Expand description
Basic math types, traits and methods.
Structs§
- Angle
- An Angle between -PI and PI.
- Mat4
- A 4x4 matrix.
- Vec2
- A 2-dimensional vector.
- Vec3
- A 3-dimensional vector.
Traits§
Functions§
- approach
- Mutates source_value to approach target_value at the rate_of_change. Effectively a lerp that writes to source.
- clamp
- Returns the given value limited to the bounds min and max.
- lerp
- Interpolates between values. Returns source_value for ratio = 0.0 and target_value for ratio = 1.0.
- max
- Returns the greater of the two given values.
- min
- Returns the smaller of the two given values.