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//! A Little implementation of the random-wheel principle, `RandomWheel<T>`. //! https://wikipedia.org/wiki/Fitness_proportionate_selection //! //! # Examples //! //! You can explicitly create a `RandomWheel<T>` with `new()`: //! //! ``` //! use random_wheel::RandomWheel; //! //! let rw: RandomWheel<u8> = RandomWheel::new(); //! ``` //! //! You can `push` values onto the random-wheel (which will grow the wheel as needed): //! //! Popping values works in much the same way: //! //! ``` //! use random_wheel::RandomWheel; //! //! let mut rw = RandomWheel::new(); //! //! rw.push(5., 'a'); //! rw.push(1., 'b'); //! //! // you have 5 chances out of 6 to pop 'a' //! let a_or_b = rw.pop(); //! ``` mod random_wheel; pub use random_wheel::RandomWheel;