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radiate_selectors/
nsga3.rs

1use radiate_core::{Chromosome, Objective, Optimize, Population, Select, pareto};
2use std::sync::{Arc, Mutex};
3
4#[derive(Debug, Clone)]
5pub struct NSGA3Selector {
6    ref_dirs: Arc<Mutex<Vec<Vec<f32>>>>,
7    num_refs: usize,
8}
9
10impl NSGA3Selector {
11    pub fn new(ref_points: usize) -> Self {
12        Self {
13            ref_dirs: Arc::new(Mutex::new(Vec::new())),
14            num_refs: ref_points,
15        }
16    }
17
18    fn create_ref_dirs_if_needed(&self, num_objectives: usize, ref_points: usize) {
19        let mut dirs = self.ref_dirs.lock().unwrap();
20        if dirs.is_empty() {
21            *dirs = pareto::das_dennis(num_objectives, ref_points);
22        }
23    }
24}
25
26impl<C: Chromosome + Clone> Select<C> for NSGA3Selector {
27    fn name(&self) -> &'static str {
28        "nsga3_selector"
29    }
30
31    fn select(
32        &self,
33        population: &Population<C>,
34        objective: &Objective,
35        count: usize,
36    ) -> Population<C> {
37        self.create_ref_dirs_if_needed(objective.dims(), self.num_refs);
38        let raw = population.get_scores().collect::<Vec<_>>();
39
40        let scores_min = raw
41            .iter()
42            .map(|s| to_minimization_space(s.as_ref(), objective))
43            .collect::<Vec<_>>();
44
45        let ranks = pareto::rank(&scores_min, objective);
46
47        let fronts = fronts_from_ranks(&ranks);
48
49        let mut selected: Vec<usize> = Vec::with_capacity(count);
50        let mut fi = 0usize;
51
52        while fi < fronts.len() && selected.len() + fronts[fi].len() <= count {
53            selected.extend_from_slice(&fronts[fi]);
54            fi += 1;
55        }
56
57        if selected.len() < count && fi < fronts.len() {
58            let remaining = count - selected.len();
59            let extra = nsga3_niching_fill(
60                &scores_min,
61                &self.ref_dirs.lock().unwrap(),
62                &selected,
63                &fronts[fi],
64                remaining,
65            );
66            selected.extend(extra);
67        }
68
69        selected
70            .into_iter()
71            .take(count)
72            .map(|i| population[i].clone())
73            .collect::<Population<C>>()
74    }
75}
76
77#[inline]
78pub fn fronts_from_ranks(ranks: &[usize]) -> Vec<Vec<usize>> {
79    if ranks.is_empty() {
80        return Vec::new();
81    }
82    let max_rank = *ranks.iter().max().unwrap_or(&0);
83    let mut fronts = vec![Vec::<usize>::new(); max_rank + 1];
84    for (i, &r) in ranks.iter().enumerate() {
85        fronts[r].push(i);
86    }
87
88    while fronts.last().map_or(false, |f| f.is_empty()) {
89        fronts.pop();
90    }
91    fronts
92}
93
94#[inline]
95pub fn to_minimization_space(score: &[f32], objective: &Objective) -> Vec<f32> {
96    match objective {
97        Objective::Single(opt) => {
98            if *opt == Optimize::Minimize {
99                score.to_vec()
100            } else {
101                score.iter().map(|&x| -x).collect()
102            }
103        }
104        Objective::Multi(opts) => score
105            .iter()
106            .zip(opts.iter())
107            .map(|(&x, opt)| if *opt == Optimize::Minimize { x } else { -x })
108            .collect(),
109    }
110}
111
112#[inline]
113pub fn min_max_points(scores_min: &[Vec<f32>]) -> (Vec<f32>, Vec<f32>) {
114    let n = scores_min.len();
115    if n == 0 {
116        return (Vec::new(), Vec::new());
117    }
118    let m = scores_min[0].len();
119    let mut ideal = vec![f32::INFINITY; m];
120    let mut nadir = vec![f32::NEG_INFINITY; m];
121
122    for s in scores_min {
123        for d in 0..m {
124            ideal[d] = ideal[d].min(s[d]);
125            nadir[d] = nadir[d].max(s[d]);
126        }
127    }
128    (ideal, nadir)
129}
130
131#[inline]
132pub fn normalize_minmax(s: &[f32], ideal: &[f32], nadir: &[f32]) -> Vec<f32> {
133    let m = s.len();
134    let mut out = vec![0.0f32; m];
135    for d in 0..m {
136        let den = (nadir[d] - ideal[d]).abs();
137        if !den.is_finite() || den <= 1e-12 {
138            out[d] = 0.0;
139        } else {
140            out[d] = (s[d] - ideal[d]) / den;
141        }
142    }
143    out
144}
145
146#[inline]
147fn dot(a: &[f32], b: &[f32]) -> f32 {
148    a.iter().zip(b).map(|(&x, &y)| x * y).sum()
149}
150
151#[inline]
152fn norm2(a: &[f32]) -> f32 {
153    dot(a, a)
154}
155
156/// Returns (k, distance) where k is reference dir index.
157#[inline]
158pub fn associate_with_dist(y: &[f32], ref_dirs: &[Vec<f32>]) -> (usize, f32) {
159    let mut best_k = 0usize;
160    let mut best_d = f32::INFINITY;
161
162    for (k, r) in ref_dirs.iter().enumerate() {
163        let rr = norm2(r);
164        if rr <= 1e-12 || !rr.is_finite() {
165            continue;
166        }
167        let t = dot(y, r) / rr; // projection scalar
168        // dist^2 = ||y - t r||^2
169        let mut d2 = 0.0f32;
170        for i in 0..y.len() {
171            let diff = y[i] - t * r[i];
172            d2 += diff * diff;
173        }
174        if d2 < best_d {
175            best_d = d2;
176            best_k = k;
177        }
178    }
179
180    (best_k, best_d.sqrt())
181}
182
183/// Given:
184/// - already_selected: indices already chosen (from earlier fronts)
185/// - last_front: indices in the partial front
186/// returns additional indices from last_front to reach `remaining`.
187pub fn nsga3_niching_fill(
188    scores: &[Vec<f32>], // minimization-space scores
189    ref_dirs: &[Vec<f32>],
190    already_selected: &[usize],
191    last_front: &[usize],
192    remaining: usize,
193) -> Vec<usize> {
194    if remaining == 0 || last_front.is_empty() {
195        return Vec::new();
196    }
197
198    // normalize all needed points (simple min/max)
199    let (ideal, nadir) = min_max_points(scores);
200
201    let mut niche_count = vec![0usize; ref_dirs.len()];
202
203    // count niches from already-selected
204    for &idx in already_selected {
205        let y = normalize_minmax(&scores[idx], &ideal, &nadir);
206        let (k, _) = associate_with_dist(&y, ref_dirs);
207        niche_count[k] += 1;
208    }
209
210    // candidates in last front: (idx, niche, dist)
211    let mut cand: Vec<(usize, usize, f32)> = last_front
212        .iter()
213        .map(|&idx| {
214            let y = normalize_minmax(&scores[idx], &ideal, &nadir);
215            let (k, d) = associate_with_dist(&y, ref_dirs);
216            (idx, k, d)
217        })
218        .collect();
219
220    let mut picked = Vec::with_capacity(remaining);
221
222    while picked.len() < remaining && !cand.is_empty() {
223        // choose niche with smallest niche_count among those that still have candidates
224        let mut best_k = None;
225        let mut best_cnt = usize::MAX;
226
227        for &(_, k, _) in &cand {
228            let c = niche_count[k];
229            if c < best_cnt {
230                best_cnt = c;
231                best_k = Some(k);
232            }
233        }
234        let k = best_k.unwrap();
235
236        // pick candidate in niche k:
237        // common rule: if niche_count[k]==0 pick smallest distance; else also smallest distance (simple + works well)
238        let mut best_i = None;
239        let mut best_d = f32::INFINITY;
240
241        for (i, &(_, kk, d)) in cand.iter().enumerate() {
242            if kk == k && d < best_d {
243                best_d = d;
244                best_i = Some(i);
245            }
246        }
247
248        let (idx, _, _) = cand.swap_remove(best_i.unwrap());
249        picked.push(idx);
250        niche_count[k] += 1;
251    }
252
253    picked
254}