Expand description
Graphics state and save/restore stack.
GraphicsState is the Rust equivalent of SplashState from
splash/SplashState.h/.cc, with the linked-list *next pointer replaced
by a StateStack that owns a Vec<GraphicsState>.
§Default values
All defaults match the SplashState constructor exactly:
- CTM = identity
[1, 0, 0, 1, 0, 0] - Stroke/fill alpha = 1.0
- Line cap = Butt, line join = Miter, miter limit = 10.0, flatness = 1.0
- All transfer LUTs = identity
- Overprint mask =
0xFFFF_FFFF - Clip rect =
[0, 0, width-0.001, height-0.001](intentional sub-pixel inset)
§set_transfer semantics
Matches SplashState::setTransfer: the CMYK and DeviceN[0..4] LUTs are
derived from the inverted RGB/gray LUTs before the RGB/gray LUTs are
overwritten. See SplashState.cc for the detailed rationale.
Structs§
- Graphics
State - The complete graphics state for one rendering context.
- State
Stack - A Vec-based save/restore stack of
GraphicsStatevalues. - Transfer
Set - Borrowed references to all transfer LUTs from a
GraphicsState.