pub enum RafxSemaphore {
    Empty(RafxSemaphoreEmpty),
}
Expand description

A GPU -> GPU synchronization mechanism.

A semaphore is either “signalled” or “unsignalled”. Only the GPU can read or write this status.

Semaphores can be used to queue multiple dependent units of work to the GPU where one unit of work cannot start until another unit of work completes.

Semaphores must not be dropped if they are in use by the GPU.

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Empty(RafxSemaphoreEmpty)

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impl RafxSemaphore

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pub fn empty_semaphore(&self) -> Option<&RafxSemaphoreEmpty>

Get the underlying metal API object. This provides access to any internally created metal objects.

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