Struct quickbacktrack::MultiBackTrackSolver [] [src]

pub struct MultiBackTrackSolver<T> where
    T: Puzzle
{ pub states: Vec<T>, pub prevs: Vec<Vec<(T::Pos, T::Val, bool)>>, pub choice: Vec<Vec<(T::Pos, Vec<T::Val>)>>, pub settings: SolveSettings, }

Solves puzzle using multiple strategies at the same time. Each strategy is evaluated one step by turn until a solution is found.

Fields

Stores the states.

Stores previous values before making choices. The flags is true when made a simple choice.

Stores the choices for the states.

Search for simple solutions.

Methods

impl<T> MultiBackTrackSolver<T> where
    T: Puzzle
[src]

[src]

Creates a new solver.

[src]

Solves puzzle, using a closure to look for best position to set a value next, and a closure for picking options in preferred order.

The second closure returns possible values at a given position. The last move in the list has highest priority, because the solver pops the values in turn.

If you have problems compiling, annotate type (fn(&_) -> _, fn(&_, _) -> _) to the list of strategies, e.g. Vec<(fn(&_) -> _, fn(&_, _) -> _)> or &[(fn(&_) -> _, fn(&_, _) -> _)].

Trait Implementations

Auto Trait Implementations

impl<T> Send for MultiBackTrackSolver<T> where
    T: Send,
    <T as Puzzle>::Pos: Send,
    <T as Puzzle>::Val: Send

impl<T> Sync for MultiBackTrackSolver<T> where
    T: Sync,
    <T as Puzzle>::Pos: Sync,
    <T as Puzzle>::Val: Sync