Structs§
- Physical
Device Info - Rafx
ApiDef Vulkan - Vulkan-specific configuration
- Rafx
ApiVulkan - Rafx
Buffer Raw - Rafx
Buffer Vulkan - Rafx
Command Buffer Vulkan - Rafx
Command Pool Vulkan - Rafx
Descriptor SetArray Vulkan - Rafx
Descriptor SetHandle Vulkan - Rafx
Device Context Vulkan - Rafx
Device Context Vulkan Inner - Rafx
Fence Vulkan - Rafx
Pipeline Vulkan - Rafx
Queue Vulkan - Rafx
RawImage Vulkan - Rafx
Root Signature Vulkan - Rafx
Sampler Vulkan - Rafx
Sampler Vulkan Inner - Rafx
Semaphore Vulkan - Rafx
Shader Module Vulkan - Rafx
Shader Module Vulkan Inner - Rafx
Shader Vulkan - Rafx
Swapchain Vulkan - Represents a vulkan swapchain that can be rebuilt as needed
- Rafx
Texture Vulkan - Holds the vk::Image and allocation as well as a few vk::ImageViews depending on the provided RafxResourceType in the texture_def.
- Rafx
Texture Vulkan Inner - VkQueue
Family Indices
Enums§
- Physical
Device Type - Used to specify which type of physical device is preferred. It’s recommended to read the Vulkan spec to understand precisely what these types mean
- VkPresent
Mode - Used to select which PresentMode is preferred. Some of this is hardware/platform dependent and it’s a good idea to read the Vulkan spec.
- Vulkan
Link Method - Determines the method of finding the vulkan loader