pub struct SharedWriter {
    pub buffer: Text,
    pub line_sender: Sender<LineControlSignal>,
    pub silent_error: bool,
}
Expand description

Cloneable object that implements Write and allows for sending data to the terminal without messing up the crate::Readline.

A SharedWriter instance is obtained by calling crate::Readline::new(), which also returns a crate::Readline instance associated with the writer.

Data written to a SharedWriter is only output when a line feed ('\n') has been written and either crate::Readline::readline() or crate::pause_and_resume_support::flush_internal() is executing on the associated Readline instance.

Fields§

§buffer: Text

Holds the data to be written to the terminal.

§line_sender: Sender<LineControlSignal>

Sender end of the channel, the receiver end is in crate::Readline, which does the actual printing to stdout.

§silent_error: bool

This is set to true when this struct is cloned. Only the first instance of this struct will report errors when std::io::Write::write() fails, due to the receiver end of the channel being closed.

Implementations§

source§

impl SharedWriter

source

pub fn new(line_sender: Sender<LineControlSignal>) -> Self

Creates a new instance of SharedWriter with an empty buffer and a tokio::sync::mpsc::Sender end of the channel.

Trait Implementations§

source§

impl Clone for SharedWriter

Custom Clone implementation for SharedWriter. This ensures that each new instance gets its own buffer to write data into. And a Clone of the Self::line_sender, so all the LineControlSignals end up in the same line tokio::sync::mpsc::channel that lives in the crate::Readline instance.

source§

fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Write for SharedWriter

source§

fn write(&mut self, payload: &[u8]) -> Result<usize>

Write a buffer into this writer, returning how many bytes were written. Read more
source§

fn flush(&mut self) -> Result<()>

Flush this output stream, ensuring that all intermediately buffered contents reach their destination. Read more
1.36.0 · source§

fn write_vectored(&mut self, bufs: &[IoSlice<'_>]) -> Result<usize, Error>

Like write, except that it writes from a slice of buffers. Read more
source§

fn is_write_vectored(&self) -> bool

🔬This is a nightly-only experimental API. (can_vector)
Determines if this Writer has an efficient write_vectored implementation. Read more
1.0.0 · source§

fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>

Attempts to write an entire buffer into this writer. Read more
source§

fn write_all_vectored(&mut self, bufs: &mut [IoSlice<'_>]) -> Result<(), Error>

🔬This is a nightly-only experimental API. (write_all_vectored)
Attempts to write multiple buffers into this writer. Read more
1.0.0 · source§

fn write_fmt(&mut self, fmt: Arguments<'_>) -> Result<(), Error>

Writes a formatted string into this writer, returning any error encountered. Read more
1.0.0 · source§

fn by_ref(&mut self) -> &mut Self
where Self: Sized,

Creates a “by reference” adapter for this instance of Write. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> ExecutableCommand for T
where T: Write + ?Sized,

source§

fn execute(&mut self, command: impl Command) -> Result<&mut T, Error>

Executes the given command directly.

The given command its ANSI escape code will be written and flushed onto Self.

§Arguments
  • Command

    The command that you want to execute directly.

§Example
use std::io;
use crossterm::{ExecutableCommand, style::Print};

fn main() -> io::Result<()> {
     // will be executed directly
      io::stdout()
        .execute(Print("sum:\n".to_string()))?
        .execute(Print(format!("1 + 1= {} ", 1 + 1)))?;

      Ok(())

     // ==== Output ====
     // sum:
     // 1 + 1 = 2
}

Have a look over at the Command API for more details.

§Notes
  • In the case of UNIX and Windows 10, ANSI codes are written to the given ‘writer’.
  • In case of Windows versions lower than 10, a direct WinAPI call will be made. The reason for this is that Windows versions lower than 10 do not support ANSI codes, and can therefore not be written to the given writer. Therefore, there is no difference between execute and queue for those old Windows versions.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> FromRef<T> for T
where T: Clone,

source§

fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
source§

impl<T> FutureExt for T

source§

fn with_context(self, otel_cx: Context) -> WithContext<Self>

Attaches the provided Context to this type, returning a WithContext wrapper. Read more
source§

fn with_current_context(self) -> WithContext<Self>

Attaches the current Context to this type, returning a WithContext wrapper. Read more
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> IntoRequest<T> for T

source§

fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
source§

impl<D> OwoColorize for D

source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
source§

impl<T> QueueableCommand for T
where T: Write + ?Sized,

source§

fn queue(&mut self, command: impl Command) -> Result<&mut T, Error>

Queues the given command for further execution.

Queued commands will be executed in the following cases:

  • When flush is called manually on the given type implementing io::Write.
  • The terminal will flush automatically if the buffer is full.
  • Each line is flushed in case of stdout, because it is line buffered.
§Arguments
  • Command

    The command that you want to queue for later execution.

§Examples
use std::io::{self, Write};
use crossterm::{QueueableCommand, style::Print};

 fn main() -> io::Result<()> {
    let mut stdout = io::stdout();

    // `Print` will executed executed when `flush` is called.
    stdout
        .queue(Print("foo 1\n".to_string()))?
        .queue(Print("foo 2".to_string()))?;

    // some other code (no execution happening here) ...

    // when calling `flush` on `stdout`, all commands will be written to the stdout and therefore executed.
    stdout.flush()?;

    Ok(())

    // ==== Output ====
    // foo 1
    // foo 2
}

Have a look over at the Command API for more details.

§Notes
  • In the case of UNIX and Windows 10, ANSI codes are written to the given ‘writer’.
  • In case of Windows versions lower than 10, a direct WinAPI call will be made. The reason for this is that Windows versions lower than 10 do not support ANSI codes, and can therefore not be written to the given writer. Therefore, there is no difference between execute and queue for those old Windows versions.
source§

impl<W> SynchronizedUpdate for W
where W: Write + ?Sized,

source§

fn sync_update<T>( &mut self, operations: impl FnOnce(&mut W) -> T ) -> Result<T, Error>

Performs a set of actions within a synchronous update.

Updates will be suspended in the terminal, the function will be executed against self, updates will be resumed, and a flush will be performed.

§Arguments
  • Function

    A function that performs the operations that must execute in a synchronized update.

§Examples
use std::io;
use crossterm::{ExecutableCommand, SynchronizedUpdate, style::Print};

fn main() -> io::Result<()> {
    let mut stdout = io::stdout();

    stdout.sync_update(|stdout| {
        stdout.execute(Print("foo 1\n".to_string()))?;
        stdout.execute(Print("foo 2".to_string()))?;
        // The effects of the print command will not be present in the terminal
        // buffer, but not visible in the terminal.
        std::io::Result::Ok(())
    })?;

    // The effects of the commands will be visible.

    Ok(())

    // ==== Output ====
    // foo 1
    // foo 2
}
§Notes

This command is performed only using ANSI codes, and will do nothing on terminals that do not support ANSI codes, or this specific extension.

When rendering the screen of the terminal, the Emulator usually iterates through each visible grid cell and renders its current state. With applications updating the screen a at higher frequency this can cause tearing.

This mode attempts to mitigate that.

When the synchronization mode is enabled following render calls will keep rendering the last rendered state. The terminal Emulator keeps processing incoming text and sequences. When the synchronized update mode is disabled again the renderer may fetch the latest screen buffer state again, effectively avoiding the tearing effect by unintentionally rendering in the middle a of an application screen update.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more