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//!
//! Some utility functions that pop up all the time.
//!
use crossterm::event::{KeyModifiers, MouseButton, MouseEvent, MouseEventKind};
#[allow(unused_imports)]
use log::debug;
use ratatui::layout::{Position, Rect};
use std::cell::Cell;
/// Which row of the given contains the position.
/// This uses only the vertical components of the given areas.
///
/// You might want to limit calling this functions when the full
/// position is inside your target rect.
pub fn row_at_clicked(areas: &[Rect], y_pos: u16) -> Option<usize> {
for (i, r) in areas.iter().enumerate() {
if y_pos >= r.top() && y_pos < r.bottom() {
return Some(i);
}
}
None
}
/// Column at given position.
/// This uses only the horizontal components of the given areas.
///
/// You might want to limit calling this functions when the full
/// position is inside your target rect.
pub fn column_at_clicked(areas: &[Rect], x_pos: u16) -> Option<usize> {
for (i, r) in areas.iter().enumerate() {
if x_pos >= r.left() && x_pos < r.right() {
return Some(i);
}
}
None
}
/// Find a row position when dragging with the mouse. This uses positions
/// outside the given areas to estimate an invisible row that could be meant
/// by the mouse position. It uses the heuristic `1 row == 1 item` for simplicity’s
/// sake.
///
/// Rows outside the bounds are returned as Err(isize), rows inside as Ok(usize).
pub fn row_at_drag(encompassing: Rect, areas: &[Rect], y_pos: u16) -> Result<usize, isize> {
if let Some(row) = row_at_clicked(areas, y_pos) {
return Ok(row);
}
// assume row-height=1 for outside the box.
#[allow(clippy::collapsible_else_if)]
if y_pos < encompassing.top() {
Err(y_pos as isize - encompassing.top() as isize)
} else {
if let Some(last) = areas.last() {
Err(y_pos as isize - last.bottom() as isize + 1)
} else {
Err(y_pos as isize - encompassing.top() as isize)
}
}
}
/// Column when dragging. Can go outside the area.
pub fn column_at_drag(encompassing: Rect, areas: &[Rect], x_pos: u16) -> Result<usize, isize> {
if let Some(column) = column_at_clicked(areas, x_pos) {
return Ok(column);
}
// change by 1 column if outside the box
#[allow(clippy::collapsible_else_if)]
if x_pos < encompassing.left() {
Err(x_pos as isize - encompassing.left() as isize)
} else {
if let Some(last) = areas.last() {
Err(x_pos as isize - last.right() as isize + 1)
} else {
Err(x_pos as isize - encompassing.left() as isize)
}
}
}
/// Some state for mouse interactions.
///
/// This helps with double-click and mouse drag recognition.
/// Add this to your widget state.
#[derive(Debug, Default, Clone, PartialEq, Eq)]
pub struct MouseFlags {
/// Flag for the first down.
pub click: Cell<bool>,
/// Flag for the first up.
pub clack: Cell<bool>,
/// Drag enabled.
pub drag: Cell<bool>,
}
impl MouseFlags {
/// Returns the last drag-position if drag is active.
pub fn pos_of(&self, event: &MouseEvent) -> (u16, u16) {
(event.column, event.row)
}
/// Checks if this is a drag event for the widget.
///
/// It makes sense to allow drag events outside the given area, if the
/// drag has been started with a click to the given area.
///
/// This function handles that case.
pub fn drag(&self, area: Rect, event: &MouseEvent) -> bool {
self.drag2(area, event, KeyModifiers::NONE)
}
/// Checks if this is a drag event for the widget.
///
/// It makes sense to allow drag events outside the given area, if the
/// drag has been started with a click to the given area.
///
/// This function handles that case.
pub fn drag2(&self, area: Rect, event: &MouseEvent, filter: KeyModifiers) -> bool {
match event {
MouseEvent {
kind: MouseEventKind::Down(MouseButton::Left),
column,
row,
modifiers,
} if *modifiers == filter => {
if area.contains(Position::new(*column, *row)) {
self.drag.set(true);
} else {
self.drag.set(false);
}
}
MouseEvent {
kind: MouseEventKind::Drag(MouseButton::Left),
modifiers,
..
} if *modifiers == filter => {
if self.drag.get() {
return true;
}
}
MouseEvent {
kind: MouseEventKind::Up(MouseButton::Left) | MouseEventKind::Moved,
..
} => {
self.drag.set(false);
}
_ => {}
}
false
}
/// Checks for double-click events.
///
/// This can be integrated in the event-match with a guard:
///
/// ```rust ignore
/// match event {
/// Event::Mouse(m) if state.mouse.doubleclick(state.area, m) => {
/// state.flip = !state.flip;
/// Outcome::Changed
/// }
/// }
/// ```
///
pub fn doubleclick(&self, area: Rect, event: &MouseEvent) -> bool {
self.doubleclick2(area, event, KeyModifiers::NONE)
}
/// Checks for double-click events.
/// This one can have an extra KeyModifiers.
///
/// This can be integrated in the event-match with a guard:
///
/// ```rust ignore
/// match event {
/// Event::Mouse(m) if state.mouse.doubleclick(state.area, m) => {
/// state.flip = !state.flip;
/// Outcome::Changed
/// }
/// }
/// ```
///
pub fn doubleclick2(&self, area: Rect, event: &MouseEvent, filter: KeyModifiers) -> bool {
match event {
MouseEvent {
kind: MouseEventKind::Down(MouseButton::Left),
column,
row,
modifiers,
} if *modifiers == filter => {
if area.contains(Position::new(*column, *row)) {
self.click.set(true);
self.clack.set(false);
} else {
self.click.set(false);
self.clack.set(false);
}
}
MouseEvent {
kind: MouseEventKind::Up(MouseButton::Left),
column,
row,
modifiers,
} if *modifiers == filter => {
if area.contains(Position::new(*column, *row)) {
if self.click.get() {
if !self.clack.get() {
self.clack.set(true);
} else {
self.click.set(false);
self.clack.set(false);
return true;
}
} else {
// something else
}
} else {
self.click.set(false);
self.clack.set(false);
}
}
_ => {}
}
false
}
}