#[cfg(feature = "rafx-dx12")]
use crate::dx12::RafxShaderModuleDx12;
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
use crate::empty::RafxShaderModuleEmpty;
#[cfg(feature = "rafx-gles2")]
use crate::gles2::RafxShaderModuleGles2;
#[cfg(feature = "rafx-gles3")]
use crate::gles3::RafxShaderModuleGles3;
#[cfg(feature = "rafx-metal")]
use crate::metal::RafxShaderModuleMetal;
#[cfg(feature = "rafx-vulkan")]
use crate::vulkan::RafxShaderModuleVulkan;
#[derive(Clone, Debug)]
pub enum RafxShaderModule {
#[cfg(feature = "rafx-dx12")]
Dx12(RafxShaderModuleDx12),
#[cfg(feature = "rafx-vulkan")]
Vk(RafxShaderModuleVulkan),
#[cfg(feature = "rafx-metal")]
Metal(RafxShaderModuleMetal),
#[cfg(feature = "rafx-gles2")]
Gles2(RafxShaderModuleGles2),
#[cfg(feature = "rafx-gles3")]
Gles3(RafxShaderModuleGles3),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
Empty(RafxShaderModuleEmpty),
}
impl RafxShaderModule {
#[cfg(feature = "rafx-dx12")]
pub fn dx12_shader_module(&self) -> Option<&RafxShaderModuleDx12> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShaderModule::Dx12(inner) => Some(inner),
#[cfg(feature = "rafx-vulkan")]
RafxShaderModule::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShaderModule::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShaderModule::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShaderModule::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShaderModule::Empty(_) => None,
}
}
#[cfg(feature = "rafx-vulkan")]
pub fn vk_shader_module(&self) -> Option<&RafxShaderModuleVulkan> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShaderModule::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShaderModule::Vk(inner) => Some(inner),
#[cfg(feature = "rafx-metal")]
RafxShaderModule::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShaderModule::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShaderModule::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShaderModule::Empty(_) => None,
}
}
#[cfg(feature = "rafx-metal")]
pub fn metal_shader_module(&self) -> Option<&RafxShaderModuleMetal> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShaderModule::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShaderModule::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShaderModule::Metal(inner) => Some(inner),
#[cfg(feature = "rafx-gles2")]
RafxShaderModule::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShaderModule::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShaderModule::Empty(_) => None,
}
}
#[cfg(feature = "rafx-gles2")]
pub fn gles2_shader_module(&self) -> Option<&RafxShaderModuleGles2> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShaderModule::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShaderModule::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShaderModule::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShaderModule::Gles2(inner) => Some(inner),
#[cfg(feature = "rafx-gles3")]
RafxShaderModule::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShaderModule::Empty(_) => None,
}
}
#[cfg(feature = "rafx-gles3")]
pub fn gles3_shader_module(&self) -> Option<&RafxShaderModuleGles3> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShaderModule::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShaderModule::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShaderModule::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShaderModule::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShaderModule::Gles3(inner) => Some(inner),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShaderModule::Empty(_) => None,
}
}
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
pub fn empty_shader_module(&self) -> Option<&RafxShaderModuleEmpty> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShaderModule::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShaderModule::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShaderModule::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShaderModule::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShaderModule::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShaderModule::Empty(inner) => Some(inner),
}
}
}