus {
let mut f = Focus::new();
if let Some(edit_state) = self.edit.as_ref() {
f.add_container(edit_state);
} else {
f.add(&self.table);
}
f
}
fn container(&self) -> Option<ContainerFlag> {
if let Some(edit_state) = self.edit.as_ref() {
edit_state.container()
} else {
None
}
}
fn area(&self) -> Rect {
if let Some(edit_state) = self.edit.as_ref() {
edit_state.area()
} else {
Rect::default()
}
}
}
impl<EditorState> EditTableState<EditorState> {
pub fn new() -> Self {
Self {
table: TableState::new(),
edit: None,
mouse: Default::default(),
}
}
pub fn named(name: &str) -> Self {
Self {
table: TableState::named(name),
edit: None,
mouse: Default::default(),
}
}
}
impl<EState, EQualifier> HandleEvent<crossterm::event::Event, EQualifier, EditOutcome>
for EditTableState<EState>
where
EState: HandleEvent<crossterm::event::Event, EQualifier, EditOutcome>,
{
fn handle(&mut self, event: &crossterm::event::Event, qualifier: EQualifier) -> EditOutcome {
flow!(match event {
ct_event!(mouse any for m) if self.mouse.doubleclick(self.table.table_area, m) => {
if self.table.cell_at_clicked((m.column, m.row)).is_some() {
EditOutcome::Edit
} else {
EditOutcome::Continue
}
}
_ => EditOutcome::Continue,
});
if self.table.is_focused() {
if let Some(edit_state) = self.edit.as_mut() {
flow!(edit_state.handle(event, qualifier));
flow!(match event {
ct_event!(keycode press Esc) => {
EditOutcome::Cancel
}
ct_event!(keycode press Enter) | ct_event!(keycode press Up) => {
EditOutcome::Commit
}
ct_event!(keycode press Down) => {
if self.table.selected() != Some(self.table.rows().saturating_sub(1)) {
EditOutcome::Commit
} else {
EditOutcome::Continue
}
}
_ => EditOutcome::Continue,
});
EditOutcome::Continue
} else {
flow!(match event {
ct_event!(keycode press Insert) => {
EditOutcome::Insert
}
ct_event!(keycode press Delete) => {
EditOutcome::Remove
}
ct_event!(keycode press Enter) | ct_event!(keycode press F(2)) => {
EditOutcome::Edit
}
ct_event!(keycode press Down) => 'f: {
if let Some((_column, row)) = self.table.selection.lead_selection() {
if row == self.table.rows().saturating_sub(1) {
break 'f EditOutcome::Append;
}
}
EditOutcome::Continue
}
_ => {
EditOutcome::Continue
}
});
match self.table.handle(event, Regular) {
Outcome::Continue => EditOutcome::Continue,
Outcome::Unchanged => EditOutcome::Unchanged,
Outcome::Changed => EditOutcome::Changed,
}
}
} else {
self.table.handle(event, MouseOnly).into()
}
}
}
pub fn handle_edit_events<EState, EQualifier>(
state: &mut EditTableState<EState>,
focus: bool,
event: &crossterm::event::Event,
qualifier: EQualifier,
) -> EditOutcome
where
EState: HandleEvent<crossterm::event::Event, EQualifier, EditOutcome>,
{
state.table.focus.set(focus);
state.handle(event, qualifier)
}