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#![doc = include_str!("../readme.md")]
mod focus;
mod zrect;
#[allow(unused_imports)]
use log::debug;
use ratatui::layout::Rect;
use std::cell::Cell;
use std::fmt::{Debug, Formatter};
pub use crate::focus::{handle_focus, handle_mouse_focus, Focus};
pub use crate::zrect::ZRect;
pub mod event {
//! Rexported eventhandling traits.
pub use rat_event::{
crossterm, ct_event, flow, flow_ok, util, ConsumedEvent, FocusKeys, HandleEvent, MouseOnly,
Outcome,
};
}
/// Contains flags for the focus.
/// This struct is embedded in the widget state.
///
/// See [HasFocusFlag], [on_gained!](crate::on_gained!) and
/// [on_lost!](crate::on_lost!).
///
#[derive(Clone, Default, PartialEq, Eq)]
pub struct FocusFlag {
/// Field name for debugging purposes.
pub name: Cell<&'static str>,
/// Focus.
pub focus: Cell<bool>,
/// This widget just gained the focus. This flag is set by [Focus::handle]
/// if there is a focus transfer, and will be reset by the next
/// call to [Focus::handle].
///
/// See [on_gained!](crate::on_gained!)
pub gained: Cell<bool>,
/// This widget just lost the focus. This flag is set by [Focus::handle]
/// if there is a focus transfer, and will be reset by the next
/// call to [Focus::handle].
///
/// See [on_lost!](crate::on_lost!)
pub lost: Cell<bool>,
}
/// Trait for a widget that has a focus flag.
pub trait HasFocusFlag {
/// Access to the flag for the rest.
fn focus(&self) -> &FocusFlag;
/// Access the area for mouse focus.
fn area(&self) -> Rect;
/// The widget might have several disjointed areas.
/// This is the case if it is showing a popup, but there
/// might be other causes.
///
/// This is seen as a higher resolution image of the
/// area given with area(). That means the result of
/// area() is the union of all areas given here.
fn z_areas(&self) -> &[ZRect] {
&[]
}
/// If the widget is focusable, but doesn't want to partake
/// in keyboard navigation it returns false here.
///
/// Default is true.
fn navigable(&self) -> bool {
true
}
/// Focused?
fn is_focused(&self) -> bool {
self.focus().get()
}
/// Just lost focus.
fn lost_focus(&self) -> bool {
self.focus().lost()
}
/// Just gained focus.
fn gained_focus(&self) -> bool {
self.focus().gained()
}
}
/// Is this a container widget of sorts.
pub trait HasFocus {
/// Returns a Focus struct.
fn focus(&self) -> Focus<'_>;
}
impl Debug for FocusFlag {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("FocusFlag")
.field("name", &self.name.get())
.field("focus", &self.focus.get())
.field("gained", &self.gained.get())
.field("lost", &self.lost.get())
.finish()
}
}
impl FocusFlag {
/// Has the focus.
#[inline]
pub fn get(&self) -> bool {
self.focus.get()
}
/// Set the focus.
#[inline]
pub fn set(&self, focus: bool) {
self.focus.set(focus);
}
/// Set the field-name.
#[inline]
pub fn set_name(&self, name: &'static str) {
self.name.set(name);
}
/// Get the field-name.
#[inline]
pub fn name(&self) -> &'static str {
self.name.get()
}
/// Just lost the focus.
#[inline]
pub fn lost(&self) -> bool {
self.lost.get()
}
/// Just gained the focus.
#[inline]
pub fn gained(&self) -> bool {
self.gained.get()
}
/// Reset all flags to false.
#[inline]
pub fn clear(&self) {
self.focus.set(false);
self.lost.set(false);
self.gained.set(false);
}
}
/// Does a match on the state struct of a widget. If `widget_state.lost_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocusFlag],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_lost;
///
/// on_lost!(
/// state.field1 => {
/// // do checks
/// },
/// state.field2 => {
/// // do checks
/// }
/// );
/// ```
#[macro_export]
macro_rules! on_lost {
($($field:expr => $validate:expr),*) => {{
use $crate::HasFocusFlag;
$(if $field.lost_focus() { _ = $validate })*
}};
}
/// Does a match on the state struct of a widget. If `widget_state.gained_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocusFlag],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_gained;
///
/// on_gained!(
/// state.field1 => {
/// // do prep
/// },
/// state.field2 => {
/// // do prep
/// }
/// );
/// ```
#[macro_export]
macro_rules! on_gained {
($($field:expr => $validate:expr),*) => {{
use $crate::HasFocusFlag;
$(if $field.gained_focus() { _ = $validate })*
}};
}
/// Does a match on the state struct of a widget. If
/// `widget_state.is_focused()` is true the block is executed.
/// There is a `_` branch too, that is evaluated if none of the
/// given widget-states has the focus.
///
/// This requires that `widget_state` implements [HasFocusFlag],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::match_focus;
///
/// let res = match_focus!(
/// state.field1 => {
/// // do this
/// true
/// },
/// state.field2 => {
/// // do that
/// true
/// },
/// _ => {
/// false
/// }
/// );
///
/// if res {
/// // react
/// }
/// ```
///
#[macro_export]
macro_rules! match_focus {
($($field:expr => $block:expr),* $(, _ => $final:expr)?) => {{
use $crate::HasFocusFlag;
if false {
unreachable!();
}
$(else if $field.is_focused() { $block })*
$(else { $final })?
}};
}