Struct quickbacktrack::MultiBackTrackSolver [] [src]

pub struct MultiBackTrackSolver<T> where
    T: Puzzle
{ pub states: Vec<Vec<T>>, pub choice: Vec<Vec<(T::Pos, Vec<T::Val>)>>, pub settings: SolveSettings, }

Solves puzzle using multiple strategies at the same time. Each strategy is evaluated one step by turn until a solution is found.

Fields

Stores the states.

Stores the choices for the states.

Search for simple solutions.

Methods

impl<T> MultiBackTrackSolver<T> where
    T: Puzzle
[src]

Creates a new solver.

Solves puzzle, using a closure to look for best position to set a value next, and a closure for picking options in preferred order.

The second closure returns possible values at a given position. The last move in the list has highest priority, because the solver pops the values in turn.

If you have problems compiling, annotate type (fn(&_) -> _, fn(&_, _) -> _) to the list of strategies, e.g. Vec<(fn(&_) -> _, fn(&_, _) -> _)> or &[(fn(&_) -> _, fn(&_, _) -> _)].