Structs§
- OnBegin
Execute Graph Args - Prepared
Render Graph - Encapsulates a render graph plan and all resources required to execute it
- Render
Graph Buffer Constraint - Constraints on a buffer. Constraints are set per-field and start out None (i.e. unconstrained) The rendergraph will derive specifications from the constraints
- Render
Graph Buffer Specification - Immutable, fully-specified attributes of a buffer. A constraint is partially specified and the graph will use constraints to solve for the specification
- Render
Graph Buffer Usage Id - Unique ID for a particular usage (read or write) of a specific buffer
- Render
Graph Builder - A collection of nodes and resources. Nodes represent an event or process that will occur at a certain time. (For now, they just represent subpasses that may be merged with each other.) Resources represent images and buffers that may be read/written by nodes.
- Render
Graph Cache - Render
Graph Context - Render
Graph External Buffer Id - Unique ID provided for any buffer registered as an external buffer
- Render
Graph External Image Id - Unique ID provided for any image registered as an external image
- Render
Graph Image Constraint - Constraints on an image. Constraints are set per-field and start out None (i.e. unconstrained) The rendergraph will derive specifications from the constraints
- Render
Graph Image Specification - Immutable, fully-specified attributes of an image. A constraint is partially specified and the graph will use constraints to solve for the specification
- Render
Graph Image Usage Id - Unique ID for a particular usage (read or write) of a specific image
- Render
Graph Image View Options - Render
Graph Node Id - Render
Graph Plan - The final output of a render graph, which will be consumed by PreparedRenderGraph. This just includes the computed metadata and does not allocate resources.
- Swapchain
Surface Info - Visit
Compute Node Args - Visit
Renderpass Node Args