[−][src]Module rapier2d::dynamics
Structures related to dynamics: bodies, joints, etc.
Structs
ActivationStatus | The activation status of a body. |
BallJoint | A joint that removes all relative linear motion between a pair of points on two bodies. |
BodyPair | A pair of rigid body handles. |
FixedJoint | A joint that prevents all relative movement between two bodies. |
IntegrationParameters | Parameters for a time-step of the physics engine. |
Joint | A joint attached to two bodies. |
JointSet | A set of joints that can be handled by a physics |
MassProperties | The local mass properties of a rigid-body. |
PrismaticJoint | A joint that removes all relative motion between two bodies, except for the translations along one axis. |
RigidBody | A rigid body. |
RigidBodyBuilder | A builder for rigid-bodies. |
RigidBodyMut | A mutable reference to a rigid-body. |
RigidBodySet | A set of rigid bodies that can be handled by a physics pipeline. |
Enums
BodyStatus | The status of a body, governing the way it is affected by external forces. |
JointParams | An enum grouping all possible types of joints. |
Type Definitions
JointHandle | The unique identifier of a joint added to the joint set. |
RigidBodyHandle | The unique handle of a rigid body added to a |