1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
#![doc = include_str!("../readme.md")]

mod focus;
mod zrect;

#[allow(unused_imports)]
use log::debug;
use ratatui::layout::Rect;
use std::cell::Cell;
use std::fmt::{Debug, Formatter};

pub use crate::focus::{handle_focus, handle_mouse_focus, Focus};
pub use crate::zrect::ZRect;

pub mod event {
    //! Rexported eventhandling traits.
    pub use rat_event::{
        crossterm, ct_event, flow, flow_ok, util, ConsumedEvent, FocusKeys, HandleEvent, MouseOnly,
        Outcome,
    };
}

/// Contains flags for the focus.
/// This struct is embedded in the widget state.
///
/// See [HasFocusFlag], [on_gained!](crate::on_gained!) and
/// [on_lost!](crate::on_lost!).
///
#[derive(Clone, Default, PartialEq, Eq)]
pub struct FocusFlag {
    /// Field name for debugging purposes.
    pub name: Cell<&'static str>,
    /// Focus.
    pub focus: Cell<bool>,
    /// This widget just gained the focus. This flag is set by [Focus::handle]
    /// if there is a focus transfer, and will be reset by the next
    /// call to [Focus::handle].
    ///
    /// See [on_gained!](crate::on_gained!)
    pub gained: Cell<bool>,
    /// This widget just lost the focus. This flag is set by [Focus::handle]
    /// if there is a focus transfer, and will be reset by the next
    /// call to [Focus::handle].
    ///
    /// See [on_lost!](crate::on_lost!)
    pub lost: Cell<bool>,
}

/// Trait for a widget that has a focus flag.
pub trait HasFocusFlag {
    /// Access to the flag for the rest.
    fn focus(&self) -> &FocusFlag;

    /// Access the area for mouse focus.
    fn area(&self) -> Rect;

    /// The widget might have several disjointed areas.
    /// This is the case if it is showing a popup, but there
    /// might be other causes.
    ///
    /// This is seen as a higher resolution image of the
    /// area given with area(). That means the result of
    /// area() is the union of all areas given here.
    fn z_areas(&self) -> &[ZRect] {
        &[]
    }

    /// The widget is focusable, but doesn't want to partake
    /// in keyboard navigation.
    fn navigable(&self) -> bool {
        true
    }

    /// Focused?
    fn is_focused(&self) -> bool {
        self.focus().get()
    }

    /// Just lost focus.
    fn lost_focus(&self) -> bool {
        self.focus().lost()
    }

    /// Just gained focus.
    fn gained_focus(&self) -> bool {
        self.focus().gained()
    }
}

/// Is this a container widget of sorts.
pub trait HasFocus {
    /// Returns a Focus struct.
    fn focus(&self) -> Focus<'_>;
}

impl Debug for FocusFlag {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("FocusFlag")
            .field("name", &self.name.get())
            .field("focus", &self.focus.get())
            .field("gained", &self.gained.get())
            .field("lost", &self.lost.get())
            .finish()
    }
}

impl FocusFlag {
    /// Has the focus.
    #[inline]
    pub fn get(&self) -> bool {
        self.focus.get()
    }

    /// Set the focus.
    #[inline]
    pub fn set(&self) {
        self.focus.set(true);
    }

    /// Set the field-name.
    #[inline]
    pub fn set_name(&self, name: &'static str) {
        self.name.set(name);
    }

    /// Get the field-name.
    #[inline]
    pub fn name(&self) -> &'static str {
        self.name.get()
    }

    /// Just lost the focus.
    #[inline]
    pub fn lost(&self) -> bool {
        self.lost.get()
    }

    /// Just gained the focus.
    #[inline]
    pub fn gained(&self) -> bool {
        self.gained.get()
    }

    /// Reset all flags to false.
    #[inline]
    pub fn clear(&self) {
        self.focus.set(false);
        self.lost.set(false);
        self.gained.set(false);
    }
}

/// Does a match on the state struct of a widget. If `widget_state.lost_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocusFlag],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_lost;
///
/// on_lost!(
///     state.field1 => {
///         // do checks
///     },
///     state.field2 => {
///         // do checks
///     }
/// );
/// ```
#[macro_export]
macro_rules! on_lost {
    ($($field:expr => $validate:expr),*) => {{
        use $crate::HasFocusFlag;
        $(if $field.lost_focus() { _ = $validate })*
    }};
}

/// Does a match on the state struct of a widget. If `widget_state.gained_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocusFlag],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_gained;
///
/// on_gained!(
///     state.field1 => {
///         // do prep
///     },
///     state.field2 => {
///         // do prep
///     }
/// );
/// ```
#[macro_export]
macro_rules! on_gained {
    ($($field:expr => $validate:expr),*) => {{
        use $crate::HasFocusFlag;
        $(if $field.gained_focus() { _ = $validate })*
    }};
}

/// Does a match on the state struct of a widget. If
/// `widget_state.is_focused()` is true the block is executed.
/// There is a `_` branch too, that is evaluated if none of the
/// given widget-states has the focus.
///
/// This requires that `widget_state` implements [HasFocusFlag],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::match_focus;
///
/// let res = match_focus!(
///     state.field1 => {
///         // do this
///         true
///     },
///     state.field2 => {
///         // do that
///         true
///     },
///     _ => {
///         false
///     }
/// );
///
/// if res {
///     // react
/// }
/// ```
///
#[macro_export]
macro_rules! match_focus {
    ($($field:expr => $block:expr),* $(, _ => $final:expr)?) => {{
        use $crate::HasFocusFlag;
        if false {
            unreachable!();
        }
        $(else if $field.is_focused() { $block })*
        $(else { $final })?
    }};
}