use crate::event::Outcome;
use crate::{TableSelection, TableState};
use crossterm::event::KeyModifiers;
use rat_event::{ct_event, flow, HandleEvent, MouseOnly, Regular};
use rat_focus::HasFocusFlag;
use rat_scrolled::event::ScrollOutcome;
use rat_scrolled::ScrollAreaState;
use std::cmp::{max, min};
use std::collections::HashSet;
use std::mem;
#[derive(Debug, Default, Clone)]
pub struct RowSetSelection {
pub anchor_row: Option<usize>,
pub lead_row: Option<usize>,
pub selected: HashSet<usize>,
}
impl TableSelection for RowSetSelection {
#[allow(clippy::collapsible_else_if)]
fn is_selected_row(&self, row: usize) -> bool {
if let Some(mut anchor) = self.anchor_row {
if let Some(mut lead) = self.lead_row {
if lead < anchor {
mem::swap(&mut lead, &mut anchor);
}
if row >= anchor && row <= lead {
return true;
}
}
} else {
if let Some(lead) = self.lead_row {
if row == lead {
return true;
}
}
}
self.selected.contains(&row)
}
fn is_selected_column(&self, _column: usize) -> bool {
false
}
fn is_selected_cell(&self, _column: usize, _row: usize) -> bool {
false
}
fn lead_selection(&self) -> Option<(usize, usize)> {
self.lead_row.map(|srow| (0, srow))
}
}
impl RowSetSelection {
pub fn new() -> RowSetSelection {
RowSetSelection {
anchor_row: None,
lead_row: None,
selected: HashSet::new(),
}
}
pub fn clear(&mut self) {
self.anchor_row = None;
self.lead_row = None;
self.selected.clear();
}
pub fn lead(&self) -> Option<usize> {
self.lead_row
}
pub fn anchor(&self) -> Option<usize> {
self.anchor_row
}
pub fn selected(&self) -> HashSet<usize> {
let mut selected = self.selected.clone();
Self::fill(self.anchor_row, self.lead_row, &mut selected);
selected
}
pub fn has_selection(&self) -> bool {
self.lead_row.is_some() || !self.selected.is_empty()
}
pub fn set_lead(&mut self, lead: Option<usize>, extend: bool) -> bool {
let old_selection = (self.anchor_row, self.lead_row);
self.extend(extend);
self.lead_row = lead;
old_selection != (self.anchor_row, self.lead_row)
}
pub fn retire_selection(&mut self) {
Self::fill(self.anchor_row, self.lead_row, &mut self.selected);
self.anchor_row = None;
self.lead_row = None;
}
pub fn add(&mut self, idx: usize) {
self.selected.insert(idx);
}
pub fn remove(&mut self, idx: usize) {
self.selected.remove(&idx);
}
pub fn move_to(&mut self, lead: usize, max: usize, extend: bool) -> bool {
let old_selection = (self.anchor_row, self.lead_row);
self.extend(extend);
if lead <= max {
self.lead_row = Some(lead);
} else {
self.lead_row = Some(max);
}
old_selection != (self.anchor_row, self.lead_row)
}
pub fn move_down(&mut self, n: usize, maximum: usize, extend: bool) -> bool {
let old_selection = (self.anchor_row, self.lead_row);
self.extend(extend);
self.lead_row = Some(self.lead_row.map_or(0, |v| min(v + n, maximum)));
old_selection != (self.anchor_row, self.lead_row)
}
pub fn move_up(&mut self, n: usize, maximum: usize, extend: bool) -> bool {
let old_selection = (self.anchor_row, self.lead_row);
self.extend(extend);
self.lead_row = Some(self.lead_row.map_or(maximum, |v| v.saturating_sub(n)));
old_selection != (self.anchor_row, self.lead_row)
}
fn extend(&mut self, extend: bool) {
if extend {
if self.anchor_row.is_none() {
self.anchor_row = self.lead_row;
}
} else {
self.anchor_row = None;
self.selected.clear();
}
}
#[allow(clippy::collapsible_else_if)]
fn fill(anchor: Option<usize>, lead: Option<usize>, selection: &mut HashSet<usize>) {
if let Some(mut anchor) = anchor {
if let Some(mut lead) = lead {
if lead < anchor {
mem::swap(&mut lead, &mut anchor);
}
for n in anchor..=lead {
selection.insert(n);
}
}
} else {
if let Some(lead) = lead {
selection.insert(lead);
}
}
}
}
impl HandleEvent<crossterm::event::Event, Regular, Outcome> for TableState<RowSetSelection> {
fn handle(&mut self, event: &crossterm::event::Event, _: Regular) -> Outcome {
let res = if self.is_focused() {
match event {
ct_event!(keycode press Up) => self.move_up(1, false).into(),
ct_event!(keycode press Down) => self.move_down(1, false).into(),
ct_event!(keycode press CONTROL-Up)
| ct_event!(keycode press CONTROL-Home)
| ct_event!(keycode press Home) => self.move_to(0, false).into(),
ct_event!(keycode press CONTROL-Down)
| ct_event!(keycode press CONTROL-End)
| ct_event!(keycode press End) => {
self.move_to(self.rows.saturating_sub(1), false).into()
}
ct_event!(keycode press PageUp) => self
.move_up(max(1, self.page_len().saturating_sub(1)), false)
.into(),
ct_event!(keycode press PageDown) => self
.move_down(max(1, self.page_len().saturating_sub(1)), false)
.into(),
ct_event!(keycode press SHIFT-Up) => self.move_up(1, true).into(),
ct_event!(keycode press SHIFT-Down) => self.move_down(1, true).into(),
ct_event!(keycode press CONTROL_SHIFT-Up)
| ct_event!(keycode press CONTROL_SHIFT-Home)
| ct_event!(keycode press SHIFT-Home) => self.move_to(0, true).into(),
ct_event!(keycode press CONTROL_SHIFT-Down)
| ct_event!(keycode press CONTROL_SHIFT-End)
| ct_event!(keycode press SHIFT-End) => {
self.move_to(self.rows.saturating_sub(1), true).into()
}
ct_event!(keycode press SHIFT-PageUp) => self
.move_up(max(1, self.page_len().saturating_sub(1)), true)
.into(),
ct_event!(keycode press SHIFT-PageDown) => self
.move_down(max(1, self.page_len().saturating_sub(1)), true)
.into(),
ct_event!(keycode press Left) => self.scroll_left(1).into(),
ct_event!(keycode press Right) => self.scroll_right(1).into(),
ct_event!(keycode press CONTROL-Left) => self.scroll_to_x(0).into(),
ct_event!(keycode press CONTROL-Right) => {
self.scroll_to_x(self.x_max_offset()).into()
}
_ => Outcome::Continue,
}
} else {
Outcome::Continue
};
if res == Outcome::Continue {
self.handle(event, MouseOnly)
} else {
res
}
}
}
impl HandleEvent<crossterm::event::Event, MouseOnly, Outcome> for TableState<RowSetSelection> {
fn handle(&mut self, event: &crossterm::event::Event, _: MouseOnly) -> Outcome {
flow!(match event {
ct_event!(mouse any for m) | ct_event!(mouse any CONTROL for m)
if self.mouse.drag(self.table_area, m)
|| self.mouse.drag2(self.table_area, m, KeyModifiers::CONTROL) =>
{
self.move_to(self.row_at_drag((m.column, m.row)), true)
.into()
}
ct_event!(mouse down Left for column, row) => {
let pos = (*column, *row);
if self.table_area.contains(pos.into()) {
if let Some(new_row) = self.row_at_clicked(pos) {
self.move_to(new_row, false).into()
} else {
Outcome::Continue
}
} else {
Outcome::Continue
}
}
ct_event!(mouse down ALT-Left for column, row) => {
let pos = (*column, *row);
if self.area.contains(pos.into()) {
if let Some(new_row) = self.row_at_clicked(pos) {
self.move_to(new_row, true).into()
} else {
Outcome::Continue
}
} else {
Outcome::Continue
}
}
ct_event!(mouse down CONTROL-Left for column, row) => {
let pos = (*column, *row);
if self.area.contains(pos.into()) {
if let Some(new_row) = self.row_at_clicked(pos) {
self.retire_selection();
if self.selection.is_selected_row(new_row) {
self.selection.remove(new_row);
} else {
self.move_to(new_row, true);
}
Outcome::Changed
} else {
Outcome::Continue
}
} else {
Outcome::Continue
}
}
_ => Outcome::Continue,
});
let mut sas = ScrollAreaState {
area: self.inner,
h_scroll: Some(&mut self.hscroll),
v_scroll: Some(&mut self.vscroll),
};
let r = match sas.handle(event, MouseOnly) {
ScrollOutcome::Up(v) => self.scroll_up(v),
ScrollOutcome::Down(v) => self.scroll_down(v),
ScrollOutcome::VPos(v) => self.set_row_offset(v),
ScrollOutcome::Left(v) => self.scroll_left(v),
ScrollOutcome::Right(v) => self.scroll_right(v),
ScrollOutcome::HPos(v) => self.set_x_offset(v),
ScrollOutcome::Continue => false,
ScrollOutcome::Unchanged => false,
ScrollOutcome::Changed => true,
};
if r {
return Outcome::Changed;
}
Outcome::Unchanged
}
}
pub fn handle_events(
state: &mut TableState<RowSetSelection>,
focus: bool,
event: &crossterm::event::Event,
) -> Outcome {
state.focus.set(focus);
state.handle(event, Regular)
}
pub fn handle_mouse_events(
state: &mut TableState<RowSetSelection>,
event: &crossterm::event::Event,
) -> Outcome {
state.handle(event, MouseOnly)
}