1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#[cfg(any(
    feature = "rafx-empty",
    not(any(feature = "rafx-metal", feature = "rafx-vulkan"))
))]
use crate::empty::RafxShaderEmpty;
#[cfg(feature = "rafx-metal")]
use crate::metal::RafxShaderMetal;
#[cfg(feature = "rafx-vulkan")]
use crate::vulkan::RafxShaderVulkan;
use crate::RafxPipelineReflection;

/// Represents one or more shader stages, producing an entire "program" to execute on the GPU
#[derive(Clone, Debug)]
pub enum RafxShader {
    #[cfg(feature = "rafx-vulkan")]
    Vk(RafxShaderVulkan),
    #[cfg(feature = "rafx-metal")]
    Metal(RafxShaderMetal),
    #[cfg(any(
        feature = "rafx-empty",
        not(any(feature = "rafx-metal", feature = "rafx-vulkan"))
    ))]
    Empty(RafxShaderEmpty),
}

impl RafxShader {
    pub fn pipeline_reflection(&self) -> &RafxPipelineReflection {
        match self {
            #[cfg(feature = "rafx-vulkan")]
            RafxShader::Vk(inner) => inner.pipeline_reflection(),
            #[cfg(feature = "rafx-metal")]
            RafxShader::Metal(inner) => inner.pipeline_reflection(),
            #[cfg(any(
                feature = "rafx-empty",
                not(any(feature = "rafx-metal", feature = "rafx-vulkan"))
            ))]
            RafxShader::Empty(inner) => inner.pipeline_reflection(),
        }
    }

    /// Get the underlying vulkan API object. This provides access to any internally created
    /// vulkan objects.
    #[cfg(feature = "rafx-vulkan")]
    pub fn vk_shader(&self) -> Option<&RafxShaderVulkan> {
        match self {
            #[cfg(feature = "rafx-vulkan")]
            RafxShader::Vk(inner) => Some(inner),
            #[cfg(feature = "rafx-metal")]
            RafxShader::Metal(_inner) => None,
            #[cfg(any(
                feature = "rafx-empty",
                not(any(feature = "rafx-metal", feature = "rafx-vulkan"))
            ))]
            RafxShader::Empty(_inner) => None,
        }
    }

    /// Get the underlying metal API object. This provides access to any internally created
    /// metal objects.
    #[cfg(feature = "rafx-metal")]
    pub fn metal_shader(&self) -> Option<&RafxShaderMetal> {
        match self {
            #[cfg(feature = "rafx-vulkan")]
            RafxShader::Vk(_inner) => None,
            #[cfg(feature = "rafx-metal")]
            RafxShader::Metal(inner) => Some(inner),
            #[cfg(any(
                feature = "rafx-empty",
                not(any(feature = "rafx-metal", feature = "rafx-vulkan"))
            ))]
            RafxShader::Empty(_inner) => None,
        }
    }

    #[cfg(feature = "rafx-metal")]
    pub fn empty_shader(&self) -> Option<&RafxShaderMetal> {
        match self {
            #[cfg(feature = "rafx-vulkan")]
            RafxShader::Vk(_inner) => None,
            #[cfg(feature = "rafx-metal")]
            RafxShader::Metal(_inner) => None,
            #[cfg(any(
                feature = "rafx-empty",
                not(any(feature = "rafx-metal", feature = "rafx-vulkan"))
            ))]
            RafxShader::Empty(inner) => Some(inner),
        }
    }
}