[][src]Trait quicksilver::geom::Shape

pub trait Shape {
#[must_use]
    fn contains(&self, point: impl Into<Vector>) -> bool;
#[must_use] fn overlaps(&self, other: &impl Shape) -> bool;
#[must_use] fn center(&self) -> Vector;
#[must_use] fn bounding_box(&self) -> Rectangle;
#[must_use] fn translate(&self, amount: impl Into<Vector>) -> Self
    where
        Self: Sized
; #[must_use] fn intersects(&self, line: &Line) -> bool { ... }
#[must_use] fn overlaps_circle(&self, circle: &Circle) -> bool { ... }
#[must_use] fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool { ... }
#[must_use] fn transformed_bounding_box(&self, transform: Transform) -> Rectangle { ... }
#[must_use] fn constrain(&self, outer: &Rectangle) -> Self
    where
        Self: Sized
, { ... }
#[must_use] fn with_center(&self, center: impl Into<Vector>) -> Self
    where
        Self: Sized
, { ... } }

The collision and positional attributes of shapes

Required methods

#[must_use] fn contains(&self, point: impl Into<Vector>) -> bool

If the point lies on the shape's boundary or within it

#[must_use] fn overlaps(&self, other: &impl Shape) -> bool

If any area is bounded by both either shape

#[must_use] fn center(&self) -> Vector

The point all other points are equidistant to in the shape

#[must_use] fn bounding_box(&self) -> Rectangle

A Rectangle that contains the entire shape

#[must_use] fn translate(&self, amount: impl Into<Vector>) -> Self where
    Self: Sized

Create a copy of the shape with an offset center

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Provided methods

#[must_use] fn intersects(&self, line: &Line) -> bool

If any area bounded by the shape falls on the line

#[must_use] fn overlaps_circle(&self, circle: &Circle) -> bool

If any area is bounded by both the shape and the circle

#[must_use] fn overlaps_rectangle(&self, rectangle: &Rectangle) -> bool

If any area is bounded by both the shape and the rectangle

#[must_use] fn transformed_bounding_box(&self, transform: Transform) -> Rectangle

Apply a transform to a shape then get the bounding box for the transformed shape

Note: if you want to get the collision of rotated shapes, you probably want to use ncollide

#[must_use] fn constrain(&self, outer: &Rectangle) -> Self where
    Self: Sized

Create a copy of the shape that is contained within the bound

#[must_use] fn with_center(&self, center: impl Into<Vector>) -> Self where
    Self: Sized

Create a copy of the shape with an offset center

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Implementors

impl Shape for Circle[src]

impl Shape for Line[src]

impl Shape for Rectangle[src]

impl Shape for Triangle[src]

impl Shape for Vector[src]

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