rat_focus/lib.rs
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#![doc = include_str!("../readme.md")]
mod focus;
use ratatui::layout::Rect;
use std::cell::Cell;
use std::fmt::{Debug, Display, Formatter};
use std::hash::{Hash, Hasher};
use std::ptr;
use std::rc::Rc;
pub use crate::focus::{handle_focus, Focus, FocusBuilder};
pub mod event {
//! Rexported eventhandling traits.
pub use rat_event::*;
}
/// Holds the flags for the focus.
///
/// Add this to the widget state.
///
/// This struct is intended to be cloned and uses a Rc internally
/// to share the state.
///
///
///
/// __Attention__
/// Equality for FocusFlag means pointer-equality of the underlying
/// Rc using Rc::ptr_eq.
///
/// __See__
/// [HasFocus], [on_gained!](crate::on_gained!) and
/// [on_lost!](crate::on_lost!).
///
/// __See__
/// [FocusAdapter] to use with widgets that don't have
/// their own focus flag.
#[derive(Clone, Default)]
pub struct FocusFlag(Rc<FocusFlagCore>);
/// Equality for FocusFlag means pointer equality of the underlying
/// Rc using Rc::ptr_eq.
impl PartialEq for FocusFlag {
fn eq(&self, other: &Self) -> bool {
Rc::ptr_eq(&self.0, &other.0)
}
}
impl Eq for FocusFlag {}
impl Hash for FocusFlag {
fn hash<H: Hasher>(&self, state: &mut H) {
ptr::hash(Rc::as_ptr(&self.0), state);
}
}
impl Display for FocusFlag {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "|{}|", self.0.name)
}
}
impl HasFocus for FocusFlag {
fn focus(&self) -> FocusFlag {
self.clone()
}
fn area(&self) -> Rect {
Rect::default()
}
}
// not Clone, always Rc<>
#[derive(Default)]
struct FocusFlagCore {
/// Field name for debugging purposes.
name: Box<str>,
/// Focus.
focus: Cell<bool>,
/// This widget just gained the focus. This flag is set by [Focus::handle]
/// if there is a focus transfer, and will be reset by the next
/// call to [Focus::handle].
///
/// See [on_gained!](crate::on_gained!)
gained: Cell<bool>,
/// This widget just lost the focus. This flag is set by [Focus::handle]
/// if there is a focus transfer, and will be reset by the next
/// call to [Focus::handle].
///
/// See [on_lost!](crate::on_lost!)
lost: Cell<bool>,
}
/// Focus navigation for widgets.
///
/// The effects that hinder focus-change (`Reach*`, `Lock`) only work
/// when navigation changes via next()/prev()/focus_at().
/// Programmatic focus changes are always possible.
///
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub enum Navigation {
/// Widget is not reachable with normal keyboard or mouse navigation.
None,
/// Focus is locked to stay with this widget. No mouse or keyboard navigation
/// can change that.
Lock,
/// Widget is not reachable with keyboard navigation, but can be focused with the mouse.
Mouse,
/// Widget cannot be reached with normal keyboard navigation, but can be left.
/// (e.g. Tabs, Split-Divider)
Leave,
/// Widget can be reached with normal keyboard navigation, but not left.
/// (e.g. TextArea)
Reach,
/// Widget can be reached with normal keyboard navigation, but only be left with
/// backward navigation.
/// (e.g. some widget with internal structure)
ReachLeaveFront,
/// Widget can be reached with normal keyboard navigation, but only be left with
/// forward navigation.
/// (e.g. some widget with internal structure)
ReachLeaveBack,
/// Widget can be reached and left with normal keyboard navigation.
#[default]
Regular,
}
/// Trait for a widget that has a focus flag.
///
/// When used for a widget implement
/// - focus()
/// - area()
/// and optionally
/// - area_z() and navigable()
///
/// When used for a container widget implement
/// - build()
/// ```rust ignore
/// fn build(&self, builder: &mut FocusBuilder) {
/// let tag = builder.start(self);
/// builder.widget(&self.component_a);
/// builder.widget(&self.component_b);
/// builder.end(tag);
/// }
/// ```
/// Creates a container with an identity.
///
/// Or just
/// ```rust ignore
/// fn build(&self, builder: &mut FocusBuilder) {
/// builder.widget(&self.component_a);
/// builder.widget(&self.component_b);
/// }
/// ```
/// for an anonymous container.
///
/// focus(), area() and area_z() are only used for the first
/// case. navigable() is ignored for containers, leave it at
/// the default.
///
pub trait HasFocus {
/// Build the focus-structure for the container.
fn build(&self, builder: &mut FocusBuilder) {
builder.add_widget(self.focus(), self.area(), self.area_z(), self.navigable())
}
/// Access to the flag for the rest.
fn focus(&self) -> FocusFlag;
/// Area for mouse focus.
///
/// This area shouldn't overlap with areas returned by other widgets.
/// If it does, the widget should use `z_areas()` for clarification.
/// Otherwise, the areas are searched in order of addition.
fn area(&self) -> Rect;
/// Z value for the area.
///
/// When testing for mouse interactions the z-value is taken into
/// consideration too.
fn area_z(&self) -> u16 {
0
}
/// Declares how the widget interacts with focus.
///
/// Default is [Navigation::Regular].
fn navigable(&self) -> Navigation {
Navigation::Regular
}
/// Focused?
fn is_focused(&self) -> bool {
self.focus().get()
}
/// Just lost focus.
fn lost_focus(&self) -> bool {
self.focus().lost()
}
/// Just gained focus.
fn gained_focus(&self) -> bool {
self.focus().gained()
}
}
impl Debug for FocusFlag {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("FocusFlag")
.field("name", &self.name())
.field("focus", &self.get())
.field("gained", &self.gained())
.field("lost", &self.lost())
.finish()
}
}
impl FocusFlag {
/// Create a default flag.
pub fn new() -> Self {
Self::default()
}
/// Return an identity value.
fn focus_id(&self) -> usize {
Rc::as_ptr(&self.0) as usize
}
/// Create a named flag.
pub fn named(name: &str) -> Self {
Self(Rc::new(FocusFlagCore::named(name)))
}
/// Has the focus.
#[inline]
pub fn get(&self) -> bool {
self.0.focus.get()
}
/// Set the focus.
#[inline]
pub fn set(&self, focus: bool) {
self.0.focus.set(focus);
}
/// Get the field-name.
#[inline]
pub fn name(&self) -> &str {
self.0.name.as_ref()
}
/// Just lost the focus.
#[inline]
pub fn lost(&self) -> bool {
self.0.lost.get()
}
#[inline]
pub fn set_lost(&self, lost: bool) {
self.0.lost.set(lost);
}
/// Just gained the focus.
#[inline]
pub fn gained(&self) -> bool {
self.0.gained.get()
}
#[inline]
pub fn set_gained(&self, gained: bool) {
self.0.gained.set(gained);
}
/// Reset all flags to false.
#[inline]
pub fn clear(&self) {
self.0.focus.set(false);
self.0.lost.set(false);
self.0.gained.set(false);
}
}
impl FocusFlagCore {
pub(crate) fn named(name: &str) -> Self {
Self {
name: name.into(),
focus: Cell::new(false),
gained: Cell::new(false),
lost: Cell::new(false),
}
}
}
/// Does a match on the state struct of a widget. If `widget_state.lost_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocus],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_lost;
///
/// on_lost!(
/// state.field1 => {
/// // do checks
/// },
/// state.field2 => {
/// // do checks
/// }
/// );
/// ```
#[macro_export]
macro_rules! on_lost {
($($field:expr => $validate:expr),*) => {{
use $crate::HasFocus;
$(if $field.lost_focus() { _ = $validate })*
}};
}
/// Does a match on the state struct of a widget. If `widget_state.gained_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocus],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_gained;
///
/// on_gained!(
/// state.field1 => {
/// // do prep
/// },
/// state.field2 => {
/// // do prep
/// }
/// );
/// ```
#[macro_export]
macro_rules! on_gained {
($($field:expr => $validate:expr),*) => {{
use $crate::HasFocus;
$(if $field.gained_focus() { _ = $validate })*
}};
}
/// Does a match on the state struct of a widget. If
/// `widget_state.is_focused()` is true the block is executed.
/// There is a `_` branch too, that is evaluated if none of the
/// given widget-states has the focus.
///
/// This requires that `widget_state` implements [HasFocus],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::match_focus;
///
/// let res = match_focus!(
/// state.field1 => {
/// // do this
/// true
/// },
/// state.field2 => {
/// // do that
/// true
/// },
/// _ => {
/// false
/// }
/// );
///
/// if res {
/// // react
/// }
/// ```
///
#[macro_export]
macro_rules! match_focus {
($($field:expr => $block:expr),* $(, _ => $final:expr)?) => {{
use $crate::HasFocus;
if false {
unreachable!();
}
$(else if $field.is_focused() { $block })*
$(else { $final })?
}};
}