Enum rapier3d::dynamics::RigidBodyType [−][src]
pub enum RigidBodyType { Dynamic, Static, KinematicPositionBased, KinematicVelocityBased, }
Expand description
The status of a body, governing the way it is affected by external forces.
Variants
A RigidBodyType::Dynamic
body can be affected by all external forces.
A RigidBodyType::Static
body cannot be affected by external forces.
A RigidBodyType::KinematicPositionBased
body cannot be affected by any external forces but can be controlled
by the user at the position level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
A RigidBodyType::KinematicVelocityBased
body cannot be affected by any external forces but can be controlled
by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
Implementations
Is this rigid-body dynamic (i.e. can move and be affected by forces)?
Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?
Trait Implementations
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyType) -> Result
) -> Option<Result>
[src]
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyType) -> Result
) -> Option<Result>
[src]Applies the given closure to the element associated to the given handle
. Read more
Get the element associated to the given handle
, if there is one.
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyType
impl Send for RigidBodyType
impl Sync for RigidBodyType
impl Unpin for RigidBodyType
impl UnwindSafe for RigidBodyType
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.