pub struct Collider {
pub user_data: u128,
/* private fields */
}
Expand description
A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
To build a new collider, use the ColliderBuilder
structure.
Fields
user_data: u128
User-defined data associated to this collider.
Implementations
The rigid body this collider is attached to.
The physics hooks enabled for this collider.
Sets the physics hooks enabled for this collider.
The events enabled for this collider.
Sets the events enabled for this collider.
The collision types enabled for this collider.
Sets the collision types enabled for this collider.
Sets the friction coefficient of this collider.
The combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.
Sets the combine rule used by this collider to combine its friction coefficient with the friction coefficient of the other collider it is in contact with.
The restitution coefficient of this collider.
Sets the restitution coefficient of this collider.
The combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.
Sets the combine rule used by this collider to combine its restitution coefficient with the restitution coefficient of the other collider it is in contact with.
Sets whether or not this is a sensor collider.
Sets the translational part of this collider’s position.
Sets the rotational part of this collider’s position.
Sets the position of this collider.
The translational part of this collider’s position.
The position of this collider wrt the body it is attached to.
Sets the translational part of this collider’s translation relative to its parent rigid-body.
Sets the rotational part of this collider’s rotaiton relative to its parent rigid-body.
Sets the position of this collider wrt. its parent rigid-body.
Does nothing if the collider is not attached to a rigid-body.
The collision groups used by this collider.
Sets the collision groups of this collider.
The solver groups used by this collider.
Sets the solver groups of this collider.
The material (friction and restitution properties) of this collider.
A mutable reference to the geometric shape of this collider.
If that shape is shared by multiple colliders, it will be
cloned first so that self
contains a unique copy of that
shape that you can modify.
Sets the shape of this collider.
Retrieve the SharedShape. Also see the shape()
function
Compute the axis-aligned bounding box of this collider.
Compute the axis-aligned bounding box of this collider moving from its current position
to the given next_position
Compute the local-space mass properties of this collider.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Collider
impl !UnwindSafe for Collider
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.