1 2 3 4 5 6 7 8 9 10
//! Quicksilver's sound capabilities are currently somewhat limited: sound can be loaded and played //! at various volumes. //! //! `Sound::load` creates a `Future` that resolves to a `Sound`, and each //! `Sound` instance provides `volume` to query volume, `set_volume` to set the volume, and `play` //! to play the sound. Volume will not be applied to currently-playing sounds, and multiple //! different sound clips played will overlap. //! //! Quicksilver's sound capabilities (and by extension this tutorial) are planned to be expanded in //! an upcoming release.