pub type SubmitNodeSortKey = u32;
Expand description

A generic key usable by the SubmitNodeSortFunction for the purpose of sorting the collection of RenderFeatureSubmitNode in a particular ViewPhase. This can be used to minimize state changes in the rendering pipeline, e.g. by setting the bits of the key so that higher bits represent more expensive state changes like shaders and lower bits represent cheaper state changes like uniforms.

Example: https://web.archive.org/web/20210110113523/https://realtimecollisiondetection.net/blog/?p=86