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pub mod level; mod tests; pub use self::level::*; use error::*; use id::*; use petgraph::graphmap::UnGraphMap; use petgraph::algo::astar; use std::collections::HashMap; use qdf::*; #[derive(Debug)] pub struct LOD<S> where S: State { id: ID, graph: UnGraphMap<ID, ()>, levels: HashMap<ID, Level<S>>, fields: HashMap<ID, QDF<S>>, root: ID, dimensions: usize, count: usize, } impl<S> LOD<S> where S: State, { pub fn new(dimensions: usize, count: usize, state: S) -> Self { let mut graph = UnGraphMap::new(); let mut levels = HashMap::new(); let mut fields = HashMap::new(); let root = ID::new(); let main = Level::new(root, None, 0, 0, state); levels.insert(root, main); graph.add_node(root); Self::subdivide_level(root, &mut graph, &mut levels, &mut fields, dimensions + 2, count); Self::connect_clusters(root, &mut graph, &levels); Self { id: ID::new(), graph, levels, fields, root, dimensions, count, } } #[inline] pub fn id(&self) -> ID { self.id } #[inline] pub fn root(&self) -> ID { self.root } #[inline] pub fn dimensions(&self) -> usize { self.dimensions } #[inline] pub fn levels_count(&self) -> usize { self.count } #[inline] pub fn state(&self) -> &S { self.levels[&self.root].state() } #[inline] pub fn level_exists(&self, id: ID) -> bool { self.levels.contains_key(&id) } #[inline] pub fn try_get_level(&self, id: ID) -> Option<&Level<S>> { self.levels.get(&id) } #[inline] pub fn get_level(&self, id: ID) -> Result<&Level<S>> { if let Some(level) = self.levels.get(&id) { Ok(level) } else { Err(QDFError::LevelDoesNotExists(id)) } } #[inline] pub fn level(&self, id: ID) -> &Level<S> { &self.levels[&id] } #[inline] pub fn field_exists(&self, id: ID) -> bool { self.fields.contains_key(&id) } #[inline] pub fn try_get_field(&self, id: ID) -> Option<&QDF<S>> { self.fields.get(&id) } #[inline] pub fn try_get_field_mut(&mut self, id: ID) -> Option<&mut QDF<S>> { self.fields.get_mut(&id) } #[inline] pub fn get_field(&self, id: ID) -> Result<&QDF<S>> { if let Some(field) = self.fields.get(&id) { Ok(field) } else { Err(QDFError::FieldDoesNotExists(id)) } } #[inline] pub fn get_field_mut(&mut self, id: ID) -> Result<&mut QDF<S>> { if let Some(field) = self.fields.get_mut(&id) { Ok(field) } else { Err(QDFError::FieldDoesNotExists(id)) } } #[inline] pub fn field(&self, id: ID) -> &QDF<S> { &self.fields[&id] } #[inline] pub fn field_mut(&mut self, id: ID) -> &mut QDF<S> { self.fields.get_mut(&id).unwrap() } #[inline] pub fn find_level_neighbors(&self, id: ID) -> Result<Vec<ID>> { if self.graph.contains_node(id) { Ok(self.graph.neighbors(id).collect()) } else { Err(QDFError::LevelDoesNotExists(id)) } } pub fn find_path(&self, from: ID, to: ID) -> Result<Vec<ID>> { if !self.level_exists(from) { return Err(QDFError::LevelDoesNotExists(from)); } if !self.level_exists(to) { return Err(QDFError::LevelDoesNotExists(to)); } if let Some((_, levels)) = astar(&self.graph, from, |f| f == to, |_| 0, |_| 0) { Ok(levels) } else { Ok(vec![]) } } pub fn recalculate_level_state(&mut self, id: ID) -> Result<S> { if !self.level_exists(id) { return Err(QDFError::LevelDoesNotExists(id)); } let mut level = self.levels[&id].clone(); let state = match level.data() { LevelData::SubLevels(sublevels) => { let states = sublevels .iter() .map(|l| self.recalculate_level_state(*l)) .collect::<Result<Vec<S>>>()?; Subdividable::merge(&states) }, LevelData::Field(field) => self.fields[field].state().clone(), }; level.apply_state(state.clone()); self.levels.insert(id, level); Ok(state) } fn subdivide_level( id: ID, graph: &mut UnGraphMap<ID, ()>, levels: &mut HashMap<ID, Level<S>>, fields: &mut HashMap<ID, QDF<S>>, subdivisions: usize, count: usize, ) { let mut level = levels[&id].clone(); if level.level() < count { let substate = level.state().subdivide(subdivisions); let sublevels = (0..subdivisions) .map(|idx| { let i = ID::new(); graph.add_node(i); Level::new(i, Some(id), level.level() + 1, idx, substate.clone()) }) .collect::<Vec<Level<S>>>(); let first = sublevels[0].id(); for l in sublevels.iter().skip(1) { graph.add_edge(first, l.id(), ()); } level.apply_data(LevelData::SubLevels(sublevels.iter().map(|l| l.id()).collect())); for l in sublevels { let i = l.id(); levels.insert(i, l); Self::subdivide_level(i, graph, levels, fields, subdivisions, count); } } else { let qdf = QDF::new(subdivisions - 2, level.state().clone()); level.apply_data(LevelData::Field(qdf.id())); fields.insert(qdf.id(), qdf); } levels.insert(id, level); } fn connect_clusters(id: ID, graph: &mut UnGraphMap<ID, ()>, levels: &HashMap<ID, Level<S>>) { let level = levels[&id].clone(); if let LevelData::SubLevels(sublevels) = level.data() { let neighbors = graph .neighbors(id) .map(|i| (i, levels[&i].index())) .collect::<Vec<(ID, usize)>>(); for (i, l) in sublevels.iter().enumerate().skip(1) { for (nl, ni) in neighbors.iter() { if i != *ni { graph.add_edge(*l, levels[&nl].data().as_sublevels()[i], ()); } } } for l in sublevels.iter().skip(1) { Self::connect_clusters(*l, graph, levels); } } } }