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use rafx_api::RafxExtents2D;
use rafx_framework::nodes::{RenderPhaseMask, RenderViewDepthRange};
#[derive(Clone)]
pub struct RenderViewMeta {
pub eye_position: glam::Vec3,
pub view: glam::Mat4,
pub proj: glam::Mat4,
pub depth_range: RenderViewDepthRange,
pub render_phase_mask: RenderPhaseMask,
pub debug_name: String,
}
impl Default for RenderViewMeta {
fn default() -> Self {
let eye = glam::Vec3::zero();
let up = glam::Vec3::unit_z();
let target = glam::Vec3::unit_y();
let view = glam::Mat4::look_at_rh(eye, target, up);
let proj = glam::Mat4::identity();
RenderViewMeta {
eye_position: eye,
view,
proj,
depth_range: RenderViewDepthRange::new_infinite_reverse(0.1),
render_phase_mask: RenderPhaseMask::empty(),
debug_name: "undefined".to_string(),
}
}
}
#[derive(Default)]
pub struct ViewportsResource {
pub main_window_size: RafxExtents2D,
pub main_view_meta: Option<RenderViewMeta>,
}