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Module mesh

Module mesh 

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3D model pipeline via Meshy: generate → remesh → retexture → rig → animate.

All operations run through the async job system. Each method submits a job and polls until completion. Use the typed request structs or call Client::create_job directly with the appropriate job_type.

Structs§

AnimateRequest
Request for applying an animation to a rigged character.
AnimationPostProcess
Post-processing options for animation export.
BasicAnimations
URLs for basic pre-built animations from a rigging result.
ModelUrls
URLs for each exported format in a remesh result.
RemeshRequest
Request for a 3D remesh operation.
RetextureRequest
Request for AI retexturing of an existing 3D model.
RigRequest
Request for auto-rigging a humanoid 3D model.

Type Aliases§

Generate3DRequest
Request for 3D model generation (alias for crate::image::ImageRequest which includes Meshy 3D fields like topology, target_polycount, etc.).
PostProcess
Backwards-compatible alias for AnimationPostProcess.