pub fn mesh_pipeline_descriptor<'a>(
label: Label<'a>,
) -> MeshPipelineDescriptorBuilder<'a, SetLabel<Empty>>Expand description
Returns MeshPipelineDescriptorBuilder for building wgpu::MeshPipelineDescriptor
Set all required fields and any optional fields, then call build().
Builder field setters:
- layout Optional, defaults to
None - task Optional, defaults to
None - mesh Required
- primitive Optional, defaults to wgpu::PrimitiveState::default()
- depth_stencil Optional, defaults to
None - multisample Optional, defaults to wgpu::MultisampleState::default()
- fragment Optional, defaults to
None - multiview Optional, defaults to
None - cache Optional, defaults to
None