Expand description
3D model pipeline via Meshy: generate → remesh → retexture → rig → animate.
All operations run through the async job system. Each method submits a job
and polls until completion. Use the typed request structs or call
Client::create_job directly with the appropriate job_type.
Structs§
- Animate
Request - Request for applying an animation to a rigged character.
- Animation
Post Process - Post-processing options for animation export.
- Basic
Animations - URLs for basic pre-built animations from a rigging result.
- Model
Urls - URLs for each exported format in a remesh result.
- Remesh
Request - Request for a 3D remesh operation.
- Retexture
Request - Request for AI retexturing of an existing 3D model.
- RigRequest
- Request for auto-rigging a humanoid 3D model.
Type Aliases§
- Generate3D
Request - Request for 3D model generation (alias for
crate::image::ImageRequestwhich includes Meshy 3D fields like topology, target_polycount, etc.). - Post
Process - Backwards-compatible alias for
AnimationPostProcess.