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/*
* Copyright (c) 2022 R3BL LLC
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use r3bl_rs_utils_core::*;
use crate::*;
/// Public API interface to create nested & responsive layout based UIs.
pub trait LayoutManagement {
/// Set the origin pos (x, y) & surface size (width, height) of our box (container).
fn surface_start(&mut self, bounds_props: SurfaceProps) -> CommonResult<()>;
fn surface_end(&mut self) -> CommonResult<()>;
/// Add a new layout on the stack w/ the direction & (width, height) percentages.
fn box_start(&mut self, flex_box_props: FlexBoxProps) -> CommonResult<()>;
fn box_end(&mut self) -> CommonResult<()>;
}
/// Methods that actually perform the layout and positioning.
pub trait PerformPositioningAndSizing {
/// Update `box_cursor_pos`. This needs to be called before adding a new [FlexBox].
fn update_insertion_pos_for_next_box(&mut self, allocated_size: Size)
-> CommonResult<Position>;
/// Get the [FlexBox] at the "top" of the `stack`.
fn current_box(&mut self) -> CommonResult<&mut FlexBox>;
fn no_boxes_added(&self) -> bool;
/// Add the first [FlexBox] to the [Surface].
/// 1. This one is explicitly sized.
/// 2. there can be only one.
fn add_root_box(&mut self, props: FlexBoxProps) -> CommonResult<()>;
/// Add non-root [FlexBox].
fn add_non_root_box(&mut self, props: FlexBoxProps) -> CommonResult<()>;
}
/// Properties that are needed to create a [FlexBox].
#[derive(Clone, Debug, Default)]
pub struct FlexBoxProps {
pub id: FlexBoxId,
pub dir: Direction,
pub requested_size_percent: RequestedSizePercent,
pub maybe_styles: Option<Vec<Style>>,
}
/// Properties that are needed to create a [Surface].
#[derive(Clone, Debug, Default)]
pub struct SurfaceProps {
pub pos: Position,
pub size: Size,
}