[−][src]Struct rapier3d::dynamics::RigidBody
A rigid body.
To create a new rigid-body, use the RigidBodyBuilder
structure.
Fields
position: Isometry<f32>
The world-space position of the rigid-body.
mass_properties: MassProperties
The local mass properties of the rigid-body.
world_com: Point<f32>
The world-space center of mass of the rigid-body.
world_inv_inertia_sqrt: AngularInertia<f32>
The square-root of the inverse angular inertia tensor of the rigid-body.
linvel: Vector<f32>
The linear velocity of the rigid-body.
angvel: AngVector<f32>
The angular velocity of the rigid-body.
activation: ActivationStatus
Whether or not this rigid-body is sleeping.
body_status: BodyStatus
The status of the body, governing how it is affected by external forces.
Implementations
impl RigidBody
[src]
pub fn colliders(&self) -> &[ColliderHandle]
[src]
The handles of colliders attached to this rigid body.
pub fn is_dynamic(&self) -> bool
[src]
Is this rigid body dynamic?
A dynamic body can move freely and is affected by forces.
pub fn is_kinematic(&self) -> bool
[src]
Is this rigid body kinematic?
A kinematic body can move freely but is not affected by forces.
pub fn is_static(&self) -> bool
[src]
Is this rigid body static?
A static body cannot move and is not affected by forces.
pub fn mass(&self) -> f32
[src]
The mass of this rigid body.
Returns zero if this rigid body has an infinite mass.
pub fn sleep(&mut self)
[src]
Put this rigid body to sleep.
A sleeping body no longer moves and is no longer simulated by the physics engine unless
it is waken up. It can be woken manually with self.wake_up
or automatically due to
external forces like contacts.
pub fn wake_up(&mut self)
[src]
Wakes up this rigid body if it is sleeping.
pub fn is_sleeping(&self) -> bool
[src]
Is this rigid body sleeping?
pub fn set_position(&mut self, pos: Isometry<f32>)
[src]
Sets the position of this rigid body.
pub fn set_next_kinematic_position(&mut self, pos: Isometry<f32>)
[src]
If this rigid body is kinematic, sets its future position after the next timestep integration.
pub fn apply_force(&mut self, force: Vector<f32>)
[src]
Applies a force at the center-of-mass of this rigid-body.
pub fn apply_impulse(&mut self, impulse: Vector<f32>)
[src]
Applies an impulse at the center-of-mass of this rigid-body.
pub fn apply_torque(&mut self, torque: Vector<f32>)
[src]
Applies a torque at the center-of-mass of this rigid-body.
pub fn apply_torque_impulse(&mut self, torque_impulse: Vector<f32>)
[src]
Applies an impulsive torque at the center-of-mass of this rigid-body.
pub fn apply_force_at_point(&mut self, force: Vector<f32>, point: Point<f32>)
[src]
Applies a force at the given world-space point of this rigid-body.
pub fn apply_impulse_at_point(
&mut self,
impulse: Vector<f32>,
point: Point<f32>
)
[src]
&mut self,
impulse: Vector<f32>,
point: Point<f32>
)
Applies an impulse at the given world-space point of this rigid-body.
Trait Implementations
impl Clone for RigidBody
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for RigidBody
[src]
Auto Trait Implementations
impl RefUnwindSafe for RigidBody
impl Send for RigidBody
impl Sync for RigidBody
impl Unpin for RigidBody
impl UnwindSafe for RigidBody
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
[src]
fn is_in_subset(&self) -> bool
[src]
fn to_subset_unchecked(&self) -> SS
[src]
fn from_subset(element: &SS) -> SP
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,