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use crate::graph::graph_buffer::PhysicalBufferId;
use crate::graph::graph_image::{PhysicalImageId, PhysicalImageViewId, VirtualImageId};
use crate::graph::graph_node::RenderGraphNodeName;
use crate::graph::{RenderGraphImageUsageId, RenderGraphNodeId};
use crate::GraphicsPipelineRenderTargetMeta;
use fnv::FnvHashMap;
use rafx_api::{
RafxColorClearValue, RafxDepthStencilClearValue, RafxFormat, RafxLoadOp, RafxResourceState,
RafxSampleCount, RafxStoreOp,
};
#[derive(Debug)]
pub struct RenderGraphPassImageBarriers {
pub(super) resource_state: RafxResourceState,
}
impl RenderGraphPassImageBarriers {
pub(super) fn new(resource_state: RafxResourceState) -> Self {
RenderGraphPassImageBarriers { resource_state }
}
}
#[derive(Debug)]
pub struct RenderGraphNodeResourceBarriers {
pub(super) image_barriers: FnvHashMap<PhysicalImageId, RenderGraphPassImageBarriers>,
pub(super) buffer_barriers: FnvHashMap<PhysicalBufferId, RenderGraphPassBufferBarriers>,
}
#[derive(Debug)]
pub struct RenderGraphPassBufferBarriers {
pub(super) resource_state: RafxResourceState,
}
impl RenderGraphPassBufferBarriers {
pub(super) fn new(resource_state: RafxResourceState) -> Self {
RenderGraphPassBufferBarriers { resource_state }
}
}
#[derive(Debug)]
pub struct RenderGraphNodeBufferBarriers {
pub(super) barriers: FnvHashMap<PhysicalBufferId, RenderGraphPassBufferBarriers>,
}
pub const MAX_COLOR_ATTACHMENTS: usize = 4;
pub const MAX_RESOLVE_ATTACHMENTS: usize = 4;
#[derive(Clone)]
pub enum AttachmentClearValue {
Color(RafxColorClearValue),
DepthStencil(RafxDepthStencilClearValue),
}
impl AttachmentClearValue {
pub fn to_color_clear_value(self) -> RafxColorClearValue {
match self {
AttachmentClearValue::Color(color) => color,
_ => panic!("wrong color type"),
}
}
pub fn to_depth_stencil_clear_value(self) -> RafxDepthStencilClearValue {
match self {
AttachmentClearValue::DepthStencil(color) => color,
_ => panic!("wrong color type"),
}
}
}
impl std::fmt::Debug for AttachmentClearValue {
fn fmt(
&self,
f: &mut std::fmt::Formatter<'_>,
) -> std::fmt::Result {
match self {
AttachmentClearValue::Color(_) => {
f.debug_struct("AttachmentClearValue(Color)").finish()
}
AttachmentClearValue::DepthStencil(value) => f
.debug_struct("AttachmentClearValue(DepthStencil)")
.field("depth", &value.depth)
.field("stencil", &value.stencil)
.finish(),
}
}
}
#[derive(Debug)]
pub struct RenderGraphPassAttachment {
pub(super) usage: RenderGraphImageUsageId,
pub(super) virtual_image: VirtualImageId,
pub(super) image: Option<PhysicalImageId>,
pub(super) image_view: Option<PhysicalImageViewId>,
pub(super) load_op: RafxLoadOp,
pub(super) stencil_load_op: RafxLoadOp,
pub(super) store_op: RafxStoreOp,
pub(super) stencil_store_op: RafxStoreOp,
pub(super) clear_color: Option<AttachmentClearValue>,
pub(super) format: RafxFormat,
pub(super) samples: RafxSampleCount,
pub(super) initial_state: RafxResourceState,
pub(super) final_state: RafxResourceState,
}
#[derive(Debug)]
pub struct PrepassBarrier {
pub image_barriers: Vec<PrepassImageBarrier>,
pub buffer_barriers: Vec<PrepassBufferBarrier>,
}
#[derive(Debug)]
pub struct PostpassBarrier {
pub image_barriers: Vec<PrepassImageBarrier>,
pub buffer_barriers: Vec<PrepassBufferBarrier>,
}
#[derive(Debug)]
pub struct PrepassImageBarrier {
pub image: PhysicalImageId,
pub old_state: RafxResourceState,
pub new_state: RafxResourceState,
}
#[derive(Debug)]
pub struct PrepassBufferBarrier {
pub buffer: PhysicalBufferId,
pub old_state: RafxResourceState,
pub new_state: RafxResourceState,
}
#[derive(Debug)]
pub struct RenderGraphRenderPass {
pub(super) node_id: RenderGraphNodeId,
pub(super) attachments: Vec<RenderGraphPassAttachment>,
pub(super) color_attachments: [Option<usize>; MAX_COLOR_ATTACHMENTS],
pub(super) resolve_attachments: [Option<usize>; MAX_RESOLVE_ATTACHMENTS],
pub(super) depth_attachment: Option<usize>,
pub(super) pre_pass_barrier: Option<PrepassBarrier>,
pub(super) post_pass_barrier: Option<PostpassBarrier>,
}
#[derive(Debug)]
pub struct RenderGraphComputePass {
pub(super) node: RenderGraphNodeId,
pub(super) pre_pass_barrier: Option<PrepassBarrier>,
}
#[derive(Debug)]
pub enum RenderGraphPass {
Renderpass(RenderGraphRenderPass),
Compute(RenderGraphComputePass),
}
impl RenderGraphPass {
pub fn node(&self) -> RenderGraphNodeId {
match self {
RenderGraphPass::Renderpass(renderpass) => renderpass.node_id,
RenderGraphPass::Compute(compute_pass) => compute_pass.node,
}
}
pub fn set_pre_pass_barrier(
&mut self,
barrier: PrepassBarrier,
) {
match self {
RenderGraphPass::Renderpass(renderpass) => renderpass.pre_pass_barrier = Some(barrier),
RenderGraphPass::Compute(compute_pass) => {
compute_pass.pre_pass_barrier = Some(barrier);
}
}
}
}
pub struct RenderGraphColorRenderTarget {
pub image: PhysicalImageId,
pub clear_value: RafxColorClearValue,
pub load_op: RafxLoadOp,
pub store_op: RafxStoreOp,
pub array_slice: Option<u16>,
pub mip_slice: Option<u8>,
pub resolve_image: Option<PhysicalImageId>,
pub resolve_store_op: RafxStoreOp,
pub resolve_array_slice: Option<u16>,
pub resolve_mip_slice: Option<u8>,
}
pub struct RenderGraphDepthStencilRenderTarget {
pub image: PhysicalImageId,
pub clear_value: RafxDepthStencilClearValue,
pub depth_load_op: RafxLoadOp,
pub stencil_load_op: RafxLoadOp,
pub depth_store_op: RafxStoreOp,
pub stencil_store_op: RafxStoreOp,
pub array_slice: Option<u16>,
pub mip_slice: Option<u8>,
}
pub struct RenderGraphOutputRenderPass {
pub(super) node_id: RenderGraphNodeId,
pub(super) pre_pass_barrier: Option<PrepassBarrier>,
pub(super) post_pass_barrier: Option<PostpassBarrier>,
pub(super) debug_name: Option<RenderGraphNodeName>,
pub(super) attachment_images: Vec<PhysicalImageViewId>,
pub(super) color_render_targets: Vec<RenderGraphColorRenderTarget>,
pub(super) depth_stencil_render_target: Option<RenderGraphDepthStencilRenderTarget>,
pub(super) render_target_meta: GraphicsPipelineRenderTargetMeta,
}
impl std::fmt::Debug for RenderGraphOutputRenderPass {
fn fmt(
&self,
f: &mut std::fmt::Formatter<'_>,
) -> std::fmt::Result {
f.debug_struct("RenderGraphOutputRenderPass")
.field("attachment_images", &self.attachment_images)
.finish()
}
}
#[derive(Debug)]
pub struct RenderGraphOutputComputePass {
pub(super) node: RenderGraphNodeId,
pub(super) pre_pass_barrier: Option<PrepassBarrier>,
pub(super) post_pass_barrier: Option<PostpassBarrier>,
pub(super) debug_name: Option<RenderGraphNodeName>,
}
#[derive(Debug)]
pub enum RenderGraphOutputPass {
Renderpass(RenderGraphOutputRenderPass),
Compute(RenderGraphOutputComputePass),
}
impl RenderGraphOutputPass {
pub fn node(&self) -> RenderGraphNodeId {
match self {
RenderGraphOutputPass::Renderpass(pass) => pass.node_id,
RenderGraphOutputPass::Compute(pass) => pass.node,
}
}
pub fn pre_pass_barrier(&self) -> Option<&PrepassBarrier> {
match self {
RenderGraphOutputPass::Renderpass(pass) => pass.pre_pass_barrier.as_ref(),
RenderGraphOutputPass::Compute(pass) => pass.pre_pass_barrier.as_ref(),
}
}
pub fn post_pass_barrier(&self) -> Option<&PostpassBarrier> {
match self {
RenderGraphOutputPass::Renderpass(pass) => pass.post_pass_barrier.as_ref(),
RenderGraphOutputPass::Compute(pass) => pass.post_pass_barrier.as_ref(),
}
}
pub fn debug_name(&self) -> Option<RenderGraphNodeName> {
match self {
RenderGraphOutputPass::Renderpass(pass) => pass.debug_name,
RenderGraphOutputPass::Compute(pass) => pass.debug_name,
}
}
}