conv/conv.rs
1use rainbow::SrgbRgba;
2
3fn main() {
4 // You can create colors using floats...
5 let color = dbg!(SrgbRgba::from_f32(0.0, 1.0, 0.5, 1.0));
6 // or using integers. These colors are approximately identical, being only
7 // slightly different due to `u8` affording less precision.
8 dbg!(SrgbRgba::from_u8(0x00, 0xFF, 0x80, 0xFF));
9 // Naturally, you can also convert to arrays of either type:
10 dbg!(color.into_f32_array());
11 dbg!(color.into_u8_array());
12 // If you want to convert to linear, that's easy too:
13 dbg!(color.to_linear());
14 // `LinRgba` has all of the same conversion methods as `SrgbRgba`, save for
15 // providing `to_srgb` instead of `to_linear`.
16}