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use super::RenderFeatureIndex;
use super::RenderRegistry;
use rafx_base::slab::SlabIndexT;
pub type RenderNodeIndex = u32;
pub type RenderNodeCount = u32;
#[derive(Copy, Clone, Debug)]
pub struct GenericRenderNodeHandle {
render_feature_index: RenderFeatureIndex,
render_node_index: SlabIndexT,
}
impl GenericRenderNodeHandle {
pub fn new(
render_feature_index: RenderFeatureIndex,
render_node_index: SlabIndexT,
) -> Self {
GenericRenderNodeHandle {
render_feature_index,
render_node_index,
}
}
pub fn render_feature_index(self) -> RenderFeatureIndex {
self.render_feature_index
}
pub fn render_node_index(self) -> SlabIndexT {
self.render_node_index
}
}
pub trait RenderNodeSet {
fn feature_index(&self) -> RenderFeatureIndex;
fn max_render_node_count(&self) -> RenderNodeCount;
}
pub struct RenderNodeReservations {
max_render_nodes_by_feature: Vec<u32>,
}
impl Default for RenderNodeReservations {
fn default() -> Self {
let feature_count = RenderRegistry::registered_feature_count();
let max_render_nodes_by_feature = vec![0; feature_count as usize];
RenderNodeReservations {
max_render_nodes_by_feature,
}
}
}
impl RenderNodeReservations {
pub fn add_reservation(
&mut self,
render_nodes: &dyn RenderNodeSet,
) {
self.max_render_nodes_by_feature[render_nodes.feature_index() as usize] +=
render_nodes.max_render_node_count();
}
pub fn max_render_nodes_by_feature(&self) -> &[u32] {
&self.max_render_nodes_by_feature
}
}