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qframe/widget/context/
paint.rs

1//! The painting context.
2
3use std::time::Duration;
4
5use ratatui_core::buffer::{Buffer, Cell};
6use ratatui_core::style::Color;
7use unicode_segmentation::UnicodeSegmentation;
8
9use super::MeasureCx;
10use super::frame::{FocusRequest, Frame, Interaction, LayerEntry};
11use crate::color::{ColorDepth, Rgb};
12use crate::env::Env;
13use crate::geometry::{Rect, Size, clamp_u16};
14use crate::icons::PILLAR;
15use crate::keymap::KeyChord;
16use crate::motion::{Easing, Tweens};
17use crate::style::{CellStyle, WidgetStyle, to_color};
18use crate::text;
19use crate::theme::State;
20use crate::widget::memory::Memory;
21use crate::widget::{Key, LayoutProps, Node, WidgetId};
22
23/// Painting context: draws into the frame, clipped to the widget's visible area.
24pub struct PaintCx<'a> {
25    pub(crate) buf: &'a mut Buffer,
26    pub(crate) env: &'a Env,
27    pub(crate) frame: &'a mut Frame,
28    pub(crate) memory: &'a mut Memory,
29    pub(crate) interaction: &'a Interaction,
30    pub(crate) now: Duration,
31    pub(crate) clip: Rect,
32    pub(crate) id: WidgetId,
33    pub(crate) layout: LayoutProps,
34    pub(crate) scope: Option<WidgetId>,
35    /// How long no input has arrived, for views a widget builds while it paints.
36    pub(crate) idle: Duration,
37}
38
39impl PaintCx<'_> {
40    /// The id of the widget being painted.
41    #[must_use]
42    pub fn id(&self) -> WidgetId {
43        self.id
44    }
45
46    /// The environment.
47    #[must_use]
48    pub fn env(&self) -> &Env {
49        self.env
50    }
51
52    /// Layout properties of the widget being painted.
53    #[must_use]
54    pub fn layout(&self) -> LayoutProps {
55        self.layout
56    }
57
58    /// Time since the runtime started; drives animations.
59    #[must_use]
60    pub fn now(&self) -> Duration {
61        self.now
62    }
63
64    /// Whether the pointer is over this widget.
65    #[must_use]
66    pub fn is_hovered(&self) -> bool {
67        self.interaction.hovered == Some(self.id)
68    }
69
70    /// The widget that has keyboard focus, if any.
71    #[must_use]
72    pub fn focused(&self) -> Option<WidgetId> {
73        self.interaction.focused
74    }
75
76    /// The pointer cell wherever it is on screen, unlike [`PaintCx::pointer`].
77    #[must_use]
78    pub fn pointer_anywhere(&self) -> Option<(i32, i32)> {
79        self.interaction.pointer
80    }
81
82    /// Once this frame is painted, moves keyboard focus to the first focusable widget inside
83    /// `ancestor`, unless focus is already inside. Used by layers that take focus when they open.
84    pub fn request_focus_within(&mut self, ancestor: WidgetId) {
85        self.frame.focus_request = Some(FocusRequest::Within(ancestor));
86    }
87
88    /// Once this frame is painted, moves keyboard focus to `id` if that widget is focusable.
89    /// Used by layers to give focus back when they close.
90    pub fn request_focus(&mut self, id: WidgetId) {
91        self.frame.focus_request = Some(FocusRequest::Exact(id));
92    }
93
94    /// Makes this widget a dismissable layer for this frame: a pointer press outside it and its
95    /// descendants sends it [`Event::PointerOutside`](crate::event::Event::PointerOutside) and
96    /// then still reaches what was pressed, unless that is the widget whose press opened the
97    /// layer (then the press only closes it); an Esc key no focused widget used is sent to it.
98    /// Layers registered later are on top and are asked first. Dismissable layers share the
99    /// layer stack with modal layers ([`PaintCx::open_layer`]): a press on a modal layer above a
100    /// dismissable one lands inside the modal layer, so the dismissable layer beneath stays.
101    pub fn register_dismissable(&mut self) {
102        self.frame.layers.push(LayerEntry { id: self.id, modal: false, surface: None });
103    }
104
105    /// Whether this widget has keyboard focus.
106    #[must_use]
107    pub fn is_focused(&self) -> bool {
108        self.interaction.focused == Some(self.id)
109    }
110
111    /// Whether this widget has focus that should be shown loudly: it was reached with the
112    /// keyboard rather than clicked. Buttons and cards breathe their pillar only then, so a
113    /// clicked button stays calm under the pointer.
114    #[must_use]
115    pub fn is_focus_visible(&self) -> bool {
116        self.is_focused() && !self.interaction.focus_by_pointer
117    }
118
119    /// The pointer cell, when the pointer is over this widget.
120    #[must_use]
121    pub fn pointer(&self) -> Option<(i32, i32)> {
122        self.interaction.pointer.filter(|_| self.is_hovered())
123    }
124
125    /// Whether this widget is flashing after being activated. Schedules the frame that ends
126    /// the flash.
127    pub fn is_pressed(&mut self) -> bool {
128        let Some((id, at)) = self.interaction.pressed else {
129            return false;
130        };
131        let end = at + self.env.theme().motion().flash;
132        if id != self.id || self.now >= end {
133            return false;
134        }
135        self.frame.schedule(end);
136        true
137    }
138
139    /// Hover, focus and pressed states of a pressable widget such as a button, card, tab or
140    /// toggle: like [`states`](Self::states), but focus counts only when it is
141    /// [visible](Self::is_focus_visible), so a clicked control stays calm under the pointer.
142    pub fn pressable_states(&mut self) -> Vec<State> {
143        let visible = self.is_focus_visible();
144        let mut states = self.states();
145        if !visible {
146            states.retain(|state| *state != State::Focus);
147        }
148        states
149    }
150
151    /// Hover, focus and pressed states of this widget.
152    pub fn states(&mut self) -> Vec<State> {
153        let mut states = Vec::new();
154        if self.is_hovered() {
155            states.push(State::Hover);
156        }
157        if self.is_focused() {
158            states.push(State::Focus);
159        }
160        if self.is_pressed() {
161            states.push(State::Pressed);
162        }
163        states
164    }
165
166    /// The theme style of `widget.variant` in `states`, evaluated for this frame. Animated
167    /// styles schedule the next frame.
168    pub fn style(&mut self, widget: &str, variant: Option<&str>, states: &[State]) -> WidgetStyle {
169        let props = self.env.theme().style(widget, variant, states);
170        let style = WidgetStyle::new(props, self.pulse_phase());
171        if style.is_animated() && !self.env.reduced_motion() {
172            self.request_frame_in(PULSE_FRAME);
173        }
174        style
175    }
176
177    /// A theme colour token such as `"accent"`; black when the token does not exist.
178    #[must_use]
179    pub fn color(&self, token: &str) -> Rgb {
180        self.env.theme().color(token).unwrap_or(Rgb::new(0, 0, 0))
181    }
182
183    /// Asks for another frame after `delay`.
184    pub fn request_frame_in(&mut self, delay: Duration) {
185        self.frame.schedule(self.now + delay);
186    }
187
188    /// Whether the user asked for reduced motion; animations should show their end state.
189    #[must_use]
190    pub fn reduced_motion(&self) -> bool {
191        self.env.reduced_motion()
192    }
193
194    /// A value of this widget that moves towards `target` over `duration`. The value named
195    /// `name` starts at its first target without animating; later target changes animate from
196    /// wherever the value is. Schedules frames while it moves; returns `target` at once when
197    /// motion is reduced.
198    pub fn animate(&mut self, name: &'static str, target: f32, duration: Duration, easing: Easing) -> f32 {
199        if self.env.reduced_motion() {
200            return target;
201        }
202        let now = self.now;
203        let persistent = self.scope.is_some();
204        let tween = self.memory.get::<Tweens>(self.id, persistent).drive(name, target, now, duration, easing);
205        if tween.is_running(now) {
206            self.request_frame_in(ANIMATION_FRAME);
207        }
208        tween.value(now)
209    }
210
211    /// Eased progress from 0 to 1 of something that started at `start` (a time from
212    /// [`PaintCx::now`] or [`EventCx::now`](super::EventCx::now)) and takes `duration`. Schedules frames until it
213    /// completes; is 1 at once when motion is reduced.
214    pub fn progress_since(&mut self, start: Duration, duration: Duration, easing: Easing) -> f32 {
215        if self.env.reduced_motion() || duration.is_zero() {
216            return 1.0;
217        }
218        let elapsed = self.now.saturating_sub(start);
219        if elapsed >= duration {
220            return 1.0;
221        }
222        self.request_frame_in(ANIMATION_FRAME);
223        easing.apply(elapsed.as_secs_f32() / duration.as_secs_f32())
224    }
225
226    /// Where a repeating animation of length `period` is, `0.0..1.0`. Schedules smooth frames;
227    /// always 0 when motion is reduced.
228    pub fn cycle(&mut self, period: Duration) -> f32 {
229        let period = period.as_millis().max(1);
230        if self.env.reduced_motion() {
231            return 0.0;
232        }
233        self.request_frame_in(ANIMATION_FRAME);
234        (self.now.as_millis() % period) as f32 / period as f32
235    }
236
237    /// How many whole `interval`s have passed, for animations that jump between frames such as
238    /// spinners. Schedules a frame exactly at the next step; always 0 when motion is reduced.
239    pub fn ticks(&mut self, interval: Duration) -> u128 {
240        let interval_ms = interval.as_millis().max(1);
241        if self.env.reduced_motion() {
242            return 0;
243        }
244        let elapsed = self.now.as_millis();
245        let into = u64::try_from(elapsed % interval_ms).unwrap_or(0);
246        self.request_frame_in(Duration::from_millis(u64::try_from(interval_ms).unwrap_or(u64::MAX) - into));
247        elapsed / interval_ms
248    }
249
250    /// Where the theme pulse is, `0.0..1.0`; always 0 when motion is reduced.
251    #[must_use]
252    pub fn pulse_phase(&self) -> f32 {
253        if self.env.reduced_motion() {
254            return 0.0;
255        }
256        let period = self.env.theme().motion().pulse_period.as_secs_f64();
257        let phase = self.now.as_secs_f64().rem_euclid(period) / period;
258        // `phase` is in 0..1, which f32 represents closely enough for colour blending.
259        phase as f32
260    }
261
262    /// The visible area of this widget.
263    #[must_use]
264    pub fn clip(&self) -> Rect {
265        self.clip
266    }
267
268    /// Whether pasting would insert text, as far as the runtime knows; see `probe_clipboard` on
269    /// [`EventCx`](super::EventCx).
270    pub(crate) fn can_paste(&self) -> bool {
271        self.interaction.can_paste
272    }
273
274    /// Makes `rect` clickable for this widget. Later registrations are on top.
275    pub fn register_hit(&mut self, rect: Rect) {
276        self.register_hit_as(rect, self.id);
277    }
278
279    /// Makes `rect` clickable for `id`, a target the runtime handles itself (such as a toast)
280    /// rather than a widget in the view.
281    pub(crate) fn register_hit_as(&mut self, rect: Rect, id: WidgetId) {
282        if let Some(visible) = self.visible_part(rect) {
283            self.frame.hits.push((visible, id));
284        }
285    }
286
287    /// Keeps mouse text selection from starting in `rect`, even inside a selectable area, e.g.
288    /// for a secret shown in a selectable log.
289    pub fn unselectable(&mut self, rect: Rect) {
290        if let Some(visible) = self.visible_part(rect) {
291            self.frame.unselectable.push(visible);
292        }
293    }
294
295    /// Makes the visible part of `rect` a text selection region of this widget: a mouse drag
296    /// that starts inside it, and that no widget uses, selects text, and the selection stays
297    /// within this widget. Nothing is selectable unless a widget or
298    /// [`NodeMut::selectable`](crate::widget::NodeMut::selectable) asks; widgets whose text is
299    /// content to copy (code, documents, terminal output) call this while painting. The
300    /// innermost region under a press wins.
301    pub fn selectable(&mut self, rect: Rect) {
302        if let Some(visible) = self.visible_part(rect) {
303            self.frame.selectable.push((visible, self.id));
304        }
305    }
306
307    /// Marks the cells of `rect` as decoration rather than content, such as a scrollbar a widget
308    /// draws itself: a clean copy of a text selection leaves them out, a raw copy keeps them.
309    /// [`PaintCx::pillar`] marks its cell by itself.
310    pub fn decoration(&mut self, rect: Rect) {
311        if let Some(visible) = self.visible_part(rect) {
312            self.frame.decorations.push(visible);
313        }
314    }
315
316    /// Asks for [`MouseKind::Moved`](crate::event::MouseKind::Moved) events in this frame: the
317    /// pointer moving with no button held over this widget's hit area, or over a child of it.
318    /// Other widgets never see plain moves. Widgets that follow the pointer without a button,
319    /// such as an embedded terminal whose program asked for every motion,
320    /// call this while painting, and only while they need it.
321    pub fn track_pointer_moves(&mut self) {
322        self.frame.pointer_moves.push(self.id);
323    }
324
325    /// Shows this widget a mouse press inside it before the widgets inside it, for this frame:
326    /// a window takes an alt-drag on its body even from a terminal whose program reads the
327    /// mouse. The press arrives with [`EventCx::is_preview`](super::EventCx::is_preview) set;
328    /// using it keeps it from everything else, otherwise it goes on as usual. Outer widgets
329    /// see it first.
330    pub(crate) fn preview_presses(&mut self) {
331        self.frame.press_previews.push(self.id);
332    }
333
334    /// Adds this widget to the keyboard focus order.
335    pub fn register_focusable(&mut self) {
336        self.frame.focusable.push(self.id);
337    }
338
339    /// Paints this widget's overlay after the rest of the view.
340    pub fn request_overlay(&mut self, anchor: Rect) {
341        self.frame.overlays.push((self.id, anchor));
342    }
343
344    /// Makes this widget a modal layer for this frame and returns the time the layer opened.
345    ///
346    /// Call it from [`Widget::paint_overlay`](crate::widget::Widget::paint_overlay) every frame
347    /// the layer is shown, before painting what is inside it. Modal and dismissable layers
348    /// ([`PaintCx::register_dismissable`]) share one stack in paint order; the rules of a modal
349    /// layer are:
350    ///
351    /// - **Focus stays inside.** Each frame the layer asks, like
352    ///   [`PaintCx::request_focus_within`], for focus to be inside it; a request made later in
353    ///   the frame by a widget inside the layer (a popover opening) wins. Tab and Shift+Tab
354    ///   cycle only through the layer's widgets.
355    /// - **Input stops at the layer.** Keys and pointer events bubble from their target up to
356    ///   the topmost modal layer and no further; a press outside it lands on the layer itself.
357    ///   Paint a hit area over the whole screen and use presses on it, so nothing beneath
358    ///   reacts and no text selection starts there.
359    /// - **Shortcuts pause.** Application keymap actions (and global ones the runtime passes to
360    ///   the application) do not run; quit, focus moves, debug, copy and paste still do. Key
361    ///   listeners outside the layer are not heard.
362    /// - **Above it:** dismissable layers opened inside it, later modal layers, and the
363    ///   runtime's toasts, which stay clickable.
364    /// - **Focus comes back.** When the layer is no longer painted, the runtime requests focus
365    ///   for the widget that had it when the layer opened.
366    ///
367    /// The opening time stays the same for as long as the layer is shown, which makes it the
368    /// start of an entrance animation, even for layers inside persistent pages.
369    pub fn open_layer(&mut self) -> Duration {
370        self.frame.layers.push(LayerEntry { id: self.id, modal: true, surface: None });
371        self.request_focus_within(self.id);
372        self.interaction.layers.iter().find(|layer| layer.id == self.id).map_or(self.now, |layer| layer.opened)
373    }
374
375    /// Tells the runtime where the surface of the modal layer this widget opened with
376    /// [`PaintCx::open_layer`] sits, so toasts can keep clear of it.
377    pub(crate) fn set_layer_surface(&mut self, surface: Rect) {
378        let id = self.id;
379        if let Some(layer) = self.frame.layers.iter_mut().rev().find(|layer| layer.id == id) {
380            layer.surface = Some(surface);
381        }
382    }
383
384    /// The areas of the modal layers open in this frame: each layer's surface, or all of
385    /// `screen` for a layer that did not say where its surface is.
386    pub(crate) fn modal_surfaces(&self, screen: Rect) -> Vec<Rect> {
387        self.frame.layers.iter().filter(|layer| layer.modal).map(|layer| layer.surface.unwrap_or(screen)).collect()
388    }
389
390    /// Delivers `chord` to this widget even when it is not focused, for as long as the widget
391    /// is painted: after the focused widgets had their chance and before the keymap. Repeats
392    /// and releases of the key (which keyboards report while it is held) are delivered too,
393    /// including repeats of Enter and Space that focused widgets never see. Inside a modal
394    /// layer only listeners within the topmost layer hear keys.
395    pub fn listen_key(&mut self, chord: KeyChord) {
396        self.frame.listeners.push((chord, self.id));
397    }
398
399    /// Asks the nearest [`ScrollView`](crate::widgets::ScrollView) around this widget to scroll
400    /// just enough to show `rect`, a part of this widget's area, e.g. a line a code view jumps
401    /// to. The view glides there, or jumps when motion is reduced. Ask once when what should
402    /// be shown changes, not every frame, or the user could not scroll away from it.
403    pub fn reveal(&mut self, rect: Rect) {
404        self.frame.reveals.push((self.id, rect));
405    }
406
407    /// Blends the text and background colours already drawn in `rect` towards `color` by
408    /// `amount` (0 keeps them, 1 replaces them), e.g. to dim the screen behind a dialog. Cells
409    /// drawn with reduced colour depth take `color` once `amount` passes one half.
410    pub fn tint(&mut self, rect: Rect, color: Rgb, amount: f32) {
411        let amount = amount.clamp(0.0, 1.0);
412        if amount <= 0.0 {
413            return;
414        }
415        let depth = self.env.depth();
416        let blend = |current: Color| match current {
417            Color::Rgb(r, g, b) => Some(to_color(Rgb::new(r, g, b).mix(color, amount), depth)),
418            _ if amount > 0.5 => Some(to_color(color, depth)),
419            _ => None,
420        };
421        self.each_cell(rect, |cell| {
422            if let Some(fg) = blend(cell.fg) {
423                cell.fg = fg;
424            }
425            if let Some(bg) = blend(cell.bg) {
426                cell.bg = bg;
427            }
428        });
429    }
430
431    /// Blends the background of `rect` towards `color` by `amount`, keeping every glyph and its
432    /// colour, e.g. the tone a [`Ghost`](crate::widgets::Ghost) lays over the ground. Cells drawn
433    /// with reduced colour depth cannot be blended, so they take the colour mixed into the theme's
434    /// canvas instead, and text that would no longer read on it is brightened.
435    pub(crate) fn tint_ground(&mut self, rect: Rect, color: Rgb, amount: f32) {
436        let amount = amount.clamp(0.0, 1.0);
437        if amount <= 0.0 {
438            return;
439        }
440        if self.env.depth() != ColorDepth::TrueColor {
441            let ground = self.color("canvas").mix(color, amount);
442            let readable = self.color("text");
443            self.fill_keeping_text_readable(rect, ground, readable);
444            return;
445        }
446        let depth = self.env.depth();
447        self.each_cell(rect, |cell| {
448            if let Color::Rgb(r, g, b) = cell.bg {
449                cell.bg = to_color(Rgb::new(r, g, b).mix(color, amount), depth);
450            }
451        });
452    }
453
454    /// This widget's state of type `T`.
455    pub fn memory<T: Default + 'static>(&mut self) -> &mut T {
456        self.memory.get::<T>(self.id, self.scope.is_some())
457    }
458
459    /// Fills `rect` with `color`, keeping text.
460    pub fn fill(&mut self, rect: Rect, color: Rgb) {
461        let bg = to_color(color, self.env.depth());
462        self.each_cell(rect, |cell| cell.bg = bg);
463    }
464
465    /// Puts `color` behind the cells of `rect`, keeping their glyphs. A cell whose text would no
466    /// longer read on it (contrast below 3:1) takes `readable` instead, so faint text stays legible
467    /// under a highlight such as a text selection.
468    pub(crate) fn fill_keeping_text_readable(&mut self, rect: Rect, color: Rgb, readable: Rgb) {
469        let depth = self.env.depth();
470        let (bg, text) = (to_color(color, depth), to_color(readable, depth));
471        self.each_cell(rect, |cell| {
472            cell.bg = bg;
473            if let Color::Rgb(r, g, b) = cell.fg
474                && cell.symbol().trim() != ""
475                && Rgb::new(r, g, b).contrast_ratio(color) < 3.0
476            {
477                cell.fg = text;
478            }
479        });
480    }
481
482    /// Clears `rect` to spaces on `color`.
483    pub fn clear(&mut self, rect: Rect, color: Rgb) {
484        // An empty cell reads as a space and equals a cell holding one; copying a prepared blank
485        // cell is cheaper than resetting, writing and styling every cell.
486        let mut blank = Cell::EMPTY;
487        blank.bg = to_color(color, self.env.depth());
488        // Cells inside the rectangle are all replaced; only a wide character crossing its left
489        // or right edge would be cut in half.
490        let area = rect.intersect(self.clip);
491        if !area.is_empty() {
492            for y in area.y..area.bottom() {
493                self.release(area.x, y);
494                self.release(area.right() - 1, y);
495            }
496        }
497        self.each_cell(rect, |cell| cell.clone_from(&blank));
498    }
499
500    /// Draws the theme's pillar (`[icons] pillar`, e.g. `▌`) at `(x, y)` in `color`, over whatever
501    /// surface is already there. A blank glyph, as in ASCII mode, becomes a cell of `color`. The
502    /// cell is [decoration](PaintCx::decoration): clean copies of a text selection skip it.
503    pub fn pillar(&mut self, x: i32, y: i32, color: Rgb) {
504        self.decoration(Rect::new(x, y, 1, 1));
505        let env = self.env;
506        let glyph = env.icons().glyph(PILLAR);
507        if glyph.trim().is_empty() {
508            self.fill(Rect::new(x, y, 1, 1), color);
509        } else {
510            self.text(x, y, &glyph, CellStyle::fg(color), 1);
511        }
512    }
513
514    /// Draws `text` starting at `(x, y)`, at most `max` cells wide, clipped to the visible area.
515    /// Returns the number of cells the text occupies (before clipping).
516    pub fn text(&mut self, x: i32, y: i32, text: &str, style: CellStyle, max: u16) -> u16 {
517        let paint = style.for_depth(self.env.depth());
518        let clip = self.clip;
519        let limit = x + i32::from(max);
520        let mut column = x;
521        // Printable ASCII is one cell per byte. The byte after the last one that fits is checked
522        // too: a combining mark there would join the last character drawn.
523        let drawn = text.len().min(usize::from(max));
524        if text.get(..text.len().min(drawn + 1)).is_some_and(text::is_printable_ascii) {
525            for index in 0..drawn {
526                if clip.contains(column, y) {
527                    self.release(column, y);
528                }
529                if clip.contains(column, y)
530                    && let Some(cell) = self.cell_mut(column, y)
531                {
532                    cell.set_symbol(&text[index..=index]);
533                    paint.apply(cell);
534                }
535                column += 1;
536            }
537            return clamp_u16(column - x);
538        }
539        for grapheme in text.graphemes(true) {
540            let width = i32::from(text::grapheme_width(grapheme));
541            if width == 0 {
542                continue;
543            }
544            if column + width > limit {
545                break;
546            }
547            // Every cell of the grapheme is released before any is written, so its own second
548            // half is not mistaken for part of a character it cut.
549            for offset in 0..width {
550                if clip.contains(column + offset, y) {
551                    self.release(column + offset, y);
552                }
553            }
554            for offset in 0..width {
555                let cx = column + offset;
556                if !clip.contains(cx, y) {
557                    continue;
558                }
559                let whole = clip.contains(column, y) && clip.contains(column + width - 1, y);
560                if let Some(cell) = self.cell_mut(cx, y) {
561                    let symbol = match (offset, whole) {
562                        (0, true) => grapheme,
563                        (_, true) => "",
564                        _ => " ",
565                    };
566                    cell.set_symbol(symbol);
567                    paint.apply(cell);
568                }
569            }
570            column += width;
571        }
572        clamp_u16(column - x)
573    }
574
575    /// Paints a child node into `rect`, applying its padding.
576    pub fn paint_child<M: 'static>(&mut self, node: &Node<M>, rect: Rect) {
577        self.paint_child_spilling(node, rect, rect);
578    }
579
580    /// Paints a child node into `rect` like [`PaintCx::paint_child`], letting it draw anywhere in
581    /// `visible` (which holds `rect`), e.g. a placed window's shadow just past its edges.
582    pub(crate) fn paint_child_spilling<M: 'static>(&mut self, node: &Node<M>, rect: Rect, visible: Rect) {
583        let saved = (self.id, self.layout, self.clip, self.scope);
584        self.id = node.id;
585        self.layout = node.layout;
586        if node.persistent {
587            self.scope = Some(node.id);
588        }
589        self.clip = saved.2.intersect(visible);
590        self.frame.rects.insert(node.id, rect);
591        self.frame.parents.insert(node.id, saved.0);
592        if let Key::Named(name) = &node.key {
593            self.frame.names.insert(node.id, name.clone());
594        }
595        if let Some(scope) = self.scope {
596            self.frame.scopes.insert(node.id, scope);
597        }
598        self.memory.touch(node.id, self.scope.is_some());
599        match node.selectable {
600            Some(true) => self.selectable(rect),
601            Some(false) => self.unselectable(rect),
602            None => {}
603        }
604        if node.widget.focusable() {
605            self.register_focusable();
606        }
607        node.widget.paint(self, rect.inset(node.layout.padding));
608        (self.id, self.layout, self.clip, self.scope) = saved;
609    }
610
611    /// Paints a child node that does not take keyboard focus itself, not even when it is
612    /// normally focusable. For composite widgets that take focus as one control and pass keys on
613    /// to the child with [`EventCx::forward`](super::EventCx::forward), such as a settings row's switch.
614    pub fn paint_child_unfocusable<M: 'static>(&mut self, node: &Node<M>, rect: Rect) {
615        let registered = self.frame.focusable.len();
616        self.paint_child(node, rect);
617        self.frame.focusable.truncate(registered);
618    }
619
620    /// The pointer cell, when the pointer is over this widget or over a widget inside it, for
621    /// containers whose rows light up while the pointer is on a control within them.
622    #[must_use]
623    pub fn pointer_within(&self) -> Option<(i32, i32)> {
624        self.interaction.pointer.filter(|_| self.interaction.hovered_chain.contains(&self.id))
625    }
626
627    /// Whether keyboard focus is on this widget or on a widget painted inside it so far in this
628    /// frame. Paint children before asking, e.g. to brighten a field label while its control has
629    /// focus.
630    #[must_use]
631    pub fn has_focus_within(&self) -> bool {
632        self.interaction.focused.is_some_and(|focused| self.frame.is_within(focused, self.id))
633    }
634
635    /// Measures a child node with the same rules as layout.
636    pub fn measure_child<M: 'static>(&mut self, node: &Node<M>, available: Size) -> Size {
637        MeasureCx::for_frame(self.env, &mut self.frame.measures).measure_child(node, available)
638    }
639
640    /// Runs `paint` with drawing limited to `rect` (and the current visible area).
641    pub fn with_clip(&mut self, rect: Rect, paint: impl FnOnce(&mut Self)) {
642        let saved = self.clip;
643        self.clip = saved.intersect(rect);
644        paint(self);
645        self.clip = saved;
646    }
647
648    /// The part of `rect` inside the visible area, when there is one.
649    fn visible_part(&self, rect: Rect) -> Option<Rect> {
650        Some(rect.intersect(self.clip)).filter(|visible| !visible.is_empty())
651    }
652
653    /// Runs `change` on every cell of `rect` inside the visible area and the screen.
654    pub(super) fn each_cell(&mut self, rect: Rect, mut change: impl FnMut(&mut Cell)) {
655        let area = rect.intersect(self.clip);
656        for y in area.y..area.bottom() {
657            for x in area.x..area.right() {
658                if let Some(cell) = self.cell_mut(x, y) {
659                    change(cell);
660                }
661            }
662        }
663    }
664
665    /// Keeps wide characters whole before a new symbol lands on `(x, y)`.
666    ///
667    /// A terminal draws a double-width character from its first cell across the next one, and the
668    /// buffer holds it as the glyph followed by an empty second half. Replacing only one half, as a
669    /// dialog's pillar or edge drawn over text does, leaves a pair the terminal cannot show: the
670    /// glyph spills over the new symbol, or the rest of the row shifts by a column. So when the
671    /// cell belongs to a wide character that reaches beyond it, every other cell of that
672    /// character becomes a blank in the colours it already had. The cell may lie outside the
673    /// visible area: a layer's edge decides what happens to the character it cuts.
674    fn release(&mut self, x: i32, y: i32) {
675        // The character this cell is the second half of: the nearest non-empty cell to the left.
676        let mut lead = None;
677        for back in 1..=MAX_GLYPH_CELLS {
678            let Some(cell) = self.cell_mut(x - back, y) else { break };
679            let symbol = cell.symbol();
680            if symbol.is_empty() {
681                continue;
682            }
683            let cells = i32::from(text::width(symbol));
684            if cells > back {
685                lead = Some((x - back, cells));
686            }
687            break;
688        }
689        if let Some((start, cells)) = lead {
690            self.blank_cells(start, start + cells, y);
691        }
692        let own = self.cell_mut(x, y).map_or(1, |cell| i32::from(text::width(cell.symbol())));
693        if own > 1 {
694            self.blank_cells(x + 1, x + own, y);
695        }
696    }
697
698    /// Turns the cells from `start` up to `end` on row `y` into spaces, keeping their colours.
699    fn blank_cells(&mut self, start: i32, end: i32, y: i32) {
700        for x in start..end {
701            if let Some(cell) = self.cell_mut(x, y) {
702                cell.set_symbol(" ");
703            }
704        }
705    }
706
707    /// The screen cell at `(x, y)`, when it is on screen.
708    fn cell_mut(&mut self, x: i32, y: i32) -> Option<&mut Cell> {
709        self.buf.cell_mut((u16::try_from(x).ok()?, u16::try_from(y).ok()?))
710    }
711}
712
713/// The most cells one grapheme covers on screen; how far to look left for the start of the
714/// character a cell belongs to.
715const MAX_GLYPH_CELLS: i32 = 4;
716
717/// Frame interval while something moves: about 60 frames a second.
718pub(crate) const ANIMATION_FRAME: Duration = Duration::from_millis(16);
719
720/// How often animated theme colours are redrawn.
721pub(crate) const PULSE_FRAME: Duration = Duration::from_millis(50);