Trait quickbacktrack::Puzzle [] [src]

pub trait Puzzle: Clone {
    type Pos: Copy + Debug;
    type Val: Copy + Debug + PartialEq;
    fn solve_simple(&mut self);
    fn set(&mut self, pos: Self::Pos, val: Self::Val);
    fn print(&self);
    fn possible(&self, pos: Self::Pos) -> Vec<Self::Val>;
    fn is_solved(&self) -> bool;
    fn remove(&mut self, other: &Self);
}

Implemented by puzzles.

A puzzle stores the state of the problem, and can be modified by inserting a value at a position within the puzzle. The solver does not understand the internal structure of the puzzle, but is still able to find a solution (if any exists).

The initial state does not have to empty, and you can get the difference at the end by setting SolveSettings::difference(true).

Associated Types

type Pos: Copy + Debug

The type of position.

type Val: Copy + Debug + PartialEq

The type of values stored in the puzzle.

Required Methods

fn solve_simple(&mut self)

Solve simple stuff faster. This will reduce the number of steps in solution. If you do not know how to solve this, leave it empty.

fn set(&mut self, pos: Self::Pos, val: Self::Val)

Sets a value at position.

fn print(&self)

Print puzzle out to standard output.

fn possible(&self, pos: Self::Pos) -> Vec<Self::Val>

Returns possible values at a given position. The last move in the list has highest priority, because the solver pops the values in turn.

fn is_solved(&self) -> bool

Whether puzzle is solved.

fn remove(&mut self, other: &Self)

Removes values from other puzzle to show changes.

Implementors