#[cfg(feature = "rafx-dx12")]
use crate::dx12::RafxShaderDx12;
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
use crate::empty::RafxShaderEmpty;
#[cfg(feature = "rafx-gles2")]
use crate::gles2::RafxShaderGles2;
#[cfg(feature = "rafx-gles3")]
use crate::gles3::RafxShaderGles3;
#[cfg(feature = "rafx-metal")]
use crate::metal::RafxShaderMetal;
#[cfg(feature = "rafx-vulkan")]
use crate::vulkan::RafxShaderVulkan;
use crate::RafxPipelineReflection;
#[derive(Clone, Debug)]
pub enum RafxShader {
#[cfg(feature = "rafx-dx12")]
Dx12(RafxShaderDx12),
#[cfg(feature = "rafx-vulkan")]
Vk(RafxShaderVulkan),
#[cfg(feature = "rafx-metal")]
Metal(RafxShaderMetal),
#[cfg(feature = "rafx-gles2")]
Gles2(RafxShaderGles2),
#[cfg(feature = "rafx-gles3")]
Gles3(RafxShaderGles3),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
Empty(RafxShaderEmpty),
}
impl RafxShader {
pub fn pipeline_reflection(&self) -> &RafxPipelineReflection {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(inner) => inner.pipeline_reflection(),
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(inner) => inner.pipeline_reflection(),
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(inner) => inner.pipeline_reflection(),
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(inner) => inner.pipeline_reflection(),
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(inner) => inner.pipeline_reflection(),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(inner) => inner.pipeline_reflection(),
}
}
#[cfg(feature = "rafx-dx12")]
pub fn dx12_shader(&self) -> Option<&RafxShaderDx12> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(inner) => Some(inner),
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(_) => None,
}
}
#[cfg(feature = "rafx-vulkan")]
pub fn vk_shader(&self) -> Option<&RafxShaderVulkan> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(inner) => Some(inner),
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(_) => None,
}
}
#[cfg(feature = "rafx-metal")]
pub fn metal_shader(&self) -> Option<&RafxShaderMetal> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(inner) => Some(inner),
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(_) => None,
}
}
#[cfg(feature = "rafx-gles2")]
pub fn gles2_shader(&self) -> Option<&RafxShaderGles2> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(inner) => Some(inner),
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(_) => None,
}
}
#[cfg(feature = "rafx-gles3")]
pub fn gles3_shader(&self) -> Option<&RafxShaderGles3> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(inner) => Some(inner),
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(_) => None,
}
}
#[cfg(feature = "rafx-metal")]
pub fn empty_shader(&self) -> Option<&RafxShaderMetal> {
match self {
#[cfg(feature = "rafx-dx12")]
RafxShader::Dx12(_) => None,
#[cfg(feature = "rafx-vulkan")]
RafxShader::Vk(_) => None,
#[cfg(feature = "rafx-metal")]
RafxShader::Metal(_) => None,
#[cfg(feature = "rafx-gles2")]
RafxShader::Gles2(_) => None,
#[cfg(feature = "rafx-gles3")]
RafxShader::Gles3(_) => None,
#[cfg(any(
feature = "rafx-empty",
not(any(
feature = "rafx-dx12",
feature = "rafx-metal",
feature = "rafx-vulkan",
feature = "rafx-gles2",
feature = "rafx-gles3"
))
))]
RafxShader::Empty(inner) => Some(inner),
}
}
}