1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
#![doc = include_str!("../readme.md")]
use std::cmp::{max, min};
use std::ops::{BitAnd, BitAndAssign, BitOr, BitOrAssign};
pub mod crossterm;
pub mod util;
/// Default key bindings when focused.
/// Also handles all events that are MouseOnly.
#[derive(Debug, Default)]
pub struct FocusKeys;
/// Handler for mouse events only.
/// * Useful when writing a new key binding.
/// * FocusKeys should only be handled by the focused widget,
/// while mouse events are not bound by the focus.
#[derive(Debug, Default)]
pub struct MouseOnly;
///
/// A very broad trait for an event handler for widgets.
///
/// As widget types are only short-lived, this trait should be implemented
/// for the state type. Thereby it can modify any state, and it can
/// return an arbitrary result, that fits the widget.
///
pub trait HandleEvent<Event, KeyMap, R: ConsumedEvent> {
/// Handle an event.
///
/// * self - Should be the widget state.
/// * event - Event
/// * keymap - Which keymapping. Predefined are FocusKeys and MouseOnly.
fn handle(&mut self, event: &Event, keymap: KeyMap) -> R;
}
/// When composing several widgets, the minimum information from the outcome
/// of the inner widget is, whether it used & consumed the event.
///
/// This allows shortcutting the event-handling and prevents double
/// interactions with the event. The inner widget can special case an event,
/// and the fallback behaviour on the outer layer should not run too.
pub trait ConsumedEvent {
fn is_consumed(&self) -> bool;
}
impl<V, E> ConsumedEvent for Result<V, E>
where
V: ConsumedEvent,
{
fn is_consumed(&self) -> bool {
match self {
Ok(v) => v.is_consumed(),
Err(_) => true,
}
}
}
impl<V> ConsumedEvent for Option<V>
where
V: ConsumedEvent,
{
fn is_consumed(&self) -> bool {
match self {
Some(v) => v.is_consumed(),
None => true,
}
}
}
/// A baseline Outcome for event-handling.
///
/// A widget can define its own, if it has more things to report.
/// It would be nice of the widget though, if its outcome would be
/// convertible to this baseline.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub enum Outcome {
/// The given event has not been used at all.
NotUsed,
/// The event has been recognized, but the result was nil.
/// Further processing for this event may stop.
Unchanged,
/// The event has been recognized and there is some change
/// due to it.
/// Further processing for this event may stop.
/// Rendering the ui is advised.
Changed,
}
impl ConsumedEvent for Outcome {
fn is_consumed(&self) -> bool {
*self != Outcome::NotUsed
}
}
impl BitOr for Outcome {
type Output = Outcome;
fn bitor(self, rhs: Self) -> Self::Output {
max(self, rhs)
}
}
impl BitAnd for Outcome {
type Output = Outcome;
fn bitand(self, rhs: Self) -> Self::Output {
min(self, rhs)
}
}
impl BitOrAssign for Outcome {
fn bitor_assign(&mut self, rhs: Self) {
*self = self.bitor(rhs);
}
}
impl BitAndAssign for Outcome {
fn bitand_assign(&mut self, rhs: Self) {
*self = self.bitand(rhs);
}
}
impl From<bool> for Outcome {
fn from(value: bool) -> Self {
if value {
Outcome::Changed
} else {
Outcome::Unchanged
}
}
}