qframe/widget/mod.rs
1//! The widget model: the [`Widget`] trait, view nodes, layout properties and the contexts
2//! widgets measure, paint and handle events with.
3//!
4//! An application's `view` builds a fresh tree of [`Node`]s every frame through [`View`].
5//! The runtime assigns every node a [`WidgetId`], lays the tree out while painting it, and
6//! keeps the tree until the next frame so input can reach the widgets that were on screen.
7
8mod context;
9mod flex;
10mod id;
11mod memory;
12mod view;
13
14use std::any::type_name;
15
16pub use context::{EventCx, MeasureCx, PaintCx};
17pub use id::WidgetId;
18pub use view::{NodeMut, View};
19
20pub(crate) use context::{Effects, FocusRequest, Frame, Interaction, LayerRecord};
21pub(crate) use flex::{Axis, Flex};
22pub(crate) use id::{IdMap, Key};
23pub(crate) use memory::Memory;
24
25use crate::event::Event;
26use crate::geometry::{Padding, Rect, Size};
27
28/// Something that can be laid out, painted and interacted with.
29///
30/// Widgets are plain values created in `view` every frame. Anything that must survive between
31/// frames and is not application data (a cursor position, a scroll offset) is kept in runtime
32/// memory through [`PaintCx::memory`] and [`EventCx::memory`].
33pub trait Widget<Msg>: 'static {
34 /// The size the widget wants when it may use up to `available`.
35 fn measure(&self, cx: &mut MeasureCx<'_>, available: Size) -> Size;
36
37 /// Draws the widget into `area`.
38 fn paint(&self, cx: &mut PaintCx<'_>, area: Rect);
39
40 /// Draws the widget's overlay after the whole view was painted, when it asked for one with
41 /// [`PaintCx::request_overlay`]. `anchor` is the area the widget was painted in.
42 fn paint_overlay(&self, _cx: &mut PaintCx<'_>, _anchor: Rect) {}
43
44 /// Handles input. Returns `true` when the event was used; unused key and scroll events
45 /// bubble to the parent widget.
46 fn event(&self, _cx: &mut EventCx<'_, Msg>, _event: &Event) -> bool {
47 false
48 }
49
50 /// Whether the widget can take keyboard focus.
51 fn focusable(&self) -> bool {
52 false
53 }
54
55 /// Child nodes, for widgets that contain other widgets.
56 fn children(&self) -> &[Node<Msg>] {
57 &[]
58 }
59
60 /// Mutable child nodes, used to assign ids.
61 fn children_mut(&mut self) -> &mut [Node<Msg>] {
62 &mut []
63 }
64}
65
66/// A widget whose children are built with a closure, see [`View::add_with`].
67pub trait Container<Msg>: Widget<Msg> {
68 /// Receives the children built for this widget.
69 fn set_children(&mut self, children: Vec<Node<Msg>>);
70}
71
72/// How much space a node takes along one axis.
73#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
74pub enum Length {
75 /// As much as the widget measures.
76 #[default]
77 Auto,
78 /// Exactly this many cells.
79 Cells(u16),
80 /// A share of the space left after `Auto` and `Cells` siblings, by weight.
81 Fill(u16),
82}
83
84/// Where children sit along an axis when there is room left.
85#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
86pub enum Align {
87 /// At the start.
88 #[default]
89 Start,
90 /// In the middle.
91 Center,
92 /// At the end.
93 End,
94}
95
96/// Layout properties of a node.
97#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
98pub struct LayoutProps {
99 /// Width.
100 pub width: Length,
101 /// Height.
102 pub height: Length,
103 /// Space kept free inside the node.
104 pub padding: Padding,
105 /// Cells between children of a row or column.
106 pub gap: u16,
107 /// Placement of children along the main axis of a row or column, or both axes of a stack.
108 pub justify: Align,
109 /// Placement of children across the main axis.
110 pub align: Align,
111}
112
113/// One widget in the view tree with its layout properties.
114pub struct Node<Msg> {
115 pub(crate) key: Key,
116 pub(crate) id: WidgetId,
117 pub(crate) type_name: &'static str,
118 pub(crate) layout: LayoutProps,
119 pub(crate) persistent: bool,
120 /// `Some(true)` makes the node a text selection region, `Some(false)` keeps selection out.
121 pub(crate) selectable: Option<bool>,
122 pub(crate) widget: Box<dyn Widget<Msg>>,
123}
124
125impl<Msg: 'static> Node<Msg> {
126 pub(crate) fn new<W: Widget<Msg>>(widget: W, index: usize) -> Self {
127 Self {
128 key: Key::Index(index),
129 id: WidgetId::ROOT,
130 type_name: type_name::<W>(),
131 layout: LayoutProps::default(),
132 persistent: false,
133 selectable: None,
134 widget: Box::new(widget),
135 }
136 }
137
138 /// The node's id; valid once the view has been built.
139 #[must_use]
140 pub fn id(&self) -> WidgetId {
141 self.id
142 }
143
144 /// The node's layout properties.
145 #[must_use]
146 pub fn layout(&self) -> LayoutProps {
147 self.layout
148 }
149
150 /// Gives this node and its descendants their ids.
151 pub(crate) fn assign_ids(&mut self, parent: WidgetId) {
152 self.id = parent.child(&self.key, self.type_name);
153 let id = self.id;
154 for child in self.widget.children_mut() {
155 child.assign_ids(id);
156 }
157 }
158
159 /// Finds the node with `id` in this subtree.
160 pub(crate) fn find(&self, id: WidgetId) -> Option<&Self> {
161 if self.id == id {
162 return Some(self);
163 }
164 self.widget.children().iter().find_map(|child| child.find(id))
165 }
166}