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#![allow(clippy::collapsible_if)]
use crate::_private::NonExhaustive;
use crate::event::{DoubleClick, DoubleClickOutcome, EditKeys, EditOutcome};
use crate::selection::{CellSelection, RowSelection, RowSetSelection};
use crate::table::data::{DataRepr, DataReprIter};
use crate::textdata::{Row, TextTableData};
use crate::util::{revert_style, transfer_buffer};
use crate::{FTableContext, TableData, TableDataIter, TableSelection};
#[allow(unused_imports)]
use log::debug;
#[cfg(debug_assertions)]
use log::warn;
use rat_event::util::MouseFlags;
use rat_event::{ct_event, FocusKeys, HandleEvent, MouseOnly, Outcome};
use rat_focus::{FocusFlag, HasFocusFlag};
use rat_scrolled::{layout_scroll, Scroll, ScrollState};
use ratatui::buffer::Buffer;
use ratatui::layout::{Constraint, Flex, Layout, Rect};
use ratatui::style::Style;
#[cfg(debug_assertions)]
use ratatui::style::Stylize;
#[cfg(debug_assertions)]
use ratatui::text::Text;
use ratatui::widgets::{Block, StatefulWidget, StatefulWidgetRef, Widget, WidgetRef};
use std::cmp::{max, min};
use std::collections::HashSet;
use std::fmt::Debug;
use std::marker::PhantomData;
use std::mem;
use std::rc::Rc;
/// FTable widget.
///
/// Can be used like a ratatui::Table, but the benefits only
/// show if you use [FTable::data] or [FTable::iter] to set the table data.
///
/// See [FTable::data] and [FTable::iter] for an example.
#[derive(Debug, Default)]
pub struct FTable<'a, Selection> {
data: DataRepr<'a>,
no_row_count: bool,
header: Option<Row<'a>>,
footer: Option<Row<'a>>,
widths: Vec<Constraint>,
flex: Flex,
column_spacing: u16,
layout_width: Option<u16>,
block: Option<Block<'a>>,
hscroll: Option<Scroll<'a>>,
vscroll: Option<Scroll<'a>>,
header_style: Option<Style>,
footer_style: Option<Style>,
style: Style,
select_row_style: Option<Style>,
show_row_focus: bool,
select_column_style: Option<Style>,
show_column_focus: bool,
select_cell_style: Option<Style>,
show_cell_focus: bool,
select_header_style: Option<Style>,
show_header_focus: bool,
select_footer_style: Option<Style>,
show_footer_focus: bool,
focus_style: Option<Style>,
debug: bool,
_phantom: PhantomData<Selection>,
}
mod data {
use crate::textdata::TextTableData;
use crate::{FTableContext, TableData, TableDataIter};
#[allow(unused_imports)]
use log::debug;
#[allow(unused_imports)]
use log::warn;
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::style::{Style, Stylize};
use std::fmt::{Debug, Formatter};
#[derive(Default)]
pub(super) enum DataRepr<'a> {
#[default]
None,
Text(TextTableData<'a>),
Data(Box<dyn TableData<'a> + 'a>),
Iter(Box<dyn TableDataIter<'a> + 'a>),
}
impl<'a> DataRepr<'a> {
pub(super) fn into_iter(self) -> DataReprIter<'a, 'a> {
match self {
DataRepr::None => DataReprIter::None,
DataRepr::Text(v) => DataReprIter::IterText(v, None),
DataRepr::Data(v) => DataReprIter::IterData(v, None),
DataRepr::Iter(v) => DataReprIter::IterIter(v),
}
}
pub(super) fn iter<'b>(&'b self) -> DataReprIter<'a, 'b> {
match self {
DataRepr::None => DataReprIter::None,
DataRepr::Text(v) => DataReprIter::IterDataRef(v, None),
DataRepr::Data(v) => DataReprIter::IterDataRef(v.as_ref(), None),
DataRepr::Iter(v) => {
// TableDataIter might not implement a valid cloned().
if let Some(v) = v.cloned() {
DataReprIter::IterIter(v)
} else {
DataReprIter::Invalid(None)
}
}
}
}
}
impl<'a> Debug for DataRepr<'a> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Data").finish()
}
}
#[derive(Default)]
pub(super) enum DataReprIter<'a, 'b> {
#[default]
None,
Invalid(Option<usize>),
IterText(TextTableData<'a>, Option<usize>),
IterData(Box<dyn TableData<'a> + 'a>, Option<usize>),
IterDataRef(&'b dyn TableData<'a>, Option<usize>),
IterIter(Box<dyn TableDataIter<'a> + 'a>),
}
impl<'a, 'b> TableDataIter<'a> for DataReprIter<'a, 'b> {
fn rows(&self) -> Option<usize> {
match self {
DataReprIter::None => Some(0),
DataReprIter::Invalid(_) => Some(1),
DataReprIter::IterText(v, _) => Some(v.rows.len()),
DataReprIter::IterData(v, _) => Some(v.rows()),
DataReprIter::IterDataRef(v, _) => Some(v.rows()),
DataReprIter::IterIter(v) => v.rows(),
}
}
fn nth(&mut self, n: usize) -> bool {
let incr = |row: &mut Option<usize>, rows: usize| match *row {
None => {
*row = Some(n);
n < rows
}
Some(w) => {
*row = Some(w + n + 1);
w + n + 1 < rows
}
};
match self {
DataReprIter::None => false,
DataReprIter::Invalid(row) => incr(row, 1),
DataReprIter::IterText(v, row) => incr(row, v.rows.len()),
DataReprIter::IterData(v, row) => incr(row, v.rows()),
DataReprIter::IterDataRef(v, row) => incr(row, v.rows()),
DataReprIter::IterIter(v) => v.nth(n),
}
}
/// Row height.
fn row_height(&self) -> u16 {
match self {
DataReprIter::None => 1,
DataReprIter::Invalid(_) => 1,
DataReprIter::IterText(v, n) => v.row_height(n.expect("row")),
DataReprIter::IterData(v, n) => v.row_height(n.expect("row")),
DataReprIter::IterDataRef(v, n) => v.row_height(n.expect("row")),
DataReprIter::IterIter(v) => v.row_height(),
}
}
fn row_style(&self) -> Option<Style> {
match self {
DataReprIter::None => None,
DataReprIter::Invalid(_) => Some(Style::new().white().on_red()),
DataReprIter::IterText(v, n) => v.row_style(n.expect("row")),
DataReprIter::IterData(v, n) => v.row_style(n.expect("row")),
DataReprIter::IterDataRef(v, n) => v.row_style(n.expect("row")),
DataReprIter::IterIter(v) => v.row_style(),
}
}
/// Render the cell given by column/row.
fn render_cell(&self, ctx: &FTableContext, column: usize, area: Rect, buf: &mut Buffer) {
match self {
DataReprIter::None => {}
DataReprIter::Invalid(_) => {
if column == 0 {
#[cfg(debug_assertions)]
warn!("FTable::render_ref - TableDataIter must implement a valid cloned() for this to work.");
buf.set_string(
area.x,
area.y,
"TableDataIter must implement a valid cloned() for this",
Style::default(),
);
}
}
DataReprIter::IterText(v, n) => {
v.render_cell(ctx, column, n.expect("row"), area, buf)
}
DataReprIter::IterData(v, n) => {
v.render_cell(ctx, column, n.expect("row"), area, buf)
}
DataReprIter::IterDataRef(v, n) => {
v.render_cell(ctx, column, n.expect("row"), area, buf)
}
DataReprIter::IterIter(v) => v.render_cell(ctx, column, area, buf),
}
}
}
}
/// Combined style.
#[derive(Debug)]
pub struct FTableStyle {
pub style: Style,
pub header_style: Option<Style>,
pub footer_style: Option<Style>,
pub select_row_style: Option<Style>,
pub select_column_style: Option<Style>,
pub select_cell_style: Option<Style>,
pub select_header_style: Option<Style>,
pub select_footer_style: Option<Style>,
pub show_row_focus: bool,
pub show_column_focus: bool,
pub show_cell_focus: bool,
pub show_header_focus: bool,
pub show_footer_focus: bool,
pub focus_style: Option<Style>,
pub non_exhaustive: NonExhaustive,
}
/// FTable state.
#[derive(Debug, Clone)]
pub struct FTableState<Selection> {
/// Current focus state.
pub focus: FocusFlag,
/// Total area.
pub area: Rect,
/// Area inside the border and scrollbars
pub inner: Rect,
/// Total header area.
pub header_area: Rect,
/// Total table area.
pub table_area: Rect,
/// Area per visible row. The first element is at row_offset.
pub row_areas: Vec<Rect>,
/// Area per visible column, also contains the following spacer if any.
/// The first element is at col_offset. Height is the height of the table_area.
pub column_areas: Vec<Rect>,
/// Area for each *defined* column without the spacer.
/// Invisible columns have width 0. Height is the height of the table_area.
pub base_column_areas: Vec<Rect>,
/// Total footer area.
pub footer_area: Rect,
/// Row count.
pub rows: usize,
// debug info
pub _counted_rows: usize,
/// Column count.
pub columns: usize,
/// Row scrolling data.
pub vscroll: ScrollState,
/// Column scrolling data.
pub hscroll: ScrollState,
/// Selection data.
pub selection: Selection,
/// Helper for mouse interactions.
pub mouse: MouseFlags,
pub non_exhaustive: NonExhaustive,
}
impl<'a, Selection> FTable<'a, Selection> {
/// New, empty Table.
pub fn new() -> Self
where
Selection: Default,
{
Self::default()
}
/// Create a new FTable with preformatted data. For compatibility
/// with ratatui.
///
/// Use of [FTable::data] is preferred.
pub fn new_ratatui<R, C>(rows: R, widths: C) -> Self
where
R: IntoIterator,
R::Item: Into<Row<'a>>,
C: IntoIterator,
C::Item: Into<Constraint>,
Selection: Default,
{
let widths = widths.into_iter().map(|v| v.into()).collect::<Vec<_>>();
let data = TextTableData {
rows: rows.into_iter().map(|v| v.into()).collect(),
};
Self {
data: DataRepr::Text(data),
widths,
..Default::default()
}
}
/// Set preformatted row-data. For compatibility with ratatui.
///
/// Use of [FTable::data] is preferred.
pub fn rows<T>(mut self, rows: T) -> Self
where
T: IntoIterator<Item = Row<'a>>,
{
let rows = rows.into_iter().collect();
self.data = DataRepr::Text(TextTableData { rows });
self
}
/// Set a reference to the TableData facade to your data.
///
/// The way to go is to define a small struct that contains just a
/// reference to your data. Then implement TableData for this struct.
///
/// ```rust
/// use ratatui::buffer::Buffer;
/// use ratatui::layout::Rect;
/// use ratatui::prelude::Style;
/// use ratatui::text::Span;
/// use ratatui::widgets::{StatefulWidget, Widget};
/// use rat_ftable::{FTable, FTableContext, FTableState, TableData};
///
/// # struct SampleRow;
/// # let area = Rect::default();
/// # let mut buf = Buffer::empty(area);
/// # let buf = &mut buf;
///
/// struct Data1<'a>(&'a [SampleRow]);
///
/// impl<'a> TableData<'a> for Data1<'a> {
/// fn rows(&self) -> usize {
/// self.0.len()
/// }
///
/// fn row_height(&self, row: usize) -> u16 {
/// // to some calculations ...
/// 1
/// }
///
/// fn row_style(&self, row: usize) -> Style {
/// // to some calculations ...
/// Style::default()
/// }
///
/// fn render_cell(&self, ctx: &FTableContext, column: usize, row: usize, area: Rect, buf: &mut Buffer) {
/// if let Some(data) = self.0.get(row) {
/// let rend = match column {
/// 0 => Span::from("column1"),
/// 1 => Span::from("column2"),
/// 2 => Span::from("column3"),
/// _ => return
/// };
/// rend.render(area, buf);
/// }
/// }
/// }
///
/// // When you are creating the table widget you hand over a reference
/// // to the facade struct.
///
/// let my_data_somewhere_else = vec![SampleRow;999999];
/// let mut table_state_somewhere_else = FTableState::default();
///
/// // ...
///
/// let table1 = FTable::default().data(Data1(&my_data_somewhere_else));
/// table1.render(area, buf, &mut table_state_somewhere_else);
/// ```
#[inline]
pub fn data(mut self, data: impl TableData<'a> + 'a) -> Self {
self.widths = data.widths();
self.header = data.header();
self.footer = data.footer();
self.data = DataRepr::Data(Box::new(data));
self
}
///
/// Alternative representation for the data as a kind of Iterator.
/// It uses interior iteration, which fits quite nice for this and
/// avoids handing out lifetime bound results of the actual iterator.
/// Which is a bit nightmarish to get right.
///
///
/// Caution: If you can't give the number of rows, the table will iterate over all
/// the data. See [FTable::no_row_count].
///
/// ```rust
/// use std::iter::{Enumerate};
/// use std::slice::Iter;
/// use format_num_pattern::NumberFormat;
/// use ratatui::buffer::Buffer;
/// use ratatui::layout::{Constraint, Rect};
/// use ratatui::prelude::Color;
/// use ratatui::style::{Style, Stylize};
/// use ratatui::text::Span;
/// use ratatui::widgets::{Widget, StatefulWidget};
/// use rat_ftable::{FTable, FTableContext, FTableState, TableDataIter};
///
/// # struct Data {
/// # table_data: Vec<Sample>
/// # }
/// #
/// # struct Sample {
/// # pub text: String
/// # }
/// #
/// # let data = Data {
/// # table_data: vec![],
/// # };
/// # let area = Rect::default();
/// # let mut buf = Buffer::empty(area);
/// # let buf = &mut buf;
///
/// struct RowIter1<'a> {
/// iter: Enumerate<Iter<'a, Sample>>,
/// item: Option<(usize, &'a Sample)>,
/// }
///
/// impl<'a> TableDataIter<'a> for RowIter1<'a> {
/// fn rows(&self) -> Option<usize> {
/// // If you can, give the length. Otherwise,
/// // the table will iterate all to find out a length.
/// None
/// // Some(100_000)
/// }
///
/// /// Select the nth element from the current position.
/// fn nth(&mut self, n: usize) -> bool {
/// self.item = self.iter.nth(n);
/// self.item.is_some()
/// }
///
/// /// Row height.
/// fn row_height(&self) -> u16 {
/// 1
/// }
///
/// /// Row style.
/// fn row_style(&self) -> Style {
/// Style::default()
/// }
///
/// /// Render one cell.
/// fn render_cell(&self,
/// ctx: &FTableContext,
/// column: usize,
/// area: Rect,
/// buf: &mut Buffer)
/// {
/// let row = self.item.expect("data");
/// match column {
/// 0 => {
/// let row_fmt = NumberFormat::new("000000").expect("fmt");
/// let span = Span::from(row_fmt.fmt_u(row.0));
/// buf.set_style(area, Style::new().black().bg(Color::from_u32(0xe7c787)));
/// span.render(area, buf);
/// }
/// 1 => {
/// let span = Span::from(&row.1.text);
/// span.render(area, buf);
/// }
/// _ => {}
/// }
/// }
/// }
///
/// let mut rit = RowIter1 {
/// iter: data.table_data.iter().enumerate(),
/// item: None,
/// };
///
/// let table1 = FTable::default()
/// .iter(&mut rit)
/// .widths([
/// Constraint::Length(6),
/// Constraint::Length(20)
/// ]);
///
/// let mut table_state_somewhere_else = FTableState::default();
///
/// table1.render(area, buf, &mut table_state_somewhere_else);
/// ```
///
#[inline]
pub fn iter(mut self, data: impl TableDataIter<'a> + 'a) -> Self {
#[cfg(debug_assertions)]
if data.rows().is_none() {
warn!("FTable::iter - rows is None, this will be slower");
}
self.header = data.header();
self.footer = data.footer();
self.widths = data.widths();
self.data = DataRepr::Iter(Box::new(data));
self
}
/// If you work with an TableDataIter to fill the table, and
/// if you don't return a count with rows(), FTable will run
/// through all your iterator to find the actual number of rows.
///
/// This may take its time.
///
/// If you set no_row_count(true), this part will be skipped, and
/// the row count will be set to an estimate of usize::MAX.
/// This will destroy your ability to jump to the end of the data,
/// but otherwise it's fine.
/// You can still page-down through the data, and if you ever
/// reach the end, the correct row-count can be established.
///
/// _Extra info_: This might be only useful if you have a LOT of data.
/// In my test it changed from 1.5ms to 150µs for about 100.000 rows.
/// And 1.5ms is still not that much ... so you probably want to
/// test without this first and then decide.
pub fn no_row_count(mut self, no_row_count: bool) -> Self {
self.no_row_count = no_row_count;
self
}
/// Set the table-header.
#[inline]
pub fn header(mut self, header: Row<'a>) -> Self {
self.header = Some(header);
self
}
/// Set the table-footer.
#[inline]
pub fn footer(mut self, footer: Row<'a>) -> Self {
self.footer = Some(footer);
self
}
/// Column widths as Constraints.
pub fn widths<I>(mut self, widths: I) -> Self
where
I: IntoIterator,
I::Item: Into<Constraint>,
{
self.widths = widths.into_iter().map(|v| v.into()).collect();
self
}
/// Flex for layout.
#[inline]
pub fn flex(mut self, flex: Flex) -> Self {
self.flex = flex;
self
}
/// Spacing between columns.
#[inline]
pub fn column_spacing(mut self, spacing: u16) -> Self {
self.column_spacing = spacing;
self
}
/// Overrides the width of the rendering area for layout purposes.
/// Layout uses this width, even if it means that some columns are
/// not visible.
#[inline]
pub fn layout_width(mut self, width: u16) -> Self {
self.layout_width = Some(width);
self
}
/// Draws a block around the table widget.
#[inline]
pub fn block(mut self, block: Block<'a>) -> Self {
self.block = Some(block);
self
}
/// Scrollbars
pub fn scroll(mut self, scroll: Scroll<'a>) -> Self {
self.hscroll = Some(scroll.clone().override_horizontal());
self.vscroll = Some(scroll.override_vertical());
self
}
/// Scrollbars
pub fn hscroll(mut self, scroll: Scroll<'a>) -> Self {
self.hscroll = Some(scroll.override_horizontal());
self
}
/// Scrollbars
pub fn vscroll(mut self, scroll: Scroll<'a>) -> Self {
self.vscroll = Some(scroll.override_vertical());
self
}
/// Set all styles as a bundle.
#[inline]
pub fn styles(mut self, styles: FTableStyle) -> Self {
self.style = styles.style;
self.header_style = styles.header_style;
self.footer_style = styles.footer_style;
self.select_row_style = styles.select_row_style;
self.show_row_focus = styles.show_row_focus;
self.select_column_style = styles.select_column_style;
self.show_column_focus = styles.show_column_focus;
self.select_cell_style = styles.select_cell_style;
self.show_cell_focus = styles.show_cell_focus;
self.select_header_style = styles.select_header_style;
self.show_header_focus = styles.show_header_focus;
self.select_footer_style = styles.select_footer_style;
self.show_footer_focus = styles.show_footer_focus;
self.focus_style = styles.focus_style;
self
}
/// Base style for the table.
#[inline]
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
/// Base style for the table.
#[inline]
pub fn header_style(mut self, style: Option<Style>) -> Self {
self.header_style = style;
self
}
/// Base style for the table.
#[inline]
pub fn footer_style(mut self, style: Option<Style>) -> Self {
self.footer_style = style;
self
}
/// Style for a selected row. The chosen selection must support
/// row-selection for this to take effect.
#[inline]
pub fn select_row_style(mut self, select_style: Option<Style>) -> Self {
self.select_row_style = select_style;
self
}
/// Add the focus-style to the row-style if the table is focused.
#[inline]
pub fn show_row_focus(mut self, show: bool) -> Self {
self.show_row_focus = show;
self
}
/// Style for a selected column. The chosen selection must support
/// column-selection for this to take effect.
#[inline]
pub fn select_column_style(mut self, select_style: Option<Style>) -> Self {
self.select_column_style = select_style;
self
}
/// Add the focus-style to the column-style if the table is focused.
#[inline]
pub fn show_column_focus(mut self, show: bool) -> Self {
self.show_column_focus = show;
self
}
/// Style for a selected cell. The chosen selection must support
/// cell-selection for this to take effect.
#[inline]
pub fn select_cell_style(mut self, select_style: Option<Style>) -> Self {
self.select_cell_style = select_style;
self
}
/// Add the focus-style to the cell-style if the table is focused.
#[inline]
pub fn show_cell_focus(mut self, show: bool) -> Self {
self.show_cell_focus = show;
self
}
/// Style for a selected header cell. The chosen selection must
/// support column-selection for this to take effect.
#[inline]
pub fn select_header_style(mut self, select_style: Option<Style>) -> Self {
self.select_header_style = select_style;
self
}
/// Add the focus-style to the header-style if the table is focused.
#[inline]
pub fn show_header_focus(mut self, show: bool) -> Self {
self.show_header_focus = show;
self
}
/// Style for a selected footer cell. The chosen selection must
/// support column-selection for this to take effect.
#[inline]
pub fn select_footer_style(mut self, select_style: Option<Style>) -> Self {
self.select_footer_style = select_style;
self
}
/// Add the footer-style to the table-style if the table is focused.
#[inline]
pub fn show_footer_focus(mut self, show: bool) -> Self {
self.show_footer_focus = show;
self
}
/// This style will be patched onto the selection to indicate that
/// the widget has the input focus.
///
/// The selection must support some kind of selection for this to
/// be effective.
#[inline]
pub fn focus_style(mut self, focus_style: Option<Style>) -> Self {
self.focus_style = focus_style;
self
}
/// Just some utility to help with debugging. Usually does nothing.
pub fn debug(mut self, debug: bool) -> Self {
self.debug = debug;
self
}
}
impl<'a, Selection> FTable<'a, Selection> {
// area_width or layout_width
#[inline]
fn total_width(&self, area_width: u16) -> u16 {
if let Some(layout_width) = self.layout_width {
layout_width
} else {
area_width
}
}
// Do the column-layout. Fill in missing columns, if necessary.
#[inline]
fn layout_columns(&self, width: u16) -> (u16, Rc<[Rect]>, Rc<[Rect]>) {
let width = self.total_width(width);
let area = Rect::new(0, 0, width, 0);
let (layout, spacers) = Layout::horizontal(&self.widths)
.flex(self.flex)
.spacing(self.column_spacing)
.split_with_spacers(area);
(width, layout, spacers)
}
// Layout header/table/footer
#[inline]
fn layout_areas(&self, area: Rect) -> Rc<[Rect]> {
let heights = vec![
Constraint::Length(self.header.as_ref().map(|v| v.height).unwrap_or(0)),
Constraint::Fill(1),
Constraint::Length(self.footer.as_ref().map(|v| v.height).unwrap_or(0)),
];
Layout::vertical(heights).split(area)
}
}
impl<'a, Selection> StatefulWidgetRef for FTable<'a, Selection>
where
Selection: TableSelection,
{
type State = FTableState<Selection>;
fn render_ref(&self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let iter = self.data.iter();
self.render_iter(iter, area, buf, state);
}
}
impl<'a, Selection> StatefulWidget for FTable<'a, Selection>
where
Selection: TableSelection,
{
type State = FTableState<Selection>;
fn render(mut self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let iter = mem::take(&mut self.data).into_iter();
self.render_iter(iter, area, buf, state);
}
}
impl<'a, Selection> FTable<'a, Selection>
where
Selection: TableSelection,
{
/// Render an Iterator over TableRowData.
///
/// rows: If the row number is known, this can help.
///
fn render_iter<'b>(
&self,
mut data: DataReprIter<'a, 'b>,
area: Rect,
buf: &mut Buffer,
state: &mut FTableState<Selection>,
) {
if let Some(rows) = data.rows() {
state.rows = rows;
}
state.columns = self.widths.len();
state.area = area;
// vertical layout
let (hscroll_area, vscroll_area, inner_area) = layout_scroll(
area,
self.block.as_ref(),
self.hscroll.as_ref(),
self.vscroll.as_ref(),
);
state.inner = inner_area;
let l_rows = self.layout_areas(inner_area);
state.header_area = l_rows[0];
state.table_area = l_rows[1];
state.footer_area = l_rows[2];
// horizontal layout
let (width, l_columns, l_spacers) = self.layout_columns(state.table_area.width);
self.calculate_column_areas(state.columns, l_columns.as_ref(), l_spacers.as_ref(), state);
// render header & footer
self.render_header(
state.columns,
l_columns.as_ref(),
l_spacers.as_ref(),
buf,
state,
);
self.render_footer(
state.columns,
l_columns.as_ref(),
l_spacers.as_ref(),
buf,
state,
);
// render table
buf.set_style(state.table_area, self.style);
state.row_areas.clear();
state.vscroll.set_page_len(0);
let mut row_buf = Buffer::empty(Rect::new(0, 0, width, 1));
let mut row = None;
let mut row_y = state.table_area.y;
let mut row_heights = Vec::new();
#[cfg(debug_assertions)]
let mut insane_offset = false;
let mut ctx = FTableContext {
focus: state.focus.get(),
selected_cell: false,
selected_row: false,
selected_column: false,
style: self.style,
row_style: None,
select_style: None,
space_area: Default::default(),
non_exhaustive: NonExhaustive,
};
if data.nth(state.vscroll.offset()) {
row = Some(state.vscroll.offset());
loop {
ctx.row_style = data.row_style();
// We render each row to a temporary buffer.
// For ease of use we start each row at 0,0.
// We still only render at least partially visible cells.
let row_area = Rect::new(0, 0, width, max(data.row_height(), 1));
// resize should work fine unless the row-heights vary wildly.
row_buf.resize(row_area);
if let Some(row_style) = ctx.row_style {
row_buf.set_style(row_area, row_style);
} else {
row_buf.set_style(row_area, self.style);
}
row_heights.push(row_area.height);
// Target area for the finished row.
let visible_row = Rect::new(
state.table_area.x,
row_y,
state.table_area.width,
max(data.row_height(), 1),
)
.intersection(state.table_area);
state.row_areas.push(visible_row);
state.vscroll.set_page_len(state.vscroll.page_len() + 1);
// todo: render_row
let mut col = state.hscroll.offset();
loop {
if col >= state.columns {
break;
}
let cell_area =
Rect::new(l_columns[col].x, 0, l_columns[col].width, row_area.height);
ctx.space_area = Rect::new(
l_spacers[col + 1].x,
0,
l_spacers[col + 1].width,
row_area.height,
);
ctx.select_style = if state.selection.is_selected_cell(col, row.expect("row")) {
ctx.selected_cell = true;
ctx.selected_row = false;
ctx.selected_column = false;
self.patch_select(
self.select_cell_style,
state.focus.get(),
self.show_cell_focus,
)
} else if state.selection.is_selected_row(row.expect("row")) {
ctx.selected_cell = false;
ctx.selected_row = true;
ctx.selected_column = false;
// use a fallback if no row-selected style is set.
if self.select_row_style.is_some() {
self.patch_select(
self.select_row_style,
state.focus.get(),
self.show_row_focus,
)
} else {
self.patch_select(
Some(revert_style(self.style)),
state.focus.get(),
self.show_row_focus,
)
}
} else if state.selection.is_selected_column(col) {
ctx.selected_cell = false;
ctx.selected_row = false;
ctx.selected_column = true;
self.patch_select(
self.select_column_style,
state.focus.get(),
self.show_column_focus,
)
} else {
ctx.selected_cell = false;
ctx.selected_row = false;
ctx.selected_column = false;
None
};
if let Some(select_style) = ctx.select_style {
row_buf.set_style(cell_area, select_style);
row_buf.set_style(ctx.space_area, select_style);
}
data.render_cell(&ctx, col, cell_area, &mut row_buf);
if cell_area.right() >= state.table_area.right() {
break;
}
col += 1;
}
// render shifted and clipped row.
transfer_buffer(
&mut row_buf,
l_columns[state.hscroll.offset()].x,
visible_row,
buf,
);
if visible_row.bottom() >= state.table_area.bottom() {
break;
}
if !data.nth(0) {
break;
}
row = Some(row.expect("row") + 1);
row_y += row_area.height;
}
} else {
// can only guess whether the skip failed completely or partially.
// so don't alter row here.
// if this first skip fails all bets are off.
if data.rows().is_none() || data.rows() == Some(0) {
// this is ok
} else {
#[cfg(debug_assertions)]
{
insane_offset = true;
}
}
}
// maximum offsets
#[allow(unused_variables)]
let algorithm;
#[allow(unused_assignments)]
{
if let Some(rows) = data.rows() {
algorithm = 0;
// skip to a guess for the last page.
// the guess uses row-height is 1, which may read a few more lines than
// absolutely necessary.
let skip_rows = rows
.saturating_sub(row.map_or(0, |v| v + 1))
.saturating_sub(state.table_area.height as usize);
// if we can still skip some rows, then the data so far is useless.
if skip_rows > 0 {
row_heights.clear();
}
let nth_row = skip_rows;
// collect the remaining row-heights.
if data.nth(nth_row) {
row = Some(row.map_or(nth_row, |row| row + nth_row + 1));
loop {
row_heights.push(data.row_height());
// don't need more.
if row_heights.len() > state.table_area.height as usize {
row_heights.remove(0);
}
if !data.nth(0) {
break;
}
row = Some(row.expect("row") + 1);
// if the given number of rows is too small, we would overshoot here.
if row.expect("row") > rows {
break;
}
}
// we break before to have an accurate last page.
// but we still want to report an error, if the count is off.
while data.nth(0) {
row = Some(row.expect("row") + 1);
}
} else {
// skip failed, maybe again?
// leave everything as is and report later.
}
state.rows = rows;
state._counted_rows = row.map_or(0, |v| v + 1);
// have we got a page worth of data?
if let Some(last_page) = state.calc_last_page(row_heights) {
state.vscroll.set_max_offset(state.rows - last_page);
} else {
// we don't have enough data to establish the last page.
// either there are not enough rows or the given row-count
// was off. make a guess.
state.vscroll.set_max_offset(
state.rows.saturating_sub(state.table_area.height as usize),
);
}
} else if self.no_row_count {
algorithm = 1;
// We need to feel out a bit beyond the page, otherwise
// we can't really stabilize the row count and the
// display starts flickering.
if row.is_some() {
if data.nth(0) {
// try one past page
row = Some(row.expect("row") + 1);
if data.nth(0) {
// have an unknown number of rows left.
row = Some(usize::MAX - 1);
}
}
}
state.rows = row.map_or(0, |v| v + 1);
state._counted_rows = row.map_or(0, |v| v + 1);
// rough estimate
state.vscroll.set_max_offset(usize::MAX - 1);
if state.vscroll.page_len() == 0 {
state.vscroll.set_page_len(state.table_area.height as usize);
}
} else {
algorithm = 2;
// Read all the rest to establish the exact row-count.
while data.nth(0) {
row_heights.push(data.row_height());
// don't need more info. drop the oldest.
if row_heights.len() > state.table_area.height as usize {
row_heights.remove(0);
}
row = Some(row.map_or(0, |v| v + 1));
}
state.rows = row.map_or(0, |v| v + 1);
state._counted_rows = row.map_or(0, |v| v + 1);
// have we got a page worth of data?
if let Some(last_page) = state.calc_last_page(row_heights) {
state.vscroll.set_max_offset(state.rows - last_page);
} else {
state.vscroll.set_max_offset(0);
}
}
}
{
state.hscroll.set_max_offset(0);
let max_right = l_columns.last().map(|v| v.right()).unwrap_or(0);
for c in (0..state.columns).rev() {
if max_right - l_columns[c].left() >= state.table_area.width {
state.hscroll.set_max_offset(c);
break;
}
}
}
// render block+scroll
self.block.render_ref(area, buf);
if let Some(hscroll) = self.hscroll.as_ref() {
hscroll.render_ref(hscroll_area, buf, &mut state.hscroll);
}
if let Some(vscroll) = self.vscroll.as_ref() {
vscroll.render_ref(vscroll_area, buf, &mut state.vscroll);
}
#[cfg(debug_assertions)]
{
use std::fmt::Write;
let mut msg = String::new();
if insane_offset {
_= write!(msg,
"FTable::render:\n offset {}\n rows {}\n iter-rows {}max\n don't match up\nCode X{}X\n",
state.vscroll.offset(), state.rows, state._counted_rows, algorithm
);
}
if state.rows != state._counted_rows {
_ = write!(
msg,
"FTable::render:\n rows {} don't match\n iterated rows {}\nCode X{}X\n",
state.rows, state._counted_rows, algorithm
);
}
if !msg.is_empty() {
warn!("{}", &msg);
Text::from(msg)
.white()
.on_red()
.render(state.table_area, buf);
}
}
}
fn render_footer(
&self,
columns: usize,
l_columns: &[Rect],
l_spacers: &[Rect],
buf: &mut Buffer,
state: &mut FTableState<Selection>,
) {
if let Some(footer) = &self.footer {
if let Some(footer_style) = footer.style {
buf.set_style(state.footer_area, footer_style);
} else if let Some(footer_style) = self.footer_style {
buf.set_style(state.footer_area, footer_style);
} else {
buf.set_style(state.footer_area, self.style);
}
let mut col = state.hscroll.offset();
loop {
if col >= columns {
break;
}
let cell_area = Rect::new(
state.footer_area.x + l_columns[col].x - l_columns[state.hscroll.offset()].x,
state.footer_area.y,
l_columns[col].width,
state.footer_area.height,
)
.intersection(state.footer_area);
let space_area = Rect::new(
state.footer_area.x + l_spacers[col + 1].x
- l_columns[state.hscroll.offset()].x,
state.footer_area.y,
l_spacers[col + 1].width,
state.footer_area.height,
)
.intersection(state.footer_area);
if state.selection.is_selected_column(col) {
if let Some(selected_style) = self.patch_select(
self.select_footer_style,
state.focus.get(),
self.show_footer_focus,
) {
buf.set_style(cell_area, selected_style);
buf.set_style(space_area, selected_style);
}
};
if let Some(cell) = footer.cells.get(col) {
if let Some(cell_style) = cell.style {
buf.set_style(cell_area, cell_style);
}
cell.content.clone().render(cell_area, buf);
}
if cell_area.right() >= state.footer_area.right() {
break;
}
col += 1;
}
}
}
fn render_header(
&self,
columns: usize,
l_columns: &[Rect],
l_spacers: &[Rect],
buf: &mut Buffer,
state: &mut FTableState<Selection>,
) {
if let Some(header) = &self.header {
if let Some(header_style) = header.style {
buf.set_style(state.header_area, header_style);
} else if let Some(header_style) = self.header_style {
buf.set_style(state.header_area, header_style);
} else {
buf.set_style(state.header_area, self.style);
}
let mut col = state.hscroll.offset();
loop {
if col >= columns {
break;
}
let cell_area = Rect::new(
state.header_area.x + l_columns[col].x - l_columns[state.hscroll.offset()].x,
state.header_area.y,
l_columns[col].width,
state.header_area.height,
)
.intersection(state.header_area);
let space_area = Rect::new(
state.header_area.x + l_spacers[col + 1].x
- l_columns[state.hscroll.offset()].x,
state.header_area.y,
l_spacers[col + 1].width,
state.header_area.height,
)
.intersection(state.header_area);
if state.selection.is_selected_column(col) {
if let Some(selected_style) = self.patch_select(
self.select_header_style,
state.focus.get(),
self.show_header_focus,
) {
buf.set_style(cell_area, selected_style);
buf.set_style(space_area, selected_style);
}
};
if let Some(cell) = header.cells.get(col) {
if let Some(cell_style) = cell.style {
buf.set_style(cell_area, cell_style);
}
cell.content.clone().render(cell_area, buf);
}
if cell_area.right() >= state.header_area.right() {
break;
}
col += 1;
}
}
}
fn calculate_column_areas(
&self,
columns: usize,
l_columns: &[Rect],
l_spacers: &[Rect],
state: &mut FTableState<Selection>,
) {
state.column_areas.clear();
state.hscroll.set_page_len(0);
let mut col = state.hscroll.offset();
loop {
if col >= columns {
break;
}
// merge the column + the folling spacer as the
// column area.
let mut column_area = Rect::new(
state.table_area.x + l_columns[col].x - l_columns[state.hscroll.offset()].x,
state.table_area.y,
l_columns[col].width,
state.table_area.height,
);
state
.base_column_areas
.push(column_area.intersection(state.table_area));
column_area.width += l_spacers[col + 1].width;
state
.column_areas
.push(column_area.intersection(state.table_area));
state.hscroll.set_page_len(state.hscroll.page_len() + 1);
if column_area.right() >= state.table_area.right() {
break;
}
col += 1;
}
// Base areas for every column.
state.base_column_areas.clear();
for col in 0..columns {
let column_area = if col < state.hscroll.offset() {
Rect::new(0, state.table_area.y, 0, state.table_area.height)
} else {
Rect::new(
state.table_area.x + l_columns[col].x - l_columns[state.hscroll.offset()].x,
state.table_area.y,
l_columns[col].width,
state.table_area.height,
)
};
let column_area = column_area.intersection(state.table_area);
state.base_column_areas.push(column_area);
}
}
fn patch_select(&self, style: Option<Style>, focus: bool, show: bool) -> Option<Style> {
if let Some(style) = style {
if let Some(focus_style) = self.focus_style {
if focus && show {
Some(style.patch(focus_style))
} else {
Some(style)
}
} else {
Some(style)
}
} else {
None
}
}
}
impl Default for FTableStyle {
fn default() -> Self {
Self {
style: Default::default(),
header_style: None,
footer_style: None,
select_row_style: None,
select_column_style: None,
select_cell_style: None,
select_header_style: None,
select_footer_style: None,
show_row_focus: false,
show_column_focus: false,
show_cell_focus: false,
show_header_focus: false,
show_footer_focus: false,
focus_style: None,
non_exhaustive: NonExhaustive,
}
}
}
impl<Selection: Default> Default for FTableState<Selection> {
fn default() -> Self {
Self {
focus: Default::default(),
area: Default::default(),
inner: Default::default(),
header_area: Default::default(),
table_area: Default::default(),
footer_area: Default::default(),
row_areas: Default::default(),
column_areas: Default::default(),
base_column_areas: Default::default(),
rows: 0,
_counted_rows: 0,
columns: 0,
vscroll: Default::default(),
hscroll: Default::default(),
selection: Default::default(),
mouse: Default::default(),
non_exhaustive: NonExhaustive,
}
}
}
impl<Selection> HasFocusFlag for FTableState<Selection> {
#[inline]
fn focus(&self) -> &FocusFlag {
&self.focus
}
#[inline]
fn area(&self) -> Rect {
self.area
}
}
impl<Selection> FTableState<Selection> {
fn calc_last_page(&self, mut row_heights: Vec<u16>) -> Option<usize> {
let mut sum_heights = 0;
let mut n_rows = 0;
while let Some(h) = row_heights.pop() {
sum_heights += h;
n_rows += 1;
if sum_heights >= self.table_area.height {
break;
}
}
if sum_heights < self.table_area.height {
None
} else {
Some(n_rows)
}
}
}
// Baseline
impl<Selection> FTableState<Selection> {
/// Number of rows.
#[inline]
pub fn rows(&self) -> usize {
self.rows
}
/// Number of columns.
#[inline]
pub fn columns(&self) -> usize {
self.columns
}
}
// Table areas
impl<Selection> FTableState<Selection> {
/// Returns the whole row-area and the cell-areas for the
/// given row, if it is visible.
///
/// Attention: These areas might be 0-length if the column is scrolled
/// beyond the table-area.
///
/// See: [FTableState::scroll_to]
pub fn row_cells(&self, row: usize) -> Option<(Rect, Vec<Rect>)> {
if row < self.vscroll.offset() || row >= self.vscroll.offset() + self.vscroll.page_len() {
return None;
}
let mut areas = Vec::new();
let r = self.row_areas[row];
for c in &self.base_column_areas {
areas.push(Rect::new(c.x, r.y, c.width, r.height));
}
Some((r, areas))
}
/// Cell at given position.
pub fn cell_at_clicked(&self, pos: (u16, u16)) -> Option<(usize, usize)> {
let col = self.column_at_clicked(pos);
let row = self.row_at_clicked(pos);
match (col, row) {
(Some(col), Some(row)) => Some((col, row)),
_ => None,
}
}
/// Column at given position.
pub fn column_at_clicked(&self, pos: (u16, u16)) -> Option<usize> {
rat_event::util::column_at_clicked(&self.column_areas, pos.0)
.map(|v| self.hscroll.offset() + v)
}
/// Row at given position.
pub fn row_at_clicked(&self, pos: (u16, u16)) -> Option<usize> {
rat_event::util::row_at_clicked(&self.row_areas, pos.1).map(|v| self.vscroll.offset() + v)
}
/// Cell when dragging. Position can be outside the table area.
/// See [row_at_drag](FTableState::row_at_drag), [col_at_drag](FTableState::column_at_drag)
pub fn cell_at_drag(&self, pos: (u16, u16)) -> (usize, usize) {
let col = self.column_at_drag(pos);
let row = self.row_at_drag(pos);
(col, row)
}
/// Row when dragging. Position can be outside the table area.
/// If the position is above the table-area this returns offset - #rows.
/// If the position is below the table-area this returns offset + page_len + #rows.
///
/// This doesn't account for the row-height of the actual rows outside
/// the table area, just assumes '1'.
pub fn row_at_drag(&self, pos: (u16, u16)) -> usize {
match rat_event::util::row_at_drag(self.table_area, &self.row_areas, pos.1) {
Ok(v) => self.vscroll.offset() + v,
Err(v) if v <= 0 => self.vscroll.offset().saturating_sub((-v) as usize),
Err(v) => self.vscroll.offset() + self.row_areas.len() + v as usize,
}
}
/// Column when dragging. Position can be outside the table area.
/// If the position is left of the table area this returns offset - 1.
/// If the position is right of the table area this returns offset + page_width + 1.
pub fn column_at_drag(&self, pos: (u16, u16)) -> usize {
match rat_event::util::column_at_drag(self.table_area, &self.column_areas, pos.0) {
Ok(v) => self.hscroll.offset() + v,
Err(v) if v <= 0 => self.hscroll.offset().saturating_sub(1),
Err(_v) => self.hscroll.offset() + self.column_areas.len() + 1,
}
}
}
// Offset related.
impl<Selection: TableSelection> FTableState<Selection> {
/// Sets both offsets to 0.
pub fn clear_offset(&mut self) {
self.vscroll.set_offset(0);
self.hscroll.set_offset(0);
}
/// Maximum offset that is accessible with scrolling.
///
/// This is shorter than the length by whatever fills the last page.
/// This is the base for the scrollbar content_length.
pub fn row_max_offset(&self) -> usize {
self.vscroll.max_offset()
}
/// Current vertical offset.
pub fn row_offset(&self) -> usize {
self.vscroll.offset()
}
/// Change the vertical offset.
///
/// Due to overscroll it's possible that this is an invalid offset for the widget.
/// The widget must deal with this situation.
///
/// The widget returns true if the offset changed at all.
pub fn set_row_offset(&mut self, offset: usize) -> bool {
self.vscroll.set_offset(offset)
}
/// Vertical page-size at the current offset.
pub fn page_len(&self) -> usize {
self.vscroll.page_len()
}
/// Suggested scroll per scroll-event.
pub fn row_scroll_by(&self) -> usize {
self.vscroll.scroll_by()
}
/// Maximum offset that is accessible with scrolling.
///
/// This is shorter than the length of the content by whatever fills the last page.
/// This is the base for the scrollbar content_length.
pub fn col_max_offset(&self) -> usize {
self.hscroll.max_offset()
}
/// Current horizontal offset.
pub fn col_offset(&self) -> usize {
self.hscroll.offset()
}
/// Change the horizontal offset.
///
/// Due to overscroll it's possible that this is an invalid offset for the widget.
/// The widget must deal with this situation.
///
/// The widget returns true if the offset changed at all.
pub fn set_col_offset(&mut self, offset: usize) -> bool {
self.hscroll.set_offset(offset)
}
/// Horizontal page-size at the current offset.
pub fn page_width(&self) -> usize {
self.hscroll.page_len()
}
/// Suggested scroll per scroll-event.
pub fn col_scroll_by(&self) -> usize {
self.hscroll.scroll_by()
}
/// Ensures that the selected item is visible.
pub fn scroll_to_selected(&mut self) -> bool {
if let Some(selected) = self.selection.lead_selection() {
let c = self.scroll_to_col(selected.0);
let r = self.scroll_to_row(selected.1);
r || c
} else {
false
}
}
/// Ensures that the given row is visible.
pub fn scroll_to_row(&mut self, pos: usize) -> bool {
if pos >= self.row_offset() + self.page_len() {
self.set_row_offset(pos - self.page_len() + 1)
} else if pos < self.row_offset() {
self.set_row_offset(pos)
} else {
false
}
}
/// Ensures that the given column is visible.
pub fn scroll_to_col(&mut self, pos: usize) -> bool {
if pos >= self.col_offset() + self.page_width() {
self.set_col_offset(pos - self.page_width() + 1)
} else if pos < self.col_offset() {
self.set_col_offset(pos)
} else {
false
}
}
/// Reduce the row-offset by n.
pub fn scroll_up(&mut self, n: usize) -> bool {
self.vscroll.scroll_up(n)
}
/// Increase the row-offset by n.
pub fn scroll_down(&mut self, n: usize) -> bool {
self.vscroll.scroll_down(n)
}
/// Reduce the col-offset by n.
pub fn scroll_left(&mut self, n: usize) -> bool {
self.hscroll.scroll_left(n)
}
/// Increase the col-offset by n.
pub fn scroll_right(&mut self, n: usize) -> bool {
self.hscroll.scroll_right(n)
}
}
impl FTableState<RowSelection> {
/// When scrolling the table, change the selection instead of the offset.
#[inline]
pub fn set_scroll_selection(&mut self, scroll: bool) {
self.selection.set_scroll_selected(scroll);
}
/// Clear the selection.
#[inline]
pub fn clear_selection(&mut self) {
self.selection.clear();
}
/// Anything selected?
#[inline]
pub fn has_selection(&mut self) -> bool {
self.selection.has_selection()
}
/// Selected row.
#[inline]
pub fn selected(&self) -> Option<usize> {
self.selection.selected()
}
/// Select the row. Limits the value to the number of rows.
#[inline]
pub fn select(&mut self, row: Option<usize>) -> bool {
if let Some(row) = row {
self.selection
.select(Some(min(row, self.rows.saturating_sub(1))))
} else {
self.selection.select(None)
}
}
/// Scroll delivers a value between 0 and max_offset as offset.
/// This remaps the ratio to the selection with a range 0..row_len.
///
pub(crate) fn remap_offset_selection(&self, offset: usize) -> usize {
if self.vscroll.max_offset() > 0 {
(self.rows * offset) / self.vscroll.max_offset()
} else {
0 // ???
}
}
/// Move the selection to the given row.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_to(&mut self, row: usize) -> bool {
let r = self.selection.move_to(row, self.rows.saturating_sub(1));
let s = self.scroll_to_row(self.selection.selected().expect("row"));
r || s
}
/// Move the selection up n rows.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_up(&mut self, n: usize) -> bool {
let r = self.selection.move_up(n, self.rows.saturating_sub(1));
let s = self.scroll_to_row(self.selection.selected().expect("row"));
r || s
}
/// Move the selection down n rows.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_down(&mut self, n: usize) -> bool {
let r = self.selection.move_down(n, self.rows.saturating_sub(1));
let s = self.scroll_to_row(self.selection.selected().expect("row"));
r || s
}
}
impl FTableState<RowSetSelection> {
/// Clear the selection.
#[inline]
pub fn clear_selection(&mut self) {
self.selection.clear();
}
/// Anything selected?
#[inline]
pub fn has_selection(&mut self) -> bool {
self.selection.has_selection()
}
/// Selected rows.
#[inline]
pub fn selected(&self) -> HashSet<usize> {
self.selection.selected()
}
/// Change the lead-selection. Limits the value to the number of rows.
/// If extend is false the current selection is cleared and both lead and
/// anchor are set to the given value.
/// If extend is true, the anchor is kept where it is and lead is changed.
/// Everything in the range `anchor..lead` is selected. It doesn't matter
/// if anchor < lead.
#[inline]
pub fn set_lead(&mut self, row: Option<usize>, extend: bool) -> bool {
if let Some(row) = row {
self.selection
.set_lead(Some(min(row, self.rows.saturating_sub(1))), extend)
} else {
self.selection.set_lead(None, extend)
}
}
/// Current lead.
#[inline]
pub fn lead(&self) -> Option<usize> {
self.selection.lead()
}
/// Current anchor.
#[inline]
pub fn anchor(&self) -> Option<usize> {
self.selection.anchor()
}
/// Retire the current anchor/lead selection to the set of selected rows.
/// Resets lead and anchor and starts a new selection round.
#[inline]
pub fn retire_selection(&mut self) {
self.selection.retire_selection();
}
/// Add to selection. Only works for retired selections, not for the
/// active anchor-lead range.
#[inline]
pub fn add_selected(&mut self, idx: usize) {
self.selection.add(idx);
}
/// Remove from selection. Only works for retired selections, not for the
/// active anchor-lead range.
#[inline]
pub fn remove_selected(&mut self, idx: usize) {
self.selection.remove(idx);
}
/// Move the selection to the given row.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_to(&mut self, row: usize, extend: bool) -> bool {
let r = self
.selection
.move_to(row, self.rows.saturating_sub(1), extend);
let s = self.scroll_to_row(self.selection.lead().expect("row"));
r || s
}
/// Move the selection up n rows.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_up(&mut self, n: usize, extend: bool) -> bool {
let r = self
.selection
.move_up(n, self.rows.saturating_sub(1), extend);
let s = self.scroll_to_row(self.selection.lead().expect("row"));
r || s
}
/// Move the selection down n rows.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_down(&mut self, n: usize, extend: bool) -> bool {
let r = self
.selection
.move_down(n, self.rows.saturating_sub(1), extend);
let s = self.scroll_to_row(self.selection.lead().expect("row"));
r || s
}
}
impl FTableState<CellSelection> {
#[inline]
pub fn clear_selection(&mut self) {
self.selection.clear();
}
#[inline]
pub fn has_selection(&mut self) -> bool {
self.selection.has_selection()
}
/// Selected cell.
#[inline]
pub fn selected(&self) -> Option<(usize, usize)> {
self.selection.selected()
}
/// Select a cell.
#[inline]
pub fn select_cell(&mut self, select: Option<(usize, usize)>) -> bool {
if let Some((col, row)) = select {
self.selection.select_cell(Some((
min(col, self.columns.saturating_sub(1)),
min(row, self.rows.saturating_sub(1)),
)))
} else {
self.selection.select_cell(None)
}
}
/// Select a row. Column stays the same.
#[inline]
pub fn select_row(&mut self, row: Option<usize>) -> bool {
if let Some(row) = row {
self.selection
.select_row(Some(min(row, self.rows.saturating_sub(1))))
} else {
self.selection.select_row(None)
}
}
/// Select a column, row stays the same.
#[inline]
pub fn select_column(&mut self, column: Option<usize>) -> bool {
if let Some(column) = column {
self.selection
.select_column(Some(min(column, self.columns.saturating_sub(1))))
} else {
self.selection.select_column(None)
}
}
/// Select a cell, limit to maximum.
#[inline]
pub fn move_to(&mut self, select: (usize, usize)) -> bool {
let r = self.selection.move_to(
select,
(self.columns.saturating_sub(1), self.rows.saturating_sub(1)),
);
let s = self.scroll_to_selected();
r || s
}
/// Select a row, limit to maximum.
#[inline]
pub fn move_to_row(&mut self, row: usize) -> bool {
let r = self.selection.move_to_row(row, self.rows.saturating_sub(1));
let s = self.scroll_to_selected();
r || s
}
/// Select a cell, clamp between 0 and maximum.
#[inline]
pub fn move_to_col(&mut self, col: usize) -> bool {
let r = self
.selection
.move_to_col(col, self.columns.saturating_sub(1));
let s = self.scroll_to_selected();
r || s
}
/// Move the selection up n rows.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_up(&mut self, n: usize) -> bool {
let r = self.selection.move_up(n, self.rows.saturating_sub(1));
let s = self.scroll_to_selected();
r || s
}
/// Move the selection down n rows.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_down(&mut self, n: usize) -> bool {
let r = self.selection.move_down(n, self.rows.saturating_sub(1));
let s = self.scroll_to_selected();
r || s
}
/// Move the selection left n columns.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_left(&mut self, n: usize) -> bool {
let r = self.selection.move_left(n, self.columns.saturating_sub(1));
let s = self.scroll_to_selected();
r || s
}
/// Move the selection right n columns.
/// Ensures the row is visible afterwards.
#[inline]
pub fn move_right(&mut self, n: usize) -> bool {
let r = self.selection.move_right(n, self.columns.saturating_sub(1));
let s = self.scroll_to_selected();
r || s
}
}
impl<Selection> HandleEvent<crossterm::event::Event, DoubleClick, DoubleClickOutcome>
for FTableState<Selection>
{
/// Handles double-click events on the table.
fn handle(
&mut self,
event: &crossterm::event::Event,
_keymap: DoubleClick,
) -> DoubleClickOutcome {
match event {
ct_event!(mouse any for m) if self.mouse.doubleclick(self.table_area, m) => {
if let Some((col, row)) = self.cell_at_clicked((m.column, m.row)) {
DoubleClickOutcome::ClickClick(col, row)
} else {
DoubleClickOutcome::NotUsed
}
}
_ => DoubleClickOutcome::NotUsed,
}
}
}
/// Handle all events for recognizing double-clicks.
pub fn handle_doubleclick_events<Selection: TableSelection>(
state: &mut FTableState<Selection>,
event: &crossterm::event::Event,
) -> DoubleClickOutcome {
state.handle(event, DoubleClick)
}
impl<Selection: TableSelection> HandleEvent<crossterm::event::Event, EditKeys, EditOutcome>
for FTableState<Selection>
where
Self: HandleEvent<crossterm::event::Event, FocusKeys, Outcome>,
{
fn handle(&mut self, event: &crossterm::event::Event, _keymap: EditKeys) -> EditOutcome {
match event {
ct_event!(keycode press Insert) => EditOutcome::Insert,
ct_event!(keycode press Delete) => EditOutcome::Remove,
ct_event!(keycode press Enter) => EditOutcome::Edit,
ct_event!(keycode press Down) => {
if let Some((_column, row)) = self.selection.lead_selection() {
if row == self.rows().saturating_sub(1) {
return EditOutcome::Append;
}
}
<Self as HandleEvent<_, FocusKeys, Outcome>>::handle(self, event, FocusKeys).into()
}
ct_event!(keycode release Insert)
| ct_event!(keycode release Delete)
| ct_event!(keycode release Enter)
| ct_event!(keycode release Down) => EditOutcome::Unchanged,
_ => {
<Self as HandleEvent<_, FocusKeys, Outcome>>::handle(self, event, FocusKeys).into()
}
}
}
}
/// Handle all events.
/// Text events are only processed if focus is true.
/// Mouse events are processed if they are in range.
pub fn handle_edit_events<Selection: TableSelection>(
state: &mut FTableState<Selection>,
focus: bool,
event: &crossterm::event::Event,
) -> EditOutcome
where
FTableState<Selection>: HandleEvent<crossterm::event::Event, FocusKeys, Outcome>,
FTableState<Selection>: HandleEvent<crossterm::event::Event, MouseOnly, Outcome>,
{
state.focus.set(focus);
state.handle(event, EditKeys)
}