[−][src]Struct rapier2d::geometry::RoundShape
A shape with rounded borders.
Fields
base_shape: S
The shape being rounded.
border_radius: f32
The radius of the rounded border.
Trait Implementations
impl<S> Clone for RoundShape<S> where
S: Clone,
[src]
S: Clone,
pub fn clone(&self) -> RoundShape<S>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<S> Copy for RoundShape<S> where
S: Copy,
[src]
S: Copy,
impl<S> Debug for RoundShape<S> where
S: Debug,
[src]
S: Debug,
impl<S> PointQuery for RoundShape<S> where
S: SupportMap,
[src]
S: SupportMap,
pub fn project_local_point(
&self,
point: &Point<f32, U2>,
solid: bool
) -> PointProjection
[src]
&self,
point: &Point<f32, U2>,
solid: bool
) -> PointProjection
pub fn project_local_point_and_get_feature(
&self,
point: &Point<f32, U2>
) -> (PointProjection, FeatureId)
[src]
&self,
point: &Point<f32, U2>
) -> (PointProjection, FeatureId)
pub fn distance_to_local_point(&self, pt: &Point<f32, U2>, solid: bool) -> f32
[src]
pub fn contains_local_point(&self, pt: &Point<f32, U2>) -> bool
[src]
pub fn project_point(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>,
solid: bool
) -> PointProjection
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>,
solid: bool
) -> PointProjection
pub fn distance_to_point(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>,
solid: bool
) -> f32
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>,
solid: bool
) -> f32
pub fn project_point_and_get_feature(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>
) -> (PointProjection, FeatureId)
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>
) -> (PointProjection, FeatureId)
pub fn contains_point(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>
) -> bool
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
pt: &Point<f32, U2>
) -> bool
impl<S> RayCast for RoundShape<S> where
S: SupportMap,
[src]
S: SupportMap,
pub fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
[src]
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
pub fn cast_local_ray(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
[src]
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
pub fn intersects_local_ray(&self, ray: &Ray, max_toi: f32) -> bool
[src]
pub fn cast_ray(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
pub fn cast_ray_and_get_normal(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
pub fn intersects_ray(
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
ray: &Ray,
max_toi: f32
) -> bool
[src]
&self,
m: &Isometry<f32, U2, Unit<Complex<f32>>>,
ray: &Ray,
max_toi: f32
) -> bool
impl Shape for RoundShape<ConvexPolygon>
[src]
pub fn compute_local_aabb(&self) -> AABB
[src]
pub fn compute_aabb(
&self,
position: &Isometry<f32, U2, Unit<Complex<f32>>>
) -> AABB
[src]
&self,
position: &Isometry<f32, U2, Unit<Complex<f32>>>
) -> AABB
pub fn mass_properties(&self, density: f32) -> MassProperties
[src]
pub fn is_convex(&self) -> bool
[src]
pub fn shape_type(&self) -> ShapeType
[src]
pub fn ccd_thickness(&self) -> f32
[src]
pub fn as_support_map(&self) -> Option<&dyn SupportMap>
[src]
pub fn as_polygonal_feature_map(
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
[src]
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
pub fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
[src]
pub fn feature_normal_at_point(
&self,
_feature: FeatureId,
_point: &Point<f32, U2>
) -> Option<Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>>
[src]
&self,
_feature: FeatureId,
_point: &Point<f32, U2>
) -> Option<Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>>
impl Shape for RoundShape<Triangle>
[src]
pub fn compute_local_aabb(&self) -> AABB
[src]
pub fn compute_aabb(
&self,
position: &Isometry<f32, U2, Unit<Complex<f32>>>
) -> AABB
[src]
&self,
position: &Isometry<f32, U2, Unit<Complex<f32>>>
) -> AABB
pub fn mass_properties(&self, density: f32) -> MassProperties
[src]
pub fn is_convex(&self) -> bool
[src]
pub fn shape_type(&self) -> ShapeType
[src]
pub fn ccd_thickness(&self) -> f32
[src]
pub fn as_support_map(&self) -> Option<&dyn SupportMap>
[src]
pub fn as_polygonal_feature_map(
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
[src]
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
pub fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
[src]
pub fn feature_normal_at_point(
&self,
_feature: FeatureId,
_point: &Point<f32, U2>
) -> Option<Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>>
[src]
&self,
_feature: FeatureId,
_point: &Point<f32, U2>
) -> Option<Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>>
impl Shape for RoundShape<Cuboid>
[src]
pub fn compute_local_aabb(&self) -> AABB
[src]
pub fn compute_aabb(
&self,
position: &Isometry<f32, U2, Unit<Complex<f32>>>
) -> AABB
[src]
&self,
position: &Isometry<f32, U2, Unit<Complex<f32>>>
) -> AABB
pub fn mass_properties(&self, density: f32) -> MassProperties
[src]
pub fn is_convex(&self) -> bool
[src]
pub fn shape_type(&self) -> ShapeType
[src]
pub fn ccd_thickness(&self) -> f32
[src]
pub fn as_support_map(&self) -> Option<&dyn SupportMap>
[src]
pub fn as_polygonal_feature_map(
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
[src]
&self
) -> Option<(&dyn PolygonalFeatureMap, f32)>
pub fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
[src]
pub fn feature_normal_at_point(
&self,
_feature: FeatureId,
_point: &Point<f32, U2>
) -> Option<Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>>
[src]
&self,
_feature: FeatureId,
_point: &Point<f32, U2>
) -> Option<Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>>
impl<S> SupportMap for RoundShape<S> where
S: SupportMap,
[src]
S: SupportMap,
pub fn local_support_point(
&self,
dir: &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
) -> Point<f32, U2>
[src]
&self,
dir: &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
) -> Point<f32, U2>
pub fn local_support_point_toward(
&self,
dir: &Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
) -> Point<f32, U2>
[src]
&self,
dir: &Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
) -> Point<f32, U2>
pub fn support_point(
&self,
transform: &Isometry<f32, U2, Unit<Complex<f32>>>,
dir: &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
) -> Point<f32, U2>
[src]
&self,
transform: &Isometry<f32, U2, Unit<Complex<f32>>>,
dir: &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>
) -> Point<f32, U2>
pub fn support_point_toward(
&self,
transform: &Isometry<f32, U2, Unit<Complex<f32>>>,
dir: &Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
) -> Point<f32, U2>
[src]
&self,
transform: &Isometry<f32, U2, Unit<Complex<f32>>>,
dir: &Unit<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
) -> Point<f32, U2>
Auto Trait Implementations
impl<S> RefUnwindSafe for RoundShape<S> where
S: RefUnwindSafe,
[src]
S: RefUnwindSafe,
impl<S> Send for RoundShape<S> where
S: Send,
[src]
S: Send,
impl<S> Sync for RoundShape<S> where
S: Sync,
[src]
S: Sync,
impl<S> Unpin for RoundShape<S> where
S: Unpin,
[src]
S: Unpin,
impl<S> UnwindSafe for RoundShape<S> where
S: UnwindSafe,
[src]
S: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Downcast for T where
T: Any,
[src]
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
impl<T> DowncastSync for T where
T: Send + Sync + Any,
[src]
T: Send + Sync + Any,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,